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Eisenhorn: Warhammer 40,000, Book 1
Spieldauer: 9 Std. und 55 Min.
5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch.
It is the 31st millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium of Man hasstretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor's grand plan, or will this promotion sow the seeds of heresy amongst his brothers?
The Great Crusade that has taken humanity into the stars continues. The Emperor of Mankind has handed the reins of command to his favoured son, the Warmaster Horus. Yet all is not well in the armies of the Imperium. Horus is still battling against the jealousy and resentment of his brother primarchs, and when he is injured in combat on the planet Davin, he must also battle his inner daemon. With all the temptations that Chaos has to offer, can the weakened Horus resist?
In disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First are sent to retrieve precious artefacts from a world lost to Chaos. With enemy all around them and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands, and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave.
Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous limits of the Imperium in pursuit of heresy and Chaos. But how long can a man walk that path without succumbing to the lure of the Warp? Is Eisenhorn still a champion of the Throne, or has he been seduced by the very evil that he hunts? Warhammer 40,000’s most beloved anti-hero finally returns in a stunning new novel that pits him against his oldest and most constant foe, and forces him to confront the true darkness of his own self.
Hunted by his former allies as a radical and enemy of the Imperium, Inquisitor Gregor Eisenhorn must fight to prove that he remains loyal as he tracks down a dangerous heretic whom the Inquisition believes dead, the dread former Inquisitor Quixos. As he grows more desperate for victory, Eisenhorn uses ever darker means to achieve his goals, but how far can he go using the weapons of the enemy until he becomes that very enemy, and no different to the traitor he hunts?
Inquisitor Gideon Ravenor and his retinue are believed dead, and with shadowy forces moving against them, they'd like to keep it that way. Returning to the planet Eustis Majoris, they go undercover, investigating a brutal ring of smugglers moving stolen arcane technology within the Imperium. As they descend deeper into the organisation, it becomes clear that a terrible plot is unravelling. The ancient machines contain the unthinkable, and Ravenor must summon all of his wits to thwart the conspirators before the ultimate secrets of Chaos itself are laid bare!
A century after his recovery of the alien Necroteuch, Gregor Eisenhorn is one of the Imperial Inquisition's most celebrated agents. But when a face from his past returns to haunt him, and he is implicated in a great tragedy that devastates the world of Thracian Primaris, Eisenhorn's universe crumbles around him. The daemon Cherubael is back, and seeks to bring the inquisitor to ruin - either by his death, or by turning him to the service of the Dark Gods.
When his body is hideously damaged in an enemy attack, it looks as though Inquisitor Gideon Ravenor's promising career would be abruptly brought short. Now, encased in a life support sytem that keeps him alive but forever cuts him off from the physical world, Ravenor utilises his formidable mental powers to continue his investigations. Along with his retinue of warriors and assassins, Gideon Ravenor fights to protect an Imperium he can no longer see, hear or feel.
On Monthax, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only await the order to advance into the sweltering jungle and drive the alien eldar from the world. As battle approaches, Gaunt walks the lines, raising his men's spirits and remembering their most heroic deeds - and the tragedies that have dogged Gaunt's Ghosts from the day of their founding on lost Tanith. The day that Gaunt became known as the Ghostmaker.
For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only - better known as Gaunt’s Ghosts. Trapped in the grinding trench warfare of Fortis Binary, the Ghosts find themselves drawn into a conspiracy to assassinate the crusade’s leader, Warmaster Macaroth.
Having recovered from his grievous injuries, Warmaster Horus leads the triumphant Imperial forces against the rebel world of Isstvan III. Though the rebels are swiftly crushed, Horus' treachery is finally revealed when the planet is razed by virus bombs and Space Marines turn on their battle brothers in the most bitter struggle imaginable.
Steven Pacey, Jonathan Keeble, Katy Maw, und andere
Spieldauer: 6 Std. und 16 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
Constantin Valdor. It is a name that brings forth images of heroism, honour and peerless duty. For it is he who commands the will of the Legio Custodes that most esteemed and dedicated cadre of elite warriors. He is the Emperor’s sword, His shield, His banner and he knows no equal. Clad in shining auramite, his fist clenched around the haft of his Guardian Spear, he is the bulwark against all enemies of the throne, within or without. Nearing the end of the wars of Unity, Valdor’s courage and purpose is put to the test as never before.
In a world renowned, even within a galaxy full of wonders, a crime occurs within a war. For one man it means a desperate flight and a search for the one, maybe two, people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, even without knowing the full truth, it means returning to a place she'd thought abandoned forever. Only the sister is not what she once was.
Inquisitor Ravenor continues his persecution of the arch-heretic Zygmunt Molotch - a hunt that has, for him, now become an obsession. In direct contravention of Inquisition orders, Ravenor and his team go rogue, in relentless pursuit of their quarry. Thrown through time and space, pitted against enemies of limitless power and cunning, just how much will Ravenor and his team have to sacrifice to save the day?
Best-selling author Dan Abnett turns his hand to the mighty Space Marines! The war-torn far future is laid bare as Brothers of the Snake follows the exploits of the Iron Snakes Space Marines as they battle against the enemies of mankind. First appearing in the pages of Inferno! magazine, the Iron Snakes Space Marines quickly gathered a loyal following, and now they wage war in a full-blown adventure, battling aliens and heretics as they defend the Imperium.
5 out of 5 stars
Wonderful book meets wonderful narration
As the flames of treachery spread throughout the Imperium, Horus plots to subvert or destroy all those who would stand against him. On Mars, home world of the Mechanicum priesthood, the great manufactory-cities have long produced much of the weaponry required for the expeditionary fleets across the galaxy - making the world invaluable to whoever controls it in the coming war.
On the world of Verghast, a grinding war between two hive cities - one loyal to the Imperium, the other fallen to the worship of the Dark Gods - is bolstered by the forces of the Astra Militarum, spearheaded by the Colonel-Commissar Gaunt and the Tanith First and Only. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat.
Julia Evans, billionairess owner of Event Horizon, has for 15 years been the power behind England’s economic renaissance – but now she’s in trouble. With her husband missing, and rival companies suddenly claiming to have acquired a technology impossibly superior to anything on Earth, she has no time to take notice of a single flower delivered anonymously. But this flower possesses genes millions of years in advance of any terrestrial DNA.
It's the 21st century, and global warming is here to stay, so forget the way your country used to look. And get used to the free market, too – the companies possess all the best hardware, and they're calling the shots now. In a world like this, a man open to any offers can make out just fine. A man like Greg Mandel for instance, who's psi-boosted, wired into the latest sensory equipment, carrying state-of-the-art weaponry – and late of the English Army's Mindstar Battalion.