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The Dao of Magic
The Dao of Magic, Book 1
Spieldauer: 17 Std. und 15 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
A thousand-year-old cultivator, Drew, is about to ascend to a higher existence. As he begins the process, he finds out he has pissed off one too many demigods. Though he manages to fight off the concerted effort of sect elders and patriarchs...he is slapped away from the higher realms by something. After an instant or an eternity, he awakens on a lower realm! The air is filled with garbage energy, and his emotions of all things are allowing him to control it. For a cultivator that has spent his existence absolutely controlling his thoughts...that won’t do at all.
Drew has finally got it all together. First, there is his pocket dimension, a quickly growing area based around his good buddy, Tree. Then there are his students, six random kids he...liberated. Finally, there is the dragon stalking him. Cultivating, sailing, staying ahead of trouble. That’s his plan as he moves into the creation of his solid Core. Seducing a dragon was a total accident. Nuking an Island? Let’s not focus on the details. They started it. What’s the best thing to do while getting his magical career and development back on track? Play pirate, of course!
After teleporting his students all over the world in a rather dramatic attempt to stave off the inevitable apocalypse, Teach is busy. Instead of relaxing, he now has to slaughter the most powerful of beasts while running around and saving civilization as a whole. Re-Haan, his dragon mistress, isn’t helping either. She just waves him goodbye as he is swallowed by a massive sandworm. Then he finds an object that should be impossible, a hyper-dense projectile just like one that nearly bisected and killed him while he was breaking through....
What would you do if you woke up in a strange land? What if you had no idea why? Would you fight, or would you curl up into a ball and cry? What if your fate was sealed by a booming announcement that cracked across the vast blue skies? “Greetings, welcome to The Land of The Lessermen. You have arrived in the nick of time. War looms, its dire thunderheads crowding our once glorious sky. This land needs a strong hand such as yours. A hundred must battle for victory, and at the end, there can be only one.”
No longer playing as a Local from the world of Continue Online, Grant Legate’s adventure can begin. The Voices offer him a unique title along with a test and reward. To start—he'll have to survive underground horrors, old girlfriends, become a warrior. To win—he must become an imp familiar and kill another player, one with a dozen tricks up his sleeve.
Sky Realms Online Books 1-3: A LitRPG Series Box Set
Spieldauer: 38 Std. und 41 Min.
5 out of 5 stars
4.5 out of 5 stars
5 out of 5 stars
Hall had played the VRMMORPG, Sky Realms Online, since beta. During one gaming session, a freak accident traps Hall and other players in the game. They awaken to find out their bodies are comatose and they have been downloaded fully into the virtual world. Even worse, the rules have changed, they've been forced back to level 1, and permadeath might be possible. Join Hall and his growing circle of friends and enemies, both Players and NPCs, as they discover that Sky Realms Online is not the same game they knew. New lands, new foes, and new mysteries.
His students scattered to the four corners of the planet, Drew finally has some time to do maintenance on his own little world. The first thing he does, of course, is to get all the dragons drunk and then kidnap them. Letting them simmer in a bootcamp of draconic design in order to teach the millenia old reptiles discipline and new tricks is sure to work. His students continue their duty of protecting their corners. They spend their time living as queens, being surrounded by a rather fuzzy harem, ruling with iron fists, or being loved by all.
Now that Drew has become even more powerful by stepping into the Foundation Realm, new challenges await him. He is quietly growing his school and sect, and allowing his students to recruit whoever they want so he can take it easy. Trouble looms as his old mistakes come back to haunt him. The entire planet is about to be sent down a savage and unforgiving path, and it might be his fault. Monsters are popping up everywhere, packs of deadly animals led by terrible mutants. The worst part? They seem to be steered by some higher power, some nefarious being that holds the reins of the planet.
After the turmoil in the Arena, Gunnar retreats from Highcastle and attempts to maintain a low profile while the heat regarding Reborns subsides. Avoiding the human cities, he sets out to unexplored lands with guild mates and a potential new recruit. But when his Great Beast goes missing, a simple quest turns into a troubling chain of events that spawns several unanswered questions. Why is Sora unresponsive? And why are dragons threatening the inhabitants of Eden's Gate?
The bell chimes - the watchtower blinks red. When war comes, you'd better be ready. The 30-day peace is over. Portsmouth is being invaded. The Soul Gate has risen from the bowels of the underworld. Welcome to Dragon’s Born, the next thrilling installment in the Warlords of the Circle Sea 4X LitRPG series. In Dragon’s Mist, Connor and his knights explored the Land of Devon. They fought great beasts, took on epic quests, and finally built Dragon’s Mist, a city on the edge of a great falls that cuts the land in half.
Scott has been living a lie most of his life. He has a secret part of himself that he has not shared with anyone, not even his wife. Scott's life is changed the day that his wife catches him dressing in her clothes. The crossdressing is only the tip of the iceberg that is Scott's secret. Scott has other desires as well, darker desires, and so it turns out does his wife.
When former Navy SEAL Liam O'Brian joins Legendary Securities, he looks forward to being shipped somewhere exciting for his first mission with Levi and his crew. Instead, he learns exotic and enormous aren't exactly synonymous when he stumbles upon the oversized pachyderms inhabiting his new backyard. Still, conflicts are universal and Liam's troubles are only just beginning once he finds himself falling for a woman deeply rooted in her family's livelihood and problems.
It's been weeks since Hall and his newly formed guild, the Breakridge Irregulars, returned to Skara Brae. The village continues to grow but faces new challenges every day. Gaining a level opens fresh quests for Hall to take on, and leads the Breakridge Irregulars on a voyage for their first dungeon crawl in an updated Sky Realms Online. Hall will encounter prisoners from unknown lands, demons, new foes and more in the tunnels of the abandoned Dwarven outpost of Greenfire Depths.
With his glory days behind him and nothing but life as a loser to look forward to, Zane can’t wait for MythRune. A first-of-its-kind immersive fantasy game that promises to provide just the escape from reality a washed-up athlete like him needs. But when his younger brother learns he only has weeks left to live, Zane is forced to take his gaming to the next level if he’s going to afford to pay for his brother’s operation and ditch their sorry life forever.
As a newly anointed member of the Mage's Guild, Gunnar begins his training under Darion and Eanos. Resistance, staves, and ranged fighting are all staples of any mage, but the pride of being a member of the guild is access to a strange device that helps its members locate areas of powerful magic. During a routine outing with another mage, a group of mysterious Magi attack and know more about Gunnar than any outsiders should.
The dragons have returned from Shambala, and Empyreal society will never be the same. As Jace struggles to control his unraveling core, the immortal dragons challenge the Empyreals for control of the world's destiny. Thrust into a competition against the deadliest students from around the world, Jace must lead his team of friends to victory. If he fails, all of humanity will be bound to the will of the Scaled Council. And if the dragons don't defeat the Empyreals, dark forces within human society just might.
Fresh off his undefeated tour as the School Champion in the Five Dragons Challenge, Jace Warin is headed back to class as the most popular student on campus. No longer an outcast, Jace struggles to master the amazing abilities at his disposal as he is drawn deeper and deeper into the conspiracies that threaten to tear Empyreal society to shreds. As unknown enemies close in from every side, Jace must conquer what may be the darkest force of all - the deadly power in his own core.
A man broken by despair and depression, Grant Legate finds himself in a once-in-a-lifetime situation after receiving an Ultimate Edition copy of Continue Online. All he wishes for is a distraction from the thoughts plaguing his waking hours. He dives in headfirst, unknowing of the AI's intentions. They offer him the chance to play as one of their own, a NPC deserving of a proper send off. What he discovers during the journey shakes Grant to his very core.
In the industrial wasteland of future America, Solomon Herrick spends his days wandering the streets and getting into trouble. Staying one step ahead of the local PD, his life is mostly spent immersed in history or aimless exploring - until Shyft comes along. Whether that's a good thing or not is still up in the air. Shyft 2.0, an immersive, open-world RPG, just entered beta, and though Solomon Herrick wasn't on the list, his friends knew a guy who could get them in.