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Call of Archaon: Age of Sigmar
- Realmgate Wars, Book 5
- Gesprochen von: Jonathan Keeble
- Serie: The Realmgate Wars, Titel 5
- Spieldauer: 9 Std. und 26 Min.
- Kategorien: Science Fiction & Fantasy, Fantasy

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Of the many champions of Chaos, none are as great or as feared as mighty Archaon. He is the Everchosen, Exalted Grand Marshal of the Apocalypse and Ender of Worlds, and it is a worthy warrior indeed who can fight by his side. Such Knights of Ruin are known as the Varanguard. Only by answering the call of Archaon can a warrior of Chaos ascend to their ranks, and acceptance is never guaranteed, for their mettle must first be proven.
In this dark tale, three fell champions of the Chaos Gods all heed the call of the Everchosen. Each desires the ultimate prize: to become part of the Varanguard. But where one is chosen, others will fail, for Archaon's will is cruel and his trials exacting....
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Since the dark days of the Great Awakening, the scattered remnants of humanity have clung to a bleak existence, surviving howsoever they can, no matter what the cost. Tamra, a voivode of the Rictus clans, fights one last, desperate battle for the survival of her tribe, the Drak. Now her people face their most relentless enemy ever - the lumbering minions of the Plague God. Where is their lord Nagash, the Undying King, when his people need him most?
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Gotrek Gurnisson was once the greatest Slayer of the Old World, meeting his doom in the great cataclysms of the End Times. The heroic duardin stepped forth into the Realm of Chaos to fight the daemons gnawing at the world's ending and satisfy his death oath, leaving behind his companion Felix Jaeger. Now, he finds himself in a strange new realm where gods walk the earth and dark forces are ascendant.
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The Gates of Azyr: Age of Sigmar
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Since the dark days of the Great Awakening, the scattered remnants of humanity have clung to a bleak existence, surviving howsoever they can, no matter what the cost. Tamra, a voivode of the Rictus clans, fights one last, desperate battle for the survival of her tribe, the Drak. Now her people face their most relentless enemy ever - the lumbering minions of the Plague God. Where is their lord Nagash, the Undying King, when his people need him most?
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After fleeing the authorities in the Imperial city of Altdorf, Felix Jaeger swears a drunken oath to dour dwarf Gotrek Gurnisson to record his death saga. In the cold light of day, Felix's worst fears are confirmed as he learns that Gotrek is a Trollslayer - a dwarf doomed to seek out a heroic death in battle to atone for an unknown personal disgrace. Their travels throw them into a string of extraordinary adventures as Felix tries to survive his companion's destiny.
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Within this book you will find Hammerhal, a fantastic new novella from Josh Reynolds: Dark forces stir within the bowers of the mysterious Hexwood. A great warhost of Tzaangor beastkin, creatures devoted to Tzeentch, the Architect of Fate, defile the once verdant lands of Ghyran. All that opposes them are the noble Stormcast Eternals of the Hallowed Knights. Reforged in resplendent sigmarite and wielding the lightning of Azyr, few can stand against these heroes. Also within this book is a host of awesome short stories giving you a flavour of the many warring armies that exist within the worlds of Warhammer Age of Sigmar.
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As the War for the Realm of Life continues, Lord-Castellant Lorrus Grymn leads the battered remnants of the Steel Souls warrior chamber against the sargasso-citadels of the Verdant Bay. The Hallowed Knights claim victory, but at a terrible cost - Grymn is lost to Realm of Chaos. Now Gardus, newly reforged and fresh from the destruction of the Scabrous Sprawl, must lead his warriors into the foetid heart of Nurgle's realm in search of the Lord-Castellant, where they must once more brave the horrors of the Realm of Decay....
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It is said that all who live belong ultimately to the Undying King. In the shadowy lands of Shyish, Nagash, God of Death, calls forth his soulless legions to reassert his dominion. His dread advance begins with the free city of Glymmsforge, bastion of Azyr in the Realm of Death. Standing between Nagash and his prize are the brooding Anvils of the Heldenhammer, an ancient host of Stormcast Eternals, and Lord-Castellant Pharus Thaum, guardian of the Ten Thousand Tombs. As battles between the living and the dead rage throughout the Mortal Realms, the War of Heaven and Death begins anew.
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Ghur is a realm of vast wilds and savage beasts. Few are more vicious than the herdchief, Ghroth the Rootcutter. Brutal and ruthless, he leads his warherd from one massacre to the next, slaughtering all who defy him. Yet this is not enough to sate Ghroth's bloodthirsty ambition - to become the mightiest of beastlords. When a fearsome vision promises Ghroth the power he craves, he leads a small band of warriors far across the wastes to seize the relic that will make all beastkin submit to his dominion.
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In the deathly realm of Shyish, the Twinned Towns of Westreach and Eastdale exist on the edge of annihilation. Once in each generation, the hosts of Lady Olynder rise from their tombs to slaughter the towns’ inhabitants, and for centuries the nighthaunts have been turned back, but only after the fiercest of battles. Now, the wizards in the ancient Belvegrod lighthouse have deciphered a prophetic vision that offers a chance to break the curse placed upon the city.
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Kinslayer
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Gotrek and Felix: unsung heroes of the Empire, or nothing more than common thieves and murderers? The truth perhaps lies somewhere in between and depends entirely upon whom you ask.... Once companions on the greatest of adventures, Gotrek and Felix have long since gone their separate ways. Felix, married and settled, secretly craves the excitement of his youth. And when the opportunity arises, Felix embarks upon what might be his final journey. As the chaos of the End Times engulfs Kislev, Gotrek and Felix are reunited, battling the hordes of the Troll King alongside Ulrika, Snorri and Max.
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Warcry: Catacombs Blood of the Everchosen
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Deep in the tainted lands of the Eightpoints, a child is born during an apocalyptic storm. As omens and prophecies swirl around it, with Archaon himself marking the boy, a brutal hunt begins, each warband striving to claim the child for their own ends. To Burak the Bloodseer and his Untamed Beasts, the child must be found and destroyed. To Ashrath Silenthis and his Splintered Fang, it is Archaon’s heir and a means of buying his favour. To Lord Rakaros, the fanatical leader of the Scions of the Flame, the child must be given to the fire.
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Blacktalon: First Mark
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In the perilous jungles just north of the great city of Hammerhal Aqsha, Chaos reigns. There, a powerful Tzeentchian wizard grows in disciples and in might as his maledictions leach all that is good from the land. It is Neave Blacktalon, first of Sigmar’s Knights-Zephyros, who must vanquish this foe. Yet the huntress soon realises that even the glow of the Twin-Tailed City cannot protect her from the darkness. Blighted by terrible visions, she fears that her very spirit has been tainted. Blacktalon must choose whether to abandon her duty in the quest for a cure or face the fearsome judgment of the Sacrosanct chamber.
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Great story, excellent reader
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Manflayer
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In the centuries since his return from Commorragh, Fabius Bile has distanced himself from the affairs of friend and foe, content only to oversee the cruel evolution of his New Men. But when his creations are threatened by the monstrous haemonculi of the Thirteen Scars, the Manflayer is forced to seek out new allies and old enemies alike in an effort to preserve all that he has built. Homo Novus must survive...even if Fabius Bile must die to ensure it.
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The quintessential evil genius...
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Realm-Lords
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A single, harrowing trial stands between supplicant Ferendir and a life of loyal service to his Alarith temple. But on the day of the young aelf’s final initiation, a Slaaneshi warhost descends upon his mountain home, leaving slaughter and destruction in their wake and stealing a long-hidden Lumineth treasure of terrible power. His world now torn asunder, Ferendir and his stalwart masters, Serath and Desriel, are forced to navigate a realm at war to stop the depraved warriors of the Dark Prince.
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Neferata: The Dominion of Bones
- Warhammer Age of Sigmar
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- Spieldauer: 10 Std. und 14 Min.
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Neferata is besieged. To the east, the daemon prince Graunos gathers the legions of the Blood God, seeking to tear the Mortarch from her throne. To the south, Sigmar’s storm heralds the coming of the Anvils of the Heldenhammer, intent on pressing the God-King’s claim. All the while, an ancient enemy grows, hidden within Neferata’s lands. Never has her power seemed so fragile. But, within the dominion of bones, the Mortarch of Blood controls all, and even the champions of the Dark Gods will find themselves puppets in her schemes.
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Callis & Toll: The Silver Shard
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A malevolent threat looms over the once great city of Excelsis. For as long as the treacherous Ortam Vermyre lives, civilisation is no longer safe within the Realm of Beasts. Witch Hunter Hanniver Toll must brave the deadly seas and jungles of the Taloncoast to stop Vermyre before he can reach the legendary lost city of Xoantica. For within this forgotten ruin lies an artefact of darkest sorcery that possesses the power to reshape reality itself: the Silver Shard.
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Great Book
- Von Trouble Maker Am hilfreichsten 25.08.2018
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Archaon‘s Champions
The story gives insights regarding Archaon‘s champions and their selections.
The story also features some interesting twists.
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