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Millennium's Rule, Book 4
Grant Cartwright, Hannah Norris
Spieldauer: 18 Std. und 51 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
Rielle is now the Maker, restorer of worlds. She has lost count of the number of worlds she has been sent to save. Tyen has cast off his old identity. No longer a spy, he now attempts to teach new sorcerers and find ways to counteract the war machines that are spreading throughout the worlds. But when an old enemy brings news of something worse than magically dead worlds and dangerous sorcerers – a threat unlike anything the worlds have faced before – Rielle and Tyen must reunite if they are to have any chance of saving humanity.
In Catch of the Decade, two of Australia's most successful online superstars reveal how they've built, launched, merged, and sold some of the most disruptive businesses in Australia today: Catch, Scoopon, Menulog, and Luxury Escapes. This book contains little-known secrets and strategies that will help you shorten your learning curve, avoid mistakes, and bring your business dream alive.
In a world where an industrial revolution is powered by magic, Tyen, a student of archaeology, unearths a sentient book called Vella. Once a young sorcerer-bookbinder, Vella was transformed into a useful tool by one of the greatest sorcerers of history. Since then she has been collecting information, including a vital clue to the disaster Tyen’s world faces.Elsewhere, in an land ruled by priests, Rielle the dyer’s daughter has been taught that to use magic is to steal from the Angels.
Sebastian Morgenstern is on the move, systematically turning Shadowhunter against Shadowhunter. When one of the greatest betrayals the Nephilim have ever known is revealed, Clary, Jace, Isabelle, Simon and Alec must flee – even if their journey takes them deep into the demon realms, where no Shadowhunter has set foot before, and from which no human being has ever returned. Love will be sacrificed and lives lost in the thrilling and long-awaited final installment of the bestselling and acclaimed Mortal Instruments.
5 out of 5 stars
one of the prettiest series I've ever listened too
Jace is now a servant of evil, bound for all eternity to Sebastian. Only a small band of Shadowhunters believe he can be saved. To do this they must defy the Clave. And they must act without Clary. For Clary is playing a dangerous game utterly alone. The price of losing is not just her own life but Jace's soul. Clary is willing to do anything for Jace, but can she still trust him? Or is he truly lost?
The thrilling third instalment in the Millennium's Rule series by international number one best-selling fantasy phenomenon Trudi Canavan. Five years have passed since the Rebels confronted the Raen. Five years in which the boy Rielle rescued, Qall, has grown up among the Travellers, with no memory of the life that was stolen from him. Five years of chaos barely contained by Baluka and the Restorers. Worlds are at war, some overrun by deadly machines, some drained of magic by power-hungry sorcerers.
Maps of Narrative Practice provides brand new practical and accessible accounts of the major areas of narrative practice that White has developed and taught over the years, so that listeners may feel confident when utilizing this approach in their practices. The book covers each of the five main areas of narrative practice - re-authoring conversations, remembering conversations, scaffolding conversations, definitional ceremony, externalizing conversations, and rite of passage maps.
Everyday Narrative Therapy to Draw Inspiration and Transform Experience
Spieldauer: 8 Std. und 16 Min.
0 out of 5 stars
0 out of 5 stars
0 out of 5 stars
Our lives and their pathways are not fixed in stone; instead they are shaped by story. The ways in which we understand and share the stories of our lives therefore make all the difference. The book invites listeners to take a new look at their own stories and to find solutions to problems and predicaments in unexpected places.
Jack Valentine seemed to have it all. He made good money as an ad man and looked good doing it. He had a hot apartment, cool friends, even a slick car - at least until the hectic Monday morning a truck smashed into it, sending the critically injured Jack to the hospital. Everything happens for a reason, though, and Jack’s reason reveals itself in the silver-haired cancer patient who becomes his roommate one evening. The elderly man, Cal, shares his life story - one not dissimilar to Jack’s - of material wealth masking a gaping hole within.
My name is Charlotte Locke, and I’m an analyst for Section 47, a secret government agency that tracks terrorists, criminals, and other paramortal bad guys who want to unleash their abilities on an unsuspecting mortal world. I have a magical form of synesthesia that senses danger and uncovers lies - making me a stealthy operative. I’m trudging through another day when one of Section’s cleaners - assassins - takes an interest in me. I don’t need my synesthesia to realize that he is extremely dangerous.
Once there were three worlds, each with their own human species. Then, fleeing out of the void came a fourth species, the Charon. Desperate, on the edge of extinction, they changed the balance between the worlds forever. Karan, a sensitive with a troubled heritage, is forced to steal an ancient relic in repayment of a debt. It turns out to be the Mirror of Aachan, a twisted, deceitful thing that remembers everything it has ever seen.
There is a dark full moon on midwinter's day. The foretelling has come to pass. Rulke the Charon is unstoppable now. Karan is held captive in desolate Carcharon tower. Rulke plans to use her to find the Way between the Worlds. On the mountainside below, the allies await their fate. Karan's lover, Llian, is in chains, falsely accused of betraying her to the enemy. As the dark moon rises, Rulke begins to open the Way. If he succeeds, the world will be overwhelmed by the dread armies of the void.
Rulke the Great Betrayer is free at last, to use the deadly construct he has spent a thousand years perfecting. To succeed he needs just one thing – Karan's sensitive talent. Karan and her lover Llian are lost in the Nightland, in an alien palace that is collapsing around them. Only Rulke can open the gate and send them home to Santhenar, but Karan is terrified that he will corrupt Llian first.
Traci Harding returns to the Ancient Future trilogy, which ended with the ࢨosen leaving Earth for the further reaches of space. Earth must follow its own path for a time while the gods battle elsewhere. Noah, storyteller and chronicler, tutors the children born after colonisation and must explore the past to fill in the gaps in his written histories. Tory, Maelgwn and Rhun recall their life and times in ancient Britain when Maelgwn reigned as High King of the Britons and Tory was a student of time travel and immortality.
Two hundred years after the Forbidding was broken, Santhenar is locked in war with the lyrinx - intelligent, winged predators who will do anything to gain their own world. Despite the development of battle clankers and mastery of the crystals that power them, humanity is losing. Tiaan, a lonely crystal worker in a clanker manufactory, is experimenting with an entirely new kind of crystal when she begins to have extraordinary visions.
Everything Danny has ever done, every sacrifice his family has ever made, has been in pursuit of this dream. But what happens when the talent that makes you special fails you? When the goal that you've been pursuing for as long as you can remember ends in humiliation and loss? Twenty years later, Dan is in Scotland, terrified to tell his partner about his past, afraid that revealing what he has done will make him unlovable.
In a few minutes of overwhelming violence the Council's air-dreadnought fleet has destroyed Fiz Gorgo's defences. Xervish Flydd, Irisis and their allies have been condemned to die in a brutal aerial spectacle designed to reinforce Chief Scrutator Ghorr's power and majesty. Nish is their one remaining hope. But Nish is trapped in a burning watchtower, and hunted by both the scrutators and his former lover, Ullii, whose twin brother he accidentally killed.
The node has failed, rendering humanity's battle clankers and the Aachim's constructs useless. The battle has been lost. Now hordes of alien lyrinx are swarming out of the tar pits of Snizort, intending to fall upon the survivors and destroy them to the last man. Tiaan is held prisoner by a vengeful Vithis, who is determined to extract her geomantic secrets at any cost. For his failings, Nish has been cast out and branded a traitor while Irisis, accused of high treason, has been forced to flee for her life.
Santhenar is on its knees. The war with the alien lyrinx drags on, and humanity is losing it, but there is worse to come. The Aachim have invaded with an irresistible force - a fleet of battle constructs. Cursing humanity for the loss of Aachan and his own clan, the embittered Aachim leader, Vithis, demands half the world in reparation. The council is in no position to resist. But even if they agree to his demands, can anything satisfy his thirst for vengeance?
The start of a brand-new epic fantasy series from Ian Irvine, set in the world of his View from the Mirror series. The Merdrun, cruel warriors blooded by thousands of years of slaughter, are gathering in the void between worlds. Their long-hidden summon stone is waking, and if it is not destroyed it will create a portal and call them through. In a nightmare a nine-year-old girl sees the Merdrun leader - and he sees her.