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First and Only
- Gaunt's Ghost, Book 1
- Gesprochen von: Toby Longworth
- Serie: Gaunt's Ghosts, Titel 1
- Spieldauer: 10 Std.
- Ungekürztes Hörbuch
- Kategorien: Science Fiction & Fantasy, Science Fiction
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Audible 60 Tage kostenlos testenInhaltsangabe
A Warhammer 40,000 audiobook.
In the Chaos-infested Sabbat Worlds, Imperial Commissar Gaunt must lead his men through as much in-fighting amongst rival regiments as against the forces of Chaos.
Listen to it because: First and Only was one of the first books published by Black Library and is the most read Warhammer 40,000 novel ever, an absolute classic. This story begins the saga of Colonel Commissar Gaunt and the Tanith First and Only that has since grown into a multi-novel epic. It all starts here.
The story: For a thousand years, the Sabbat Worlds have been lost to the Imperium, claimed by the dread powers of Chaos. Now, a mighty crusade seeks to return the sector to Imperial rule. And at the forefront of that crusade are Colonel-Commissar Ibram Gaunt and the Tanith First and Only - better known as Gaunt’s Ghosts. Trapped in the grinding trench warfare of Fortis Binary, the Ghosts find themselves drawn into a conspiracy to assassinate the crusade’s leader, Warmaster Macaroth.
With enemies all around them and no one to trust, Gaunt and his men must find a way to save the warmaster and prevent the Sabbat Worlds Crusade from falling into anarchy - even if it means waging war on their supposed allies.
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Ghostmaker
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On Monthax, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only await the order to advance into the sweltering jungle and drive the alien eldar from the world. As battle approaches, Gaunt walks the lines, raising his men's spirits and remembering their most heroic deeds - and the tragedies that have dogged Gaunt's Ghosts from the day of their founding on lost Tanith. The day that Gaunt became known as the Ghostmaker.
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What a blast
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Necropolis
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On the world of Verghast, a grinding war between two hive cities - one loyal to the Imperium, the other fallen to the worship of the Dark Gods - is bolstered by the forces of the Astra Militarum, spearheaded by the Colonel-Commissar Gaunt and the Tanith First and Only. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat.
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I love the a Ghosts
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Honour Guard
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In disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First are sent to retrieve precious artefacts from a world lost to Chaos. With enemy all around them and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands, and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave.
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Good but sometimes over the top like so often
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Guns of Tanith
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Straight Silver
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On the battlefields of Aexe Cardinal, the stalwart forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Colonel-Commissar Ibram Gaunt and his regiment, the Tanith First and Only, are thrown headlong into the living hell of trench warfare, where death by an unseen enemy is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous that no one else dares accept it.
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best in the series so far
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Sabbat Martyr
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Saint Sabbat has returned, and she is being hunted by the deadliest of assassins. Gaunt's Ghosts must fight to protect her - but can they defend against treachery from within? It's the culmination of a massive story arc that sees tragedy strike even as the Sabbat Worlds Crusade is given new hope with the reappearance of the Saint herself. Mysticism and warfare collide, with compelling results.
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Ghostmaker
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On Monthax, Colonel-Commissar Ibram Gaunt and his Tanith First-and-Only await the order to advance into the sweltering jungle and drive the alien eldar from the world. As battle approaches, Gaunt walks the lines, raising his men's spirits and remembering their most heroic deeds - and the tragedies that have dogged Gaunt's Ghosts from the day of their founding on lost Tanith. The day that Gaunt became known as the Ghostmaker.
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Necropolis
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On the world of Verghast, a grinding war between two hive cities - one loyal to the Imperium, the other fallen to the worship of the Dark Gods - is bolstered by the forces of the Astra Militarum, spearheaded by the Colonel-Commissar Gaunt and the Tanith First and Only. But bitter rivalries and treachery threaten to derail the defence of Vervunhive, and it falls to Gaunt to take command of the Imperial forces and forge victory from an almost certain defeat.
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In disgrace after a catastrophic war, Colonel-Commissar Ibram Gaunt and the Tanith First are sent to retrieve precious artefacts from a world lost to Chaos. With enemy all around them and time against them, Gaunt's Ghosts and their allies must prevent the holy relics of Saint Sabbat from falling into their foes' hands, and as mysterious events begin to occur, Gaunt begins to suspect that the Saint herself might be aiding them from beyond the grave.
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Guns of Tanith
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Gaunt’s Ghosts embark on their most dangerous mission yet as they make a daring drop assault on the world of Phantine. With the elite enemy Blood Pact and vicious xenos mercenaries ranged against them and short of ammunition with no means of escape, things look grim for the Tanith First. But the greatest danger may come from within the regiment as an old grudge is settled and tragedy strikes.
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Straight Silver
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On the battlefields of Aexe Cardinal, the stalwart forces of the Imperial Guard are locked in a deadly stalemate with the dark armies of Chaos. Colonel-Commissar Ibram Gaunt and his regiment, the Tanith First and Only, are thrown headlong into the living hell of trench warfare, where death by an unseen enemy is always just a moment away. The only chance for Gaunt and his lightly armed scouts to survive is to volunteer for a mission so dangerous that no one else dares accept it.
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best in the series so far
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Imperial commissar Ciaphas Cain returns to Nusquam Fundumentibus to crush the ork attacks which have been plaguing the frozen planet. But when his ship crashes into the wastelands outside the capital it disturbs a far greater enemy, one which has lain dormant under the permafrost since long before the Imperium came to this world and could now threaten the whole sector.
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Hunted by his former allies as a radical and enemy of the Imperium, Inquisitor Gregor Eisenhorn must fight to prove that he remains loyal as he tracks down a dangerous heretic whom the Inquisition believes dead, the dread former Inquisitor Quixos. As he grows more desperate for victory, Eisenhorn uses ever darker means to achieve his goals, but how far can he go using the weapons of the enemy until he becomes that very enemy, and no different to the traitor he hunts?
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Inquisitor Ravenor continues his persecution of the arch-heretic Zygmunt Molotch - a hunt that has, for him, now become an obsession. In direct contravention of Inquisition orders, Ravenor and his team go rogue, in relentless pursuit of their quarry. Thrown through time and space, pitted against enemies of limitless power and cunning, just how much will Ravenor and his team have to sacrifice to save the day?
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Inquisitor Gregor Eisenhorn has spent his life stalking the darkest and most dangerous limits of the Imperium in pursuit of heresy and Chaos. But how long can a man walk that path without succumbing to the lure of the Warp? Is Eisenhorn still a champion of the Throne, or has he been seduced by the very evil that he hunts? Warhammer 40,000’s most beloved anti-hero finally returns in a stunning new novel that pits him against his oldest and most constant foe, and forces him to confront the true darkness of his own self.
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An Imperial general has defected to the enemy, and the secrets he carries could spell the end of the Sabbat Worlds Crusade. Colonel-Commissar Gaunt and a small team from the Tanith First must infiltrate an enemy-held world and gain the trust of the local underground, all the while trying desperately to avoid the ever-present taint of Chaos. Their mission: to stop the traitor general from revealing his secrets - by any means necessary.
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The Inquisition moves amongst mankind like an avenging shadow, striking down the enemies of humanity with uncompromising ruthlessness. When he finally corners an old foe, Inquisitor Gregor Eisenhorn is drawn into a sinister conspiracy. As events unfold and he gathers allies - and enemies - Eisenhorn faces a vast interstellar cabal and the dark power of daemons, all racing to recover an arcane text of abominable power: an ancient tome known as the Necroteuch.
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Ciaphas Cain's latest mission takes him and his Valhallan regiment to the planet of Adumbria to defend against an approaching Chaos invasion. However, infighting with fellow Imperial Guard regiments from the world of Tallarn, commanded by an old 'friend' of Cain's from the Schola Progenium and the uprising of a sinister cult on the planet puts paid to any hopes of an easy life.
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On the ice world of Simia Orichalcae a spate of mysterious disappearances is causing unrest amongst the mine workers, and, as senior officer of the Astra Militarum, Commissar Ciaphas Cain is nominated to investigate. Unbeknownst to him, the planet is right in the path of a major ork incursion, and, as the savage greenskins attack, a malevolent evil begins to stir deep in the ice caves.
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Cool history to all Warhammer's lore fans
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Ravenor Returned
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Inquisitor Gideon Ravenor and his retinue are believed dead, and with shadowy forces moving against them, they'd like to keep it that way. Returning to the planet Eustis Majoris, they go undercover, investigating a brutal ring of smugglers moving stolen arcane technology within the Imperium. As they descend deeper into the organisation, it becomes clear that a terrible plot is unravelling. The ancient machines contain the unthinkable, and Ravenor must summon all of his wits to thwart the conspirators before the ultimate secrets of Chaos itself are laid bare!
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Marvelous
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Malleus
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A century after his recovery of the alien Necroteuch, Gregor Eisenhorn is one of the Imperial Inquisition's most celebrated agents. But when a face from his past returns to haunt him, and he is implicated in a great tragedy that devastates the world of Thracian Primaris, Eisenhorn's universe crumbles around him. The daemon Cherubael is back, and seeks to bring the inquisitor to ruin - either by his death, or by turning him to the service of the Dark Gods.
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Great book.
- Von Amazon Kunde Am hilfreichsten 28.05.2018
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Salvation's Reach
- Gaunt's Ghosts, Book 13
- Von: Dan Abnett
- Gesprochen von: James McPherson
- Spieldauer: 13 Std. und 3 Min.
- Ungekürztes
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Gesamt
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Sprecher
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Geschichte
The Ghosts of the Tanith First-and-Only have been away from the front line for too long. Listless and hungry for action, they are offered a mission that perfectly suits their talents. The objective: the mysterious Salvation's Reach, a remote and impenetrable stronghold concealing secrets that could change the course of the Sabbat Worlds campaign.
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awful speaker
- Von blub Am hilfreichsten 01.05.2019
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The Emperor's Finest
- Ciaphas Cain: Warhammer 40,000, Book 7
- Von: Sandy Mitchell
- Gesprochen von: Stephen Perring, Penelope Rawlins, Andrew James Spooner, und andere
- Spieldauer: 10 Std. und 14 Min.
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Sprecher
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Commissar Cain is called to duty once more, saving a governor's daughter from a planet overrun by rebels. The uprising hides something far more sinister however - genestealer hybrids! The search for the source of the alien threat leads Cain to a drifting space hulk - a far safer place than beside the obsessed governor's daughter. But when the Reclamator Space Marines suffer devastating losses at the hands of the Great Devourer, Cain and his trusty aide Jurgen must go it alone.
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I love it but wish for something more
- Von Dantalus Am hilfreichsten 02.06.2022
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Das sagen andere Hörer zu First and Only
Nur Nutzer, die den Titel gehört haben, können Rezensionen abgeben.Rezensionen - mit Klick auf einen der beiden Reiter können Sie die Quelle der Rezensionen bestimmen.
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Gesamt
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- Amazon Kunde
- 16.11.2019
So awesome
Just plainly brilliant. If they give me more, I would get it all. The best Warhammer 40k series there is.
3 Leute fanden das hilfreich
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Gesamt
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Geschichte
- Arne Martens
- 04.02.2020
Abnett and Longworth, a very worthy combination
It's the first book of Abnett's famous series about kommisar Gaunt and his regiment of imperial infantry, the Ghosts.
I've already read the book twice, so none of the twists and revelations were really new to me but it was great fun anyhow.
What I like most about the story and Abnett's style in generell is how the story happens aside from longsome battles and boring stories of slaughter towards the real paramount.
Don't get me wrong, there is plenty of bloodshed and many characters you just started to know and like will die since it is war. But still those deaths serve a purpose in telling the story. And the story is worth it.
2 Leute fanden das hilfreich
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Geschichte
- DesmondII
- 21.04.2021
Guter Start.
Da die Gaunt's Ghost Reihe zuerst das 13. Buch Salvation's Reach in Audioform veröffentlicht hat war ich erst komplett verwirrt. Jetzt mit dem Ersten Buch der Reihe wo Gaunt noch sehr jung ist wird so einiges klarer es ist genau wie man sich das für das erste auftreten einer Figur einer langlaufenden Serie hoffen kann mit genauen Erklärungen der Motive und Persönlichkeit der Hauptfigur. Der Sprecher hat einen ausgezeichneten Job hingelegt. Kann es gar nicht erwarten bis die Reihen die Lüke zwischen dem 5. und 13. buch schließt dann werde ich garantiert die ganze Serie kaufen.
1 Person fand das hilfreich
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Gesamt
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Sprecher
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Geschichte
- Andreas K
- 13.08.2020
Fesselnd von Anfang bis Ende
Großartiger Sprecher, und tolle, packende Geschichte die einen fesselt und in ihren Bann zieht. Das düstere Setting und die vielfältigen Kulminationspunkte tragen zu dieser großartigen Erzählung zusätzlich bei.
1 Person fand das hilfreich
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- T H
- 13.05.2020
Wiederhöhrwert garantiert.
Unglaublich spannende Geschichte die aus Zeitmangel nicht vor dem Einschlafen gelesen werden sollte da das Buch viel zu fesselnd ist.
1 Person fand das hilfreich
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