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Masters of Doom
- How Two Guys Created an Empire and Transformed Pop Culture
- Gesprochen von: Wil Wheaton
- Spieldauer: 12 Std. und 43 Min.
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Masters of Doom is the amazing true story of the Lennon and McCartney of video games: John Carmack and John Romero. Together, they ruled big business. They transformed popular culture. And they provoked a national controversy. More than anything, they lived a unique and rollicking American Dream, escaping the broken homes of their youth to produce the most notoriously successful game franchises in history - Doom and Quake - until the games they made tore them apart. This is a story of friendship and betrayal, commerce and artistry - a powerful and compassionate account of what it's like to be young, driven, and wildly creative.
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Americans precede anything negative with three nice comments; French, Dutch, Israelis, and Germans get straight to the point; Latin Americans and Asians are steeped in hierarchy; Scandinavians think the best boss is just one of the crowd. It's no surprise that when they try and talk to each other, chaos breaks out. In The Culture Map, INSEAD professor Erin Meyer is your guide through this subtle, sometimes treacherous terrain in which people from starkly different backgrounds are expected to work harmoniously together.
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Sierra On-Line was one of the very first computer game companies and at one time dominated the industry. The author, Ken Williams, founded Sierra On-Line with his wife Roberta who went on to create many of the company's best-selling games. Sierra grew from just Ken and Roberta to over 1,000 employees and a fan base that still exists today, despite the fact that the company was torn apart by criminal activities, scandal, and corruption that resulted in jail sentences and the collapse of Sierra.
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From legendary investor Ray Dalio, author of the number-one New York Times best seller Principles, who has spent half a century studying global economies and markets, Principles for Dealing with the Changing World Order examines history’s most turbulent economic and political periods to reveal why the times ahead will likely be radically different from those we’ve experienced in our lifetimes - and to offer practical advice on how to navigate them well.
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Getting Gamers
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Getting Gamers will show that rather than being a waste of time, video games can help us develop skills, make friends, succeed at work, form good habits, and be happy. Taking the time to learn what's happening in our heads as we play and shop allows us to approach games and gaming communities on our own terms and get more out of them. With examples from the games themselves, Jamie Madigan offers a fuller understanding of the impact of games on our psychology and the influence of psychology on our games.
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Leichte Lektüre und informativ
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Nur Nutzer, die den Titel gehört haben, können Rezensionen abgeben.Rezensionen - mit Klick auf einen der beiden Reiter können Sie die Quelle der Rezensionen bestimmen.
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- Jens Bongartz
- 21.03.2017
Very interesting and enjoyable. Exception reading.
Very interesting and enjoyable. Exception reading. Thanks to the author for the insight into the modern gaming industry.
2 Leute fanden das hilfreich
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- Dominik
- 28.12.2022
Excellent
This book gives you a perfect insight of the early days of 3d fps. It tells the story of the two Johns and id software. An excellent read on Kindle and perfectly read by Will Wheaton on Audible. I can only recommend.
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- Fenring
- 09.11.2021
worthy..!
Entwickler die ihre Programme mod-fähig machen, werden zu Recht angebetet..!
Nur ein game was ständig von den Moddern verbessert wird, kann Kultstatus erlangen!
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- Anonymer Hörer
- 20.09.2021
Wil Wheaton is an incredible voice actor
I honestly found this book on the side of the road and decided since I had just played Doom: Eternal, that it would be a topical read. I expected absolutely nothing from it and even less from the audio book of it. But Wil Wheaton made this an incredible experience. I usually use an audiobook while I read the book to help me remain focused, also I read much much much more quickly with an audiobook because I would otherwise have to do my own sub-vocalization in my head, but I can't sub-vocalize as quickly as someone reading 3X on the audiobook. But I digress, I never looked at the book for this read because Wil Wheaton did such an amazing job. I was totally engaged in the book, and because he constantly uses a new and different voice for each character that is represented, I never lost track of who was speak and when. He even did a killer Bill Clinton impression! I kept this book at 1.5x the whole time and listened to it like a podcast, and it was an incredible and exciting read. What an important work of gaming history and what an excellent voice actor. 10/10 can absolutely recommend to anyone interesting in gaming, technology, and US culture.
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- Exellent
- 09.03.2017
interessant für alle Nerds und vllt auch andere ;)
es ist einfach gut erzählt und spannend wie sich alles um Dome und quake entwickelt hat. vor allem wenn man in dieser Zeit aufwachsen und alles mit erlebt hat ;)
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- Stefan Hoth
- 30.11.2016
must-read title for every 90s gamer kid
The level of detail in the historical journey from arcades and consoles to the rise of PC gaming and MMORPG is amazing and surprising.
It is as you were with them when they created Commander Keen, Doom or Quake.
Highly recommended trip down memory lane!
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- Martin
- 14.08.2016
Just great... and perfectly read by Wil
Only caveat could be, that the book ends some years from now and the late history of ID is missing... PLEASE, David, do the next chapter as afterwords' afterword.
Else nothing can hinder from making this a clear 5-star book: Interesing, good style and some facts not so wellknown even to gamers. The two Johns and their child ID are described in colorful detail, showing the fun and hard work, those guys had and did to change the computer games world. Did they? Yeah, think so.
Wil Wheaton is at his best, the joy of reading this book is palpable in every sentence, a very good and easy hear even for non-mothertonguees like myself.
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- Silberregen
- 30.05.2015
Guter Sprecher, interessante Story
Wer sich für die Geschichte der Videospiele interessiert, kommt an Doom - und damit an der Firma id Software - nicht vorbei. Das Buch ist abwechslungsreich und kurzweilig. Ich kann es sehr empfehlen.