For a game, the gods have given the world 12 Swords of Power so that they might be amused as the nations battle for their possession. But Vulcan the Smith has had his own little joke: the Swords can kill the gods themselves. What started out as Divine Jest has become all too serious as the gods fight to recover the Swords, and mortals discover that the mantle of power is more delicious and more terrible than anything they could have imagined.
The Bram Stoker Award-Winning saga continues… Matthew Maule has seen many horrific things in his 500 years as one of the most powerful vampires in the world. But even his formidable talents cannot predict the unthinkable acts about to occur within his own home. When the vampire Dickon and his human partner appear in the middle of the night frightened for their lives, Matthew offers them protection. They carry with them a small Egyptian statue of great value and many secrets.
In 1792, Phillip Radcliffe becomes caught up in the Terror of the French Revolution and unwittingly saves the life of Prince Vlad Dracula, the most honorable of the Nosferatu, bringing down the eternal vengeance of the Prince's evil brother on himself and his descendants.
The never-before-told story behind the legend of Count Dracula! The story of the Count’s greatest love, Mina Harker, and the bloodthirsty vampire hunters whose cruel pursuit drove the master of the night to actions ever more ruthless. The Count Dracula sets the record straight.…
Bram Stoker portrayed Dracula as a terrifying creature of the night: heartless, soulless, preying on the pure and innocent. Fred Saberhagen, bestselling coauthor of the official movie tie-in for Bram Stoker's Dracula, shows another side to Dracula as the vampire is summoned by Dr. Watson to rescue Sherlock Holmes.
Mark and Ben travel deep into the Blue Temple's hidden horde of treasures in an attempt to recover gold and Swords for Sir Andrew. Gods, demons and human traitors have other plans for the Swords and for the adventurers. When playing the game of the gods no one's survival is secure, even a god's.
He was once called Dracula, but in Chicago in our day he is known as Matthew Maule. John Southerland, like the rest of the Southerland family, calls him Uncle Matthew. After all he's an Old Friend of the Family and he has risked his un-life more than once to protect the Southerlands. But with Matthew rendered comatose by a fiendish plot from beyond time, the Southerlands must rise to his defense - and battle 500 years’ worth of Dracula's enemies.
Magistrate Wen Chang, famed for his investigative powers, and his young physician assistant, Kasimir, set out to recover Stonecutter and return the stolen Sword to its rightful owner, Prince Mark. The Red Temple, Blue Temple and a gang of rebels, each for their own purposes, are intent on possessing the Sword. A mysterious young girl, Natasha, enlisted by Kasimir as a spy, fascinates Kasimir, but can she be trusted? Listeners will need all their powers of ratiocination to unravel this adventure of the Sword of Siege
The immortal Count Dracula - Vlad Tepes, Prince of Wallachia - hunts the murderous art thieves who have stolen the portrait of his lost love. But the thieves are after more than art. From the Master Vampire they would steal the very secrets of life - and death!
World-famous “consulting detective” Sherlock Holmes faces a terrible crisis: a ring of criminal masterminds has threatened to loose thousands of plague-infected rats into the streets of London. But the Black Death isn’t Holmes’ only problem. A lone killer haunts the city. His calling card is a trail of corpses, drained of blood to the last drop.The key to solving both crimes rests in the hands of a mysterious nobleman recently returned to London on a personal matter. His name is Dracula.
Journey with Drakulya into the Grand Canyon where the Earth reveals her story layer by layer, where she hides her secrets in the Great Unconformity, and where eons of time are carved and scrambled in stone. In the unworldly world of Deep Canyon, Drakulya confronts a rogue nosferatu sculptor who would capture in stone the awesome power of time, life energy, and primal consciousness. A nosferatu who would capture in time, anyone to serve his purpose, even a young runaway searching for her father and her remembered childhood home.
Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life for greedy mortals to scramble over. Too late, the gods learned that they had forged too well; the Swords could kill the gods themselves. Now, ages later, the Swords are back in human hands, as powerful as ever. Vilkata the Dark King returns from exile seeking revenge on those who defeated him. His first goal is the vault in which is enemy Prince Mark has placed the remaining Swords; with these in hand, none can oppose his rule.
Wayfinder, the Sword of Wisdom, finds its way into the hands of a simple vine-grower in search of the perfect wife. Mark searches desperately for Woundhealer, the Sword that will cure his Princess. The evil wizard Wood would have Woundhealer and Wayfinder. For what purpose? At what price? Yambu and Zoltan continue their pilgrimage, hoping to encounter Yambu’s one-time husband, the enigmatic Emperor. Quests and battles. Magic and wit. All here as Wayfinder leads you to adventure.
Now the great Mindsword is in play. Murat of Culm with the help of Coinspinner has located the Blade. Knowing Mindsword brings blind devotion to whoever wields it, Murat plans to keep the Sword sheathed until he can gift it to the beautiful Princess Kristin of Tasavalta to win her free affections and to make reparation for a grave past transgression. The power of the Sword and the intentions of the Murat’s son and advisors make for twists and turns in Murat’s once honorable plan.
Prince Murat of Culm possesses Coinspinner, the Sword of Chance which brings untold good fortune to its owner. Can Coinspinner aid Murat in his efforts to acquire Woundhealer, the Sword of healing Murat’s ruler desperately needs? Or through lack of wit and Coinspinner’s propensity to whimsically change owners will Murat find himself caught up in different quest? Prince Adrian, away at a school for magic, is assigned a test of his abilities. More challenges than a school trial await him.
Long ago, the gods forged Twelve Swords of Power and threw them on the gameboard of life to watch men scramble. But they had forged too well: The Swords could kill the gods themselves. Now the gods gone, the Swords are scattered across the land, some held by those of good heart...others by those whose purposes are evil...and one, Sightblinder, is held by Arnfinn, a young country boy who knows nothing of the Tale of Swords or of Sightblinder's power; to make the viewer see that which he most desires - or most fears.
Long, long ago, the Gods forged Twelve Swords of Power, each with a unique and deadly quality. They forged too well, for the swords could kill the Gods themselves. Then the swords were lost, scattered across the land; and many are they, both good and evil, who are desperate to find them again. This story is of Farslayer, the sword that can kill from across an entire world. The game is fierce; the prize is the sword.
The Southerland family left the old world to start anew in America, but little did they know that a blood-feud, older than history itself, would follow them through the generations to come. Kate Southerland, the first born of the latest generation of Southerlands, has been murdered, but she is not dead. Her little brother, Johnny, has also vanished, a severed, bloody finger the only clue. But the Southerlands have no clue what they've fallen into....