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The Trapped Mind Project
A Science Fiction Fantasy LitRPG Series
Spieldauer: 18 Std. und 19 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
He made it to the top. As CEO of an asteroid mining company, Austin has accomplished everything he ever wanted in business. Now, he needs more. To get away he turns to a fantasy video game. He just wants peace and quiet, play as a dwarf, build a house, do some smithing and character building. His idea of the perfect fantasy game. Then he learns their secret. If he gets caught, it means death. He’ll need help along the way. How can he convince anyone they’re slaves in a bigger game and stay under the radar?
With the third realm, new challenges arise. Erik searches for Old Hei while Rugrat deals with his broken mana system. For both, their path takes them toward the alchemist association's trial. They didn't mean to get into trouble, they swear, but in the ten realms, trouble is not far behind the duo. They'll have to fight across the third realm to complete the alchemist association's trial.
After four months of training, Party Zero is ready to join up with the Stone Raiders and test out their newfound power. Forces have their eyes on the Stone Raiders for their own reasons. The Stone Raiders and Party Zero will be vital to the plans of higher powers and the future of Emerilia. They just have to survive long enough to make it there. A series of events are set into motion that will change the world, and just maybe the universe.
Erik knew one thing after dropping in, when he first saw the numbers before his eyes, the rumors about the "cursed" were true. He was in another world. Survival wasn’t assured. Cultivate, get skills, grow abilities, or die. His old life, as a combat medic, had been hard, but he had learned some valuable lessons. And he wasn’t alone. His best friend, a marine recon sniper, like always, was right by his side. Could they figure out this fantasy world? What does it mean to ascend? How will they master the magic of this strange place?
As the Stone Raiders come into a time of peace, they set upon building up their guild hall and getting back to raiding. Without the worries of immediate battles and constant quests, Dave and Party Zero are free to pursue their passions. New discoveries will be made and advances taken. They've got big plans and ideas for the future. What they start now will form and shape that future.
Alliances and enemies are made, but the Stone Raiders keep their promise. They swore to themselves they would bring the Aleph back to Emerilia. Secrets, powerful creatures and a hidden civilization wait for the Stone Raiders in the abandoned Aleph facilities and cities. Will they be able to clear the Aleph facilities and complete their quest? Or will they be fated to fail? One thing is for sure, the Stone Raiders won’t give up easily.
The Aleph were nearly wiped out for tampering with technology borne from Jukal Portals. The Demons of Devil Crater were almost turned to a footnote in history for rebelling against the Dark God. The Beast Kin were seen as a threat with their natural high affinities. Now all of these races have started to come back - the first stage in Bob's plan to save Emerilia.
As the Stone Raiders have grown in power, they have started to attract the eyes of established powers. Gudalo has become a viper's nest of schemers as the Gudalo Kingdom’s situation turns dire. They might have fled the Selhi Capitol, but as Selhi is learning, one doesn’t simply get away with acting out against the Stone Raiders.
When Erik and Rugrat entered the ten realms they didn’t know what was going on. They only knew that they had contracted the two week curse. When entering the second realm they came to understand their character sheets, and part of the system that is called the ten realms. A place that the strong make the rules and the weak cling to them for protection and hope that they might be left in peace. They passed through the trials of the Beast Mountain Dungeon, taking control of it and becoming the leader of nearly 200 people.
The event of myths and legends has started. The first spawn points have started to open, issuing forth creatures and people that were banished from Emerilia long ago. Dave and the Pandora’s Box group are advancing their plans and building projects as fast as possible. When an opportunity arises to take their projects to the next level, they’re going to have to use all of their tricks and crafting abilities in order to seize it. The Stone Raiders and the Terra Alliance that they have formed will undergo its first baptism. The time of peace has ended.
He was a great warrior...who thought he was taking a nap. He was mostly dead. Anthony accidentally lived a heroic life. He was a kind, loyal, though somewhat quirky guy, who earned many of his nicknames through remarkable good luck in battle. He just wanted to know two things. Who woke him up from a perfectly good slumber...and why can’t he remember anything? As the daughter of the Dark Elf Queen, Aila had needed to prove herself at every step. When she woke up the Death Knight, he was a bit of a disappointment.
As the fight for Boran-al's Citadel draws to a close, Dave's learned one important lesson: To protect what he cares for, he's going to have to become stronger. He can't just sit back in Cliff-Hill and take things easy. Emerilia is filled with danger as well as possibilities. It's time that Dave becomes a Master Smith.
Warships now move in the stars, made of soul-gem constructs, built by mages and engineers, crewed by those who lived on Emerilia or within Earth’s simulation. The Deq’ual system stands with Emerilia, their brothers and sisters, and their family and fellow human descendants. The Jukal Empire will not let Emerilia rise peacefully. As empires grow, so, too, can they be toppled. Only one can remain; in their biggest gamble yet, they must pass through the fires of war, empire against empire.
The emperor has spoken, and the portals are opening. The Event is larger than anyone anticipated with Emerilia’s people needing to band together to survive. The creatures of nightmares and children’s stories might roam Emerilia, but this isn’t their land - it isn’t their home. The Terra Alliance will use everything at their disposal to gain strength and push back the forces that roam Emerilia. The Pantheon moves in the shadows, the forests, and across Markolm. Light, Earth, and dark’s forces only grow as they recruit those from The Event into their ranks.
The battlefield realm: a realm where sects rise and fall. Where the ground trembles under the feet of fighters from the higher realms. Where riches are gained and empires lost. This is where Erik and Rugrat must go, if they want to increase their strength and the strength of Alva. They say that fortune favors the bold. This is the ten realms. To the victor go the spoils. The fourth realm will change their lives...or end them.
Star-crossed lovers? The mage and her knight? The Fool and the Genius, the world’s oddest couple? Claire and Anthony have a storied and colorful past. Ahem. It took Anthony nearly 1,000 times to ask Claire out on a date, you know? Like, come on. They were adventuring together for years! Maybe he wasn’t the fool. Claire, didn’t notice you there - don’t give me that look! You’re starting to scare me...Uh, okay, so, this world’s greatest love story continues, even though Dena is not a safe place....
The universe isn’t always as it appears, something that Salchar and the Free Fleet know only too well. When the black’s own creatures come tearing out from children’s nightmares, the Free Fleet will be there. Some might call those that make up the Free Fleet insane, might call them lunatics. But in this universe, it’s good to have some lunatics on your side.
James Cook was a gamer headed for the biggest gaming match on Earth. Instead the Planetary Defense Force kidnapped him, his team and 20,000 others. Their alien trainers don't care how many of them survive, they only care that they can fight. James Cook was a gamer, but his avatar Salchar, he was a fighter, a leader, and the man the recruits need. James must put his doubts about himself aside, there's no guide to this, no strategy and it's definitely not a game. He will need to become Salchar, with one goal, to protect his people.
The Kalu are not a long lost nightmare anymore. They came from the black. They destroyed Rosho. They ravaged Heija. That was just the scouting force. They are coming back. Power those reactors, charge those rail cannons and ready the fighters. The Free Fleet is going to war.