Jonathon Hunter has evoked the wrath of 27th-century pirates. With his sexy twin bodyguards, Jonathon seeks to come to grips with station life in a suddenly hostile universe. Celebrity, gratitude, sudden attacks, and a mysterious prophecy are more than most 18-year-olds can handle. A reluctant hero, Jonathon is on a journey, seemingly out of his time, but always in time. Meet Jon Hunter as he starts a two-year journey to prophecy, with his AI sidekick and mostly female mercenary team.
Thorn is back! The guilty will be punished. The war they dismissed as nonsense is now raging. Jen needs Thorn. The military want Thorn. Thorn is older and wiser, and he doesn't care what anyone wants. He has a better hold on his growing power, or so he thinks. The war calls, but there is unfinished business to attend to on the way. Unanswered questions lead in strange directions, and a war for no reason, is only part of the mystery. But through everything, Thorn carries two themes. The guilty will be punished, and there will be peace! Yesterday was just the start.
Thorn is back. He's lost one civilization, and is still trying to fix two others. But fixing something when you don't know how it broke is never as simple as you'd think. The future is threatened by his own past, and to fix everything, he thinks he has to undo what he's already done. But what if what you did cannot be undone, and the future has more riding on it than anyone knows? Yesterday's Spacemage was the cause. Today's Spacemage was the effect. But can tomorrow's Spacemage save everyone?
Jon Hunter has made it home. But a lot of things have happened to him over the last year. Some of them made no sense at all to those with him, but they accepted the really weird as if it was part of him. Jon himself didn't understand a lot of it, but accepted he wasn't allowed to know yet. But what really happened, and why? For 600 odd years, Hunter's have traveled space. Where did it all start? What were the events which shaped the galaxy Jon Hunter finds himself in? And what of the previous Jon Hunter's, mentioned in prophecy?
What could possibly go wrong with accepting an invitation from an ally? As the war comes to an end, Jonathon Hunter sees the good and bad sides to being considered the hero, but which is which? All he wants to do is go home, but home isn't any closer than it was a month ago, and this time, he's going the long way around. A hero's work is never done, and with the stakes never being higher before, just how much paranoia is not enough?
"All good heroes are insane." Was that really a joke? Jonathon Hunter hasn't the time to ponder the labels people try to put on him. The war shifts from defensive to offensive. The stakes get higher, as the means to fight the aggressors finally become available. But has he risen too high? Or are the consequences of his own actions interfering with his judgement? As fast as you move, the past is faster and always catches up with you when you least expect it. This is not a game, and being a hero has its own price tag.
Jonathon Hunter is a long way from home and intent on getting back to track down his unknown adversary. But local problems intrude - an annoyance becomes a real threat. Trading one war for another wasn't in his game plan, but you do what has to be done to keep others alive. Jonathon isn't playing one of his computer games any more, and the save button only works by putting your life on the line. When the odds are stacked against you, there is only one thing left to do. Send in the Hero.
Jonathon Hunter's world grows darker each day. Assassins, pirates, bounty hunters, mercenaries, and retros, all want a piece of him. Each trap leads to yet another trap. When the unthinkable happens, the prey becomes the predator. The hunted goes hunting. But how does a young spiritual warrior cope as the kills mount?
All Thorn wanted was to be a Battle Mage. He had the talent, and his whole future was before him. On the day of Choosing, he finds things don't always go as planned. Suddenly Thorn's life is thrown into fast forward, and he finds himself in a world not of his own choosing. In a world of spaceships and blasters, instead of horses and swords, Thorn needs to adapt and survive, make new allies, and rediscover that although nothing is familiar, he's still a Mage, and pirates and slavers beware.
"I'm not in the rescue business," states Jonathon Hunter, to the amusement of his crew. But rescues are the least of his concerns. Darkness is coming, and there are still people out there who don't like him. The Sirius system has always fascinated Jon, and he is drawn to solve its mysteries. But what is the price of being curious? Can one simple step cause what you dread the most? Is it possible to do one too many rescues? To take one step too far into the unknown?
The Darkness War rages on, and a war weary Jonathon Hunter faces obstacles which only humans can create, while an enemy which keeps growing stronger, continues to force him to retreat. Saving humanity is the goal, but can Jon be excused for thinking some of it just doesn't want to be saved? Extraordinary events require extraordinary responses, but is Jon still up to the challenge? Humanity has its bolt hole in another galaxy, and Jon must stop the aliens arriving there before the Door closes, so the survivors will be safe. It's his job to ensure no alien enters Outback.
It's crunch time for Jonathon Hunter. The Darkness War has begun. His nightmares led him to the edge of death, waiting for darkness. Prophecy will not be denied, and the nightmare seemed to suggest all would go black. But is a nightmare something you can really rely on after all? And when you've seen the future, is that all there is? Does it have to go that way? Finding out the truth can sometimes be worse than your worst nightmare ever was. The biggest fleet since Jutland is ready to fight the longest rear-guard action ever fought, but does it need to?
The Door is only open for five days, and it should be long enough for what he needs. What he doesn't need is his whole concept of home to be challenged. Not when there is so much else to do. The answers he's long wanted are now within his grasp. But does he really want to know the truth? Can he handle the truth? And what else is there he doesn't know about?
There are some days when you should just stay in bed. Jon Hunter begins to realize this, as the consequences of saying yes, when he should have said no, begin to add up. The trouble with making tech advances, is someone will always come up with a counter eventually. And when this occurs on one of those days you should have stayed in bed, the cosmos tends to demonstrate just how many ways things can actually go wrong. But time is ticking away. The door to Jon's home, and all the answers he so desperately wants, is soon to open.
There's no such thing as a dull life for Jon Hunter. He's come to grips with being an Admiral. But why does someone want to keep him from becoming a Duke so badly, that collateral damage doesn't matter? The Midgard war is over, the British coup behind him, but war comes in many forms. Life isn't the same when you fly a desk, unless the desk comes under direct attack.
The name's Burnside, and I always get the weird cases. I built my detective career taking down the strangest bad guys in Earth Sector. No matter how crazy the case, I always managed to get it off the books. After 20 years of pounding my beat, I was ready to pack it in, and I'd called it a day. Then these killings started, weird to the point of freaked-out PD Chiefs, and only one person who fit the case. So much for retirement. The story I'm going to tell you covers two years of my life, and took me from one end of human space to the other.