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Blood, Sweat, and Pixels
- The Triumphant, Turbulent Stories Behind How Video Games Are Made
- Gesprochen von: Ray Chase
- Spieldauer: 7 Std. und 58 Min.
- Ungekürztes Hörbuch

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Developing video games - hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-size monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean - it's nothing short of miraculous.
Taking some of the most popular, best-selling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multimillion-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Rings - even as it nearly ripped their studio apart.
Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell - and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
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Das sagen andere Hörer zu Blood, Sweat, and Pixels
BewertungRezensionen - mit Klick auf einen der beiden Reiter können Sie die Quelle der Rezensionen bestimmen.
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- Anonymer Hörer
- 02.12.2021
One-word review: Awesome
Get some work done? Nah.
Clean the house? Nah.
Cook? Nah.
Instead of that I just enjoyed this great book.
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- Heiko Fischer
- 16.05.2021
Insightful and without BS
A good primer to the world of videogames from someone who understands it, and manages to convey its craziness with good stories, told in a way that does not lose the uninitiated but still has nuggets of gold for people on the in. Great book 🤘
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- Sebastian C.
- 18.06.2020
great book! great audio! i hope for a second book.
great book! great audio! i hope for a second book of this kind in the future. about some other games.
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- A. Dridiger
- 09.11.2018
Ein Muss für jeden Videospiel-Fan!
Sehr spannende, detaillierte, wahre Geschichten über die Spieleentwicklung von heute mit allem was dazugehört aus der Sicht eines Laien verfasst. Stellt die Komplexität von interaktiver Software gut dar und beleuchtet sehr schön persönliche Entwicklergeschichten.
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- Anonymer Hörer
- 02.08.2018
Super Interesting
I liked it a lot. Each story is unique on it's own and introduces the reader to all the different challenges and experiences that game developers had to face.
All in all a wonderful insight into the world of game development.
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- Slypher
- 12.03.2018
Hinter den Kulissen
Ein intressanter Einblick in die Spieleindustrie und was dahinter steckt. Wenn man sich für Spiele intressiert und deren Entstehung lohnt sich das (Hör)buch auf jeden Fall.
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- Tim
- 04.01.2018
Entertaining insight into the development of actual famous games
Easy to listen to, nice stories. Could go a bit more into detail for my taste, but remains more accessible to a broader audience as is. Nice to have some insights into some of the most famous games‘ development process.
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- Philipp Jensen
- 22.12.2017
I only wish it was longer!
Great narrator, great stories! It could have gone on for many more chapters if I had my way... hope there will ne a sequel!
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- Mathias
- 15.09.2017
Faszination Videospiele
Wer sich auch nur ein wenig für Videospiele interessiert, sollte unbedingt reinhören.
Jason Schreier (Kotaku) liefert spannende Hintergrundgeschichten und Insights zu unterschiedlichsten Games: von Indie bis AAA-Produktionen.
Ray Chase spricht das Ganze sehr flüssig, deutlich und ist damit auch sehr gut zu verstehen, wenn man kein "native speaker" ist.
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- Anonymer Hörer
- 07.08.2018
Must-read if you have any interest in making games
Solid writing, solid narrator, these stories will stick with you
The stardew Valley story was a turning point in my life!
Didn't want it to stop!
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