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The Beast Must Die: Warhammer 40,000
- The Beast Arises, Book 8
- Gesprochen von: Gareth Armstrong
- Spieldauer: 6 Std. und 6 Min.
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The Imperium has been brought to the edge of extinction by an ork invasion of unprecedented scale and depth. Piecemeal strikes against the invaders prove ineffective - for every ork fleet destroyed, five more appear.
The only solution is to find and kill the orks' warlord - the Great Beast. Surely if its leader is killed, the greenskins' empire will fall apart in agony of infighting and confusion. Lord Commander Koorland assembles a mighty army, but when they arrive on the orks home world, the forces of the Imperium discover they have disastrously underestimated the might and ingenuity of their enemy.
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Watchers In Death: Warhammer 40,000
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The attempt to hunt down and kill the orks' leader has ended in catastrophe. The Imperium is reeling from the loss of so many beloved heroes, and the military forces of mankind have been reduced to tatters. Koorland now knows that brute force is not the answer - but how else can the orks be fought? In a radical move, he creates small, mixed Chapter units of Adeptus Astartes - compact teams that will hit the enemy hard and fast and with deadly accuracy.
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The Hunt For Vulkan: Warhammer 40,000
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Tearing itself apart from within, the Imperium is still virtually powerless to resist the ork advance. When the Adeptus Mechanicus reveal they have discovered the orks' point of origin, the Adeptus Astartes start to gather their forces for a massive assault on their enemy's home world. But what the Imperial forces need is a figurehead, a hero from legend to lead them - a primarch.
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The Last Son of Dorn: Warhammer 40,000
- The Beast Arises, Book 10
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As the ork menace ravages the galaxy, the Imperium faces its darkest hour. Its fleets are in ruins, its armies devastated - amongst them the noble Imperial Fists - and even a primarch of myth has fallen against the Beast. As brute force fails, Koorland resorts to increasingly desperate tactics against the greenskins. A final hope lies in deploying the controversial Deathwatch and the Sisters of Silence in a deft strike at the heart of the ork empire.
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Echoes of the Long War: Warhammer 40,000
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Paralysed by the continued ork invasion of Imperial space, the rulers of Terra continue to fight among themselves. Finally losing patience with the High Council, Koorland - the last surviving Imperial Fist - ousts the Lord Commander and seizes control. Elsewhere, the Fists Exemplar are forced by circumstance to fight alongside the Iron Warriors. Where will such an alliance lead - can a Traitor Legion ever be trusted?
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Is this a redcon?
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Shadow of Ullanor: Warhammer 40,000
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The Imperium's attempts to defeat the ork menace seem doomed to failure; it is only a matter of time before the greenskins triumph, and mankind is wiped from the galaxy. Yet there is some cause for hope - the psychic weakness of the orks has been found, and a few Sisters of Silence survive. Supported by the full might and technology of the Adeptus Mechanicus, the Space Marines head to the orks' home world one final time. This time there will be no retreat, no surrender. They must succeed...or die in the attempt.
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Throneworld: Warhammer 40,000
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The Imperium's situation has never been more grim - an ork attack moon hangs over Terra, and ork armadas ravage human space. To make matters even worse, eldar strike at the heart of the Imperial Palace, forcing humanity's defenders to fight on two fronts at once. Though it seems nothing can stop the orks - neither brute force, science, nor faith - an unlikely alliance in the furthest reaches of space uncovers the first clue how to defeat the greenskins. The Adeptus Astartes now face an almost impossible task....
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Watchers In Death: Warhammer 40,000
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The attempt to hunt down and kill the orks' leader has ended in catastrophe. The Imperium is reeling from the loss of so many beloved heroes, and the military forces of mankind have been reduced to tatters. Koorland now knows that brute force is not the answer - but how else can the orks be fought? In a radical move, he creates small, mixed Chapter units of Adeptus Astartes - compact teams that will hit the enemy hard and fast and with deadly accuracy.
-
The Hunt For Vulkan: Warhammer 40,000
- The Beast Arises, Book 7
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- Spieldauer: 5 Std. und 43 Min.
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Gesamt
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Sprecher
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Geschichte
Tearing itself apart from within, the Imperium is still virtually powerless to resist the ork advance. When the Adeptus Mechanicus reveal they have discovered the orks' point of origin, the Adeptus Astartes start to gather their forces for a massive assault on their enemy's home world. But what the Imperial forces need is a figurehead, a hero from legend to lead them - a primarch.
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The Last Son of Dorn: Warhammer 40,000
- The Beast Arises, Book 10
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As the ork menace ravages the galaxy, the Imperium faces its darkest hour. Its fleets are in ruins, its armies devastated - amongst them the noble Imperial Fists - and even a primarch of myth has fallen against the Beast. As brute force fails, Koorland resorts to increasingly desperate tactics against the greenskins. A final hope lies in deploying the controversial Deathwatch and the Sisters of Silence in a deft strike at the heart of the ork empire.
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Echoes of the Long War: Warhammer 40,000
- The Beast Arises, Book 6
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Paralysed by the continued ork invasion of Imperial space, the rulers of Terra continue to fight among themselves. Finally losing patience with the High Council, Koorland - the last surviving Imperial Fist - ousts the Lord Commander and seizes control. Elsewhere, the Fists Exemplar are forced by circumstance to fight alongside the Iron Warriors. Where will such an alliance lead - can a Traitor Legion ever be trusted?
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Is this a redcon?
- Von Anonymer Hörer Am hilfreichsten 04.02.2020
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Shadow of Ullanor: Warhammer 40,000
- The Beast Arises, Book 11
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- Gesprochen von: Gareth Armstrong
- Spieldauer: 5 Std. und 20 Min.
- Ungekürztes
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Gesamt
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Sprecher
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The Imperium's attempts to defeat the ork menace seem doomed to failure; it is only a matter of time before the greenskins triumph, and mankind is wiped from the galaxy. Yet there is some cause for hope - the psychic weakness of the orks has been found, and a few Sisters of Silence survive. Supported by the full might and technology of the Adeptus Mechanicus, the Space Marines head to the orks' home world one final time. This time there will be no retreat, no surrender. They must succeed...or die in the attempt.
-
Throneworld: Warhammer 40,000
- The Beast Arises, Book 5
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- Spieldauer: 6 Std. und 33 Min.
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The Imperium's situation has never been more grim - an ork attack moon hangs over Terra, and ork armadas ravage human space. To make matters even worse, eldar strike at the heart of the Imperial Palace, forcing humanity's defenders to fight on two fronts at once. Though it seems nothing can stop the orks - neither brute force, science, nor faith - an unlikely alliance in the furthest reaches of space uncovers the first clue how to defeat the greenskins. The Adeptus Astartes now face an almost impossible task....
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The Last Wall: Warhammer 40,000
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Despite the Imperium's best attempts to forestall the ork plague that is wreaking havoc in human space, an ork attack moon now hangs over Terra. As its malevolent presence gazes down at the Imperial Palace, terrified citizens run riot in the streets. In a last-ditch attempt to destroy the attack moon, a proletarian crusade is launched. Thousands of ships large and small head to the moon carrying billions of citizens, all eager to take the fight to the enemy.
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The Emperor Expects: Warhammer 40,000
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As ork ships lay waste to world after world, heading inexorably towards Terra, Imperial citizens despair. The High Lords become desperate to prove that victory is possible, no matter the cost. A massive navy fleet is assembled - their mission to make a definitive strike against the orks at Port Sanctus, an area of enemy-held space. But when the Imperial armada arrives, they find themselves outclassed and outmanoeuvred. Can human courage and faith possibly prevail against such terrible odds?
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The Beheading: Warhammer 40,000
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Across the length and breadth of the galaxy, humankind celebrates its salvation and relishes the prospect of a return to peace. But the war against the orks has driven the political bedrock of the Imperium, exposing its rotten core. One man, one powerful man, decides he has the solution and launches a campaign of destruction so terrible that thousands of years later his actions will still be viewed with horror.
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Predator Prey: Warhammer 40,000
- The Beast Arises, Book 2
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- Spieldauer: 6 Std. und 30 Min.
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After centuries of peace, the Imperium is thrown into panic as human worlds everywhere are menaced by orks. In a relentless tide of slaughter, ork attack moons destroy planet after planet with gravity weapons of unstoppable power. On Terra, the High Lords are paralysed by the scale of the threat and fail to take any effective action. With entire Space Marine Chapters missing or known to have been wiped out, does anyone have the will and the power to rise to the Imperium's defence?
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Meh
- Von Cave-a-Billy Am hilfreichsten 30.04.2019
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I Am Slaughter: Warhammer 40,000
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It is the 32nd millennium, and the Imperium is at peace. The Traitor Legions of Chaos are but a distant memory, and the many alien races that have long plagued mankind are held in check by the Space Marines. When a mission to exterminate one such xenos breed on the world of Ardamantua draws in more of their forces, the Imperial Fists abandon the walls of Terra for the first time in more than a thousand years.
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Thoroughly enjoyable
- Von Adam Am hilfreichsten 03.12.2020
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Godblight
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The paths of Roboute Guilliman and his fallen brother Mortarion bring them inexorably together on Iax. Once a jewel of the Imperium, the garden world is dying as the plans of the Lord of Death to use it as a fulcrum to drag the stellar realm of Ultramar into the warp come to deadly fruition. While Guilliman attempts to prevent the destruction of his kingdom, Mortarion schemes to bring his brother low with the Godblight, a disease created in the Cauldron of Nurgle itself, made with the power to destroy a son of the Emperor.
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nice fluff points, but no real story
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Dark Imperium
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Fell times have come to the galaxy. Cadia has fallen, destroyed by the onslaught of Chaos. A Great Rift in the warp has opened, and from its depths spew daemons and the horrors of Old Night. But all hope is not lost… A hero, long absent, has returned, and with him comes the wrath of the Ultramarines reborn. Roboute Guilliman has arisen to lead the Imperium out of darkness on a crusade the likes of which has not been seen since the fabled days of the Emperor. But never before have the forces of Ruin amassed in such numbers, and nowhere is safe from despoliation.
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sehr spannendes Buch
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Cain's Last Stand
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After a long and distinguished career defending the Imperium from its many enemies, Commissar Cain is enjoying a well-deserved retirement on Perlia, teaching in a schola progenium. But when a Black Crusade threatens the sector, all able-bodied citizens must rise to the defence, including Cain and his cadets. As the forces of Chaos overwhelm Perlia, can the wily commissar prove himself to be a real hero of the Imperium one last time?
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Best Series of the Genre!
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Plague War
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In the void and upon the worlds of Greater Ultramar, the battle for the Imperium continues. Intent on rebuilding his home realm and using it as a base to reconstruct the ravaged stellar empire of mankind, the returned primarch, Roboute Guilliman, proceeds with his war to drive Mortarion and his Death Guard Traitor Legion from the domain of the Ultramarines. But when Guilliman brings his brother to battle upon the diseased plains of Parmenio, the intervention of a greater power in their fraternal struggle threatens to upend the Imperial Regent’s understanding of the galaxy.
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most epic
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Valdor: Birth of the Imperium
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- Spieldauer: 6 Std. und 16 Min.
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Constantin Valdor. It is a name that brings forth images of heroism, honour and peerless duty. For it is he who commands the will of the Legio Custodes that most esteemed and dedicated cadre of elite warriors. He is the Emperor’s sword, His shield, His banner and he knows no equal. Clad in shining auramite, his fist clenched around the haft of his Guardian Spear, he is the bulwark against all enemies of the throne, within or without. Nearing the end of the wars of Unity, Valdor’s courage and purpose is put to the test as never before.
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Einfach mal wieder ein schöner Hintergrund...
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Pariah
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- Spieldauer: 10 Std. und 27 Min.
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In the city of Queen Mab, nothing is quite as it seems. Pariah, spy and Inquisitorial agent Alizebeth Bequin is all of these things and yet none of them. An enigma, even to herself, she is caught between Inquisitors Gregor Eisenhorn and Gideon Ravenor, former allies now enemies who are playing a shadow game against a mysterious and deadly foe. Coveted by the archenemy, pursued by the Inquisition, Bequin becomes embroiled in a dark plot of which she knows not her role or purpose.
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Typical Abnett
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Cadia Stands
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- Spieldauer: 7 Std. und 39 Min.
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Under almost constant besiegement by the hosts pouring from the Eye of Terror, Cadia acts as a bulwark against tyranny and death. Its fortresses and armies have held back the hordes of Chaos for centuries, but that grim defiance is about to reach its end. As Abaddon's Thirteenth Black Crusade batters Cadia's defences, and armies of the Imperium flock to reinforce this crucial world, a terrible ritual long in the making comes to fruition and the delicate balance of this brutal war shifts.
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A good story about the fall of Cadia
- Von Arne Martens Am hilfreichsten 06.11.2020
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