War rages across Santhenar as Aachim, Faellem and old humans pursue the Mirror of Aachan. A desperate Tensor, leader of the Aachim people, flees with it into the wilderness, taking the brilliant young chronicler Llian with him. Only Karan can save him, though she's not sure that she can help herself. Tensor wants her dead, the other powers are hunting her for her sensitive talents, and Rulke the Charon broods over them all from his Nightland prison.
Two hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx - intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions.
The node has failed, rendering humanity's battle clankers and the Aachim's constructs useless. The battle has been lost. Now hordes of alien lyrinx are swarming out of the tar pits of Snizort, intending to fall upon the survivors and destroy them to the last man. Tiaan is held prisoner by a vengeful Vithis, who is determined to extract her geomantic secrets at any cost. For his failings, Nish has been cast out and branded a traitor while Irisis, accused of high treason, has been forced to flee for her life.
In a world ruined by global warming, paranoid governments will do anything to crush dissent. Irith Hardey, a young gene researcher, is thrown onto the streets and, with nothing but the clothes on her back, fights to survive in a predatory world. Caught up in a battle between Security and a cabal of rebels, Irith has no choice but to help the rebels' assault on a secret data centre deep below London. They steal files containing the code for a deadly terminator virus, but no one can decipher it.
Once there were three worlds, each with their own human species. Then, fleeing out of the void came a fourth species, the Charon. Desperate, on the edge of extinction, they changed the balance between the worlds forever. Karan, a sensitive with a troubled heritage, is forced to steal an ancient relic in repayment of a debt. It turns out to be the Mirror of Aachan, a twisted, deceitful thing that remembers everything it has ever seen.
After 10 years of servitude, Nish is about to be released from the blackest prison of his corrupt father, the maimed God-Emperor, Jal-Nish Hlar. Using the sorcerous Profane Tears, Gatherer and Reaper, Jal-Nish has crushed all opposition and is remaking Santhenar in his depraved image. The oppressed peoples of the world see Nish as a messianic figure, the Deliverer, who promised long ago to return and cast down his father.
In a few minutes of overwhelming violence the Council's air-dreadnought fleet has destroyed Fiz Gorgo's defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr's power and majesty. Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed.
There is a dark full moon on midwinter's day. The foretelling has come to pass. Rulke the Charon is unstoppable now. Karan is held captive in desolate Carcharon tower. Rulke plans to use her to find the Way between the Worlds. On the mountainside below, the allies await their fate. Karan's lover, Llian, is in chains, falsely accused of betraying her to the enemy. As the dark moon rises, Rulke begins to open the Way. If he succeeds, the world will be overwhelmed by the dread armies of the void.
Rulke the Great Betrayer is free at last, to use the deadly construct he has spent a thousand years perfecting. To succeed he needs just one thing – Karan's sensitive talent. Karan and her lover Llian are lost in the Nightland, in an alien palace that is collapsing around them. Only Rulke can open the gate and send them home to Santhenar, but Karan is terrified that he will corrupt Llian first.
The start of a brand-new epic fantasy series from Ian Irvine, set in the world of his View from the Mirror series. The Merdrun, cruel warriors blooded by thousands of years of slaughter, are gathering in the void between worlds. Their long-hidden summon stone is waking, and if it is not destroyed it will create a portal and call them through. In a nightmare a nine-year-old girl sees the Merdrun leader - and he sees her.
The dramatic concluding volume in an epic tale of hope in the face of adversity. Nish, his battered little troop and his few remaining allies are trapped on the Range of Ruin by the God-Emperor's mighty army. Nish's only choices are a humiliating surrender to his father or a suicidal fight to the death. Yet Nish has to fight, and somehow he has to win, for the beautiful world of Santhenar is in peril and no-one else can save it.
The second instalment of Ian Irvine's dramatic epic fantasy series, The Song of the Tears. Beset by false friends and the weight of a world's expectations, Nish flees his father, the God-Emperor - always searching for the means to orchestrate his downfall. Nish's reluctant allies are Maelys, who believes he betrayed her family; former scrutator Xervish Flydd, now stripped of power; and Colm, whom Nish owes a favour he can never repay.
The once beautiful land of Hightspall is being carved up by warring armies led by figures from out of legend. One army is headed by the charismatic brute, Axil Grandys, and the other by Lyf, resurrected sorcerer-king and Axil's ancient nemesis. Only the escaped slave Tali and her unreliable magic stand in their way, but Tali's gift grows more painful every time she uses it.
Santhenar is on its knees. The war with the alien lyrinx drags on, and humanity is losing it, but there is worse to come. The Aachim have invaded with an irresistible force - a fleet of battle constructs. Cursing humanity for the loss of Aachan and his own clan, the embittered Aachim leader, Vithis, demands half the world in reparation. The council is in no position to resist. But even if they agree to his demands, can anything satisfy his thirst for vengeance?
Magery is failing, the war has been lost and Hightspall has fallen. The Cythonian enemy, led by their reincarnated sorcerer-king, Lyf, are determined to wipe it off the map and build their ancient realm of Cythe anew. Rix, now known as Deadhand, was once heir to the greatest fortune in all Hightspall. Now he’s disgraced, dispossessed and is running for his life. Tali, an escaped slave, is held captive. But when she discovers that her enslaved people face genocide at the hands of the enemy, Tali conceives a desperate, impossible plan. But before she can hope to save her people, Tali has to confront her own darkest fear - a return to slavery.
In an unjust land, the only law is vengeance. In Cython’s slave camps, it’s the timid and obedient who survive – and Tali is neither, for she has sworn to bring her mother’s killers to justice. Her dramatic escape precipitates Cython’s war on Hightspall and, when Tali is rescued by Rix, heir to Hightspall’s greatest fortune, they flee through a land in turmoil.
The Sapphire Portal is the shattering fourth and final instalment of Ian Irvine's best-selling fantasy series The Gates of Good and Evil. The Sapphire Portal is ready, and the Merdrun are bringing their long-hidden women and children through. There’s no turning back now. But what is the true purpose of the portal? Is it a horrific new weapon to cleanse Santhenar of all four human species, so the Merdrun can take it for their own world? Only their arch-sorcerer, the magiz, knows.
The ferocious warrior race, the Merdrun, have finally succeeded in invading the beautiful world of Santhenar, in the culmination of a plan they’ve been working on for 10,000 years. But they have only 55 days to build the Sapphire Portal, the greatest tower in the history of the Three Worlds, and put their dreadful plan into effect. Karan, Llian and their dubious and untrusting allies have only 55 days to destroy the reborn summon stone that gives the Merdrun their power.
The cruel Merdrun, the greatest warriors in the void, have invaded Santhenar, but their portal failed, leaving them stranded. They're desperately trying to regain contact with the summon stone so they can reopen the portal and begin the slaughter of humanity. Llian, hurled through another portal, sees the summon stone wake and knows the allies have but one chance to destroy the Merdrun - though it will involve an alchemical quest that has always ended in ruin, a mad invasion in untested sky ships with untrained pilots and the most unequal battle in all the Histories.
The world is devastated by catastrophic climate change. You have 100 days to save it.... Half a billion climate refugees are flooding into the West, the global depression is getting worse and democracies are being crushed by the neo-fascist Yellow Armbands. In a desperate attempt to avert catastrophe, the Great Powers embark on the most monumental gamble of all time. But climate scientist Irith Hardey is sure they’ve got it wrong - the US president’s pet scheme isn’t going to save the planet, but ruin it.