A company of Army Rangers is sent on an interstellar colony ship to secure a foothold on a dangerous, alien planet through violence of action. Leaving behind a warring Earth flung headfirst into a conflict of mutual assured destruction, the Rangers and the accompanying crew of first colonists are guided on a 40-year journey by an unprecedented artificial intelligence. But when they emerge from the frigid embrace of cryosleep, they awake to a nightmare, finding themselves greeted by the same ruthless enemy that brought about the ruin of Earth.
The mission is simple. Escort an emissary to an intergalactic peace summit. Try not to get in the way. Lt. Magnus and his 79th Recon Team have certainly handled worse, after all. But when an explosion rocks the tower and sends everyone into a panic, Magnus and his asset find themselves cut off from the rest of the team. Worse still, a dying alien chieftain gives them a priceless drive of intel, marking them for death. The mission has officially changed. With enemies on all sides, Magnus must do everything in his power to protect the emissary and escape the tower.
Lieutenant Magnus survives the harrowing rescue of his unit only to find himself charged with treason by the very military he’s pledged his allegiance to. Now, he must attempt to escort Piper to the Luma, homeward of Worru before dark forces discover her otherworldly abilities. But once there, Magnus finds himself confronting new enemies in the place he least expects to find them. Meanwhile, Awen uncovers a new plot that threatens to upend order throughout the galaxy. She and Magnus find their way to an alien world where they must work together to build a new team from the ruins....
After Lieutenant Magnus awakes from the orbital strike that nearly killed him, he discovers that a small contingent of his Marine platoon has also survived. Hope glimmers as he devises a plan to rescue them. But when Magnus learns that his men are being held hostage by a deadly tribe, he fears the worst. Aided by volunteers from a group of elite Marauders, Magnus must attempt to cross the hostile city of Oosafar. Time is running out...and he has no choice but to undertake the most deadly urban assault of his career.
When a high-value scientist is taken hostage inside the galaxy's most dangerous prison, Halek Cain is the only man for the job. The last remaining survivor of the Reaper program, Hal is an unstoppable force of fuel and madness. A veteran amputee-turned-cyborg, he has a history of violence and a talent for killing that is unmatched by any soldier. With the promise of freedom as his only incentive, he'll stop at nothing to earn back his life from the people who made him, imprisoned him, and were too afraid to let him die.
As Dash and his team begin expanding the Forge, they must focus on Dark Metal as the one thing that can give them an advantage in the coming war. Using drones and a map from an ancient library, Dash and Leira must seek out the source of a transmission coming from far away. That source, however, is something far more valuable than they could have hoped: a fleet of ancient Unseen ships, waiting to be salvaged.
For recently expelled college dropout Dirk Wilson, picking up and re-selling other player's scraps from cleared dungeons and side quests gone sideways is the only thing keeping him from living on the streets. Tired of ramen noodles, past-due notices, and feeling like his future is over before it ever started, Dirk decides that if he's going to make something of himself, it'll be within the game, taking advantage of the real-life payouts from selling in-game goods on King's League's River Market. But the game leaves little margin for error, and Dirk's virtual problems grow.
Jace Hughes is a Renegade. That means taking almost any job that comes his way, no matter the situation. So long as he can keep his ship floating, he's free to live the life he wants. But that all changes when he meets Abigail Pryar, a nun looking for safe passage out of the system. Too bad there's something off about the cargo she's carrying. Jace knows he shouldn't ask too many questions, but when strange sounds start coming from inside the large, metal box, he can't help but check it out. Big mistake. To make matters worse, he's being pursued by unknown ships - who want that cargo.
When Dash and Leira repair a powerful scanner, it finds something unusual in a distant system - the remains of an ancient battlefield. Custodian tells of a fight lost long ago, leaving drifting debris around the faraway star. But the battlefield isn't forgotten. A human colony has taken hold nearby, and on their world, a single, massive ship has crashed.
In search of answers to both his past and his future, Hal and his newly formed crew must overcome obstacles unlike anything they’ve ever seen. Hal needs repairs, and there’s only so many places a Reaper can find them. Far across known space, hidden inside an uncharted slip tunnel, a hidden Reaper facility may hold the answers Hal needs. But the Union would rather the dead stay buried...and they’ll kill to keep their secrets.
Dirk's epic run of success in King's League has drawn new gamers to Dawnshire, but not all of them are there to play nice. Rumors about mysterious Graydon's Armor pieces are quietly spreading across the Realms. It isn't long before someone attempts to take away everything Dirk possess as powerful forces conspire against King's League's newest player sensation.
With the Archetype damaged, Dash and his crew will need more than a quick fix to prepare for what's coming. A secret facility known only as the Forge lies in cold sleep, built by the Unseen for the greatest war in history. Dash has no idea what awaits him there, but he hopes to find some kind of advantage in the war that is to come. Meanwhile, on a distant world, an ancient order of monks protects a long-buried secret.
On the run and out of chances, he guides his ship and crew into the heart of a relic older than the galaxy itself - and find himself on the edge of an eternal war he never knew existed. The relic is a mech, lost to history and forgotten by all who remain. Built by an ancient race to be the ultimate weapon, the machine is capable of unspeakable destruction, and its discovery could unhinge the balance of power throughout known space.
Two framed soldiers turned Liberators, an unhinged Vice-Admiral with mass murder on his mind, and a new rebellion. After deserting the Sarkonian Empire and stealing one of their best stealth ships, Alyss Cortez and Farah Shahi knew it would be like this. Always looking over their shoulder for a far-reaching enemy. But they aren't running or hiding. Instead, the pair are accepting search and rescue jobs and planning to take down Vice-Admiral-Kaska, antimission by antimission. Except that they didn't expect things to go so wrong.
Abigail and Clementine were just a couple of orphans looking for a home. But when the two girls witness something terrible, they have no choice but to leave their orphanage and go into hiding. The only person willing to take them in is a man named Mulberry, but his home isn't the safest place for two innocent children.
The Celestial War has arrived. Captain Hughes and his team of rebels have created a shaky alliance with the same government that sought to end them, but even that might not be enough. In order to combat the Celestial threat, Jace will need to convince the Sarkonian Emperor to not only join his cause but lend him the resources he needs to overpower the enemy.
Renegade Star: Publisher's Pack 4 contains books seven and eight of the Renegade Star series. In Renegade Dawn, Captain Jace Hughes and his crew have finally reached their destination: Earth. It was said to harbor great wonders, fertile land, and beauty beyond comparison, but the reality is far stranger than any story. In Renegade Children, shortly after Captain Jace Hughes and his team recover hundreds of surviving Eternal refugees, disaster strikes. A recently unearthed fauna dome, one of many biological arks on Earth, is destroyed and several people are killed.
Renegade Star: Publisher's Pack 2 contains books 3 and 4 of the Renegade Star series. Renegade Moon, Book 3. A Renegade never surrenders. After evading both the Union and the Sarkonian Empire, Jace and the crew are off in search of Earth. With the help of Titan, their new base of operations, Jace believes they might just have a chance. That is, if they can outrun the two armies at their backs, and somehow manage to survive a galaxy that wants them dead. Not exactly a walk in the park. But no one ever said being a Renegade was easy.