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Monarch: A Prince Out of Time
Monarch, Book 1
J. McCoy, Eligos
Spieldauer: 22 Std. und 3 Min.
4 out of 5 stars
4 out of 5 stars
4 out of 5 stars
It’s hard to be a drunken idiot when the world keeps burning down around you. Cairn, the charming-yet-utterly-irresponsible heir to the Uskarrion throne, is all too happy to toss the crown aside. But an invasion, conspiracy, and rise of a terrifying villain result in his untimely death. Then, Cairn reawakens. It's a decade earlier, and he's in his childhood body. But he remembers everything...there's much to accomplish. First, however, he'd really love to stop himself from dying.
The greatest investment advisor of the 20th century, Benjamin Graham taught and inspired people worldwide. Graham's philosophy of "value investing" - which shields investors from substantial error and teaches them to develop long-term strategies - has made The Intelligent Investor the stock market Bible ever since its original publication in 1949.
Drew and his team are the entire counter-offensive plan against the Naga. He knows that the serpents must be dealt with, but watching the Sidhe forces take the nodes near his old home, and turn them violet, is weighing on him. Even worse than the external threat is that the gathered humans are beginning to fracture into factions with competing desires. Drew’s only possible response to the humans, the aliens, and the strange, urban jungle appearing across the Potomac is to increase the count of his own red nodes and build up his strength; all in a race to save humanity.
Diving into a revolutionary new video game, Marcus and his friends escape a stagnant society, entering into a world that defies their wildest imaginations. But from the moment that he logs in, Marcus finds himself separated from his friends and thrown into a remote village under attack by a horde of goblins. Forced into battle, Marcus rallies the beleaguered villagers and, with their help, manages to drive off the invading creatures. With the village in ruins and their supplies spoiled, the villagers turn to Marcus for help in rebuilding the village.
Earth's armed forces have stopped the Lanky advance and chased their ships out of the solar system, but for CDC officer Andrew Grayson, the war feels anything but won. On Mars, the grinding duty of flushing out the twenty-meter-tall alien invaders from their burrows underground is wearing down troops and equipment at an alarming rate. And for the remaining extrasolar colonies, the threat of a Lanky attack is ever present.
Enemies emerge everywhere. Stagnation starts seeming standard. Results require Ruthlessness. Joe has been moving deeper into his study of ritual magic and further away from his combat team. He's learning more and more, but more often than not needs to choose between his research and squad leadership. Improving the town is a huge help to the guild, and they have been pushing to increase their power. Their rapid increases have not gone unnoticed. The guild receives an ultimatum, delivered by assassins and signed with blood.
Betrayed by those they'd taken in and narrowly avoiding a disaster of untold proportions, Lyrian and his friends are once again thrust into a fight for their very survival, this time against Carver and his band of murderous adventurers. But as their newfound war quickly reaches a stalemate, both sides find themselves scrambling for a way to break it, while viciously battling one another for every inch of ground that they can steal in the process.
John Slater never had any interest in video games. Now he’s got to beat one to save his brother. A battle-hardened, ex-special forces soldier, John was never a fan of games...unlike his brother. But now, he’s got to learn and learn fast if he has any chance of saving his younger sibling. Magic, monsters, and levels are new to him, and his real-world skills aren’t as useful as he thinks.
Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe's guild - The Wanderers - is attaining. As the threat to Earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don't make the choice quickly enough.
Mars has been under Lanky control for more than a year. Since then, the depleted forces of Earth's alliances have rebuilt their fleets, staffing old warships with freshly trained troops. Torn between the need to beat the Lankies to the punch and taking enough time to put together an effective fighting force, command has decided to strike now.
Joe takes his first step into exile, and is promptly unable to breathe. This new Zone has a higher concentration of power, magnitudes denser. His first task is to survive, but mere survival is the least of his concerns. The Zone he has landed on has been in a state of constant war for thousands of years, a tug of war between the Elven and Dwarven societies. Not choosing a side is the same as declaring both to be your personal enemy. Though he is resistant, Joe reluctantly decides to go with the group he thinks will help him grow the most.
A month has passed since Martin helped to defeat the evil programmer Jimmy, and things couldn't be going better. Except for his love life, that is. Feeling distant and lost, Gwen has journeyed to Atlantis, a tolerant and benevolent kingdom governed by the Sorceresses, and a place known to be a safe haven to all female time-travelers.
The year is 2108, and the North American Commonwealth is bursting at the seams. For welfare rats like Andrew Grayson, there are only two ways out of the crime-ridden and filthy welfare tenements: You can hope to win the lottery and draw a ticket on a colony ship settling off-world...or you can join the service. With the colony lottery a pipe dream, Andrew chooses to enlist in the armed forces for a shot at real food, a retirement bonus, and maybe a ticket off Earth.
A tragic event called Violet Rain, or Purple Rain led to billions of deaths, civilization collapsing, and monsters roaming the planet. The danger of myths, legends, monsters, and portals to other worlds appearing on Earth has resulted in a surge of magical understanding and technological advancement.
The assault on Earth was thwarted by the destruction of the aliens' seed ship, but with Mars still under Lanky control, survivors work frantically to rebuild fighting capacity and shore up planetary defenses. Platoon sergeant Andrew Grayson must crash-course train new volunteers - all while dulling his searing memories of battle with alcohol and meds.
From the New York Times best-selling author of The Iron Druid Chronicles comes book two of an “action-packed, enchantingly fun” (Booklist) spin-off series, as an eccentric master of rare magic solves a supernatural mystery Down Under!
Fresh off their victory over Graves and his followers, Marcus and his friends have managed to enjoy a few weeks of relative calm and peace as they continue to build Aldford, preparing the town for a new wave of settlers coming from Eberia. But as the days wear on with no new arrivals in sight, they begin to fear the worse, eventually setting out to search for their promised reinforcements and soon realizing that they weren’t as alone on the frontier as they thought they were.
Reidon Ward will become a god. He doesn't know it yet, of course. Reidon was born weak, sickly, and small. Afflicted with a painful disease and abandoned by his parents because of it, he has had to fight tooth and nail for every minor advantage life has allowed him. However, his perseverance has not gone unnoticed, and when the most powerful artificial intelligence in human history takes an interest in him, things began to change quickly.
Book 1 of the Ink & Sigil series - from the world of the Iron Druid Chronicles
Spieldauer: 10 Std. und 11 Min.
5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
Al MacBharrais is both blessed and cursed. He is blessed with an extraordinary white moustache, an appreciation for craft cocktails - and a most unique magical talent. He can cast spells with magically enchanted ink, and he uses his gifts to protect our world from rogue minions of various pantheons, especially the Fae. But he is also cursed. Anyone who hears his voice will begin to feel an inexplicable hatred for Al, so he can only communicate through the written word or speech apps.