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The Final Stronghold
Spieldauer: 16 Std. und 7 Min.
0 out of 5 stars
0 out of 5 stars
0 out of 5 stars
It is the summer of 1853 and Commander James Rutherford leaves Calcutta once more to renew his campaign against organised Oriental piracy. The principal pirate leader Liang Ziu is dead, but Rutherford obtains intelligence that his criminal organisation continues to operate from a heavily fortified base, secure from conventional attack. Beset anew by intrigue and treachery, Rutherford must somehow confront and destroy this final stronghold, a task which poses difficulties and trials unlike any he has yet encountered.
full cast, Rowan Atkinson, Tony Robinson, und andere
Spieldauer: 15 Std. und 3 Min.
5 out of 5 stars
5 out of 5 stars
5 out of 5 stars
Through the ages of Britain, from the 15th century to the 21st, Edmund Blackadder has meddled his way along the bloodlines, aided by his servant and sidekick, Baldrick, and hindered by an assortment of dimwitted aristocrats. Now the complete history of Blackadder is collected together, including the four TV series: The Black Adder, Blackadder II, Blackadder the Third and Blackadder Goes Forth.
They say that a little knowledge is a dangerous thing, but it is not one half so bad as a lot of ignorance. There are some situations where the correct response is to display the sort of ignorance that happily and wilfully flies in the face of the facts. In this case, the birth of a baby girl, born a wizard, by mistake. Everybody knows that there's no such thing as a female wizard. But now it's gone and happened, there's nothing much anyone can do about it. Let the battle of the sexes begin.
For Mort, a scythe is about to become one of the tools of his trade. Henceforth, Death is no longer going to be the end, merely the means to an end. He has received an offer he can't refuse. As Death's apprentice, he'll have free board and use of the company horse. And being dead isn't compulsory. It's a dream job - until he discovers that it can be a love-life killer.
Sir Tony Robinson is a much-loved actor, presenter and author with a stellar career lasting over 50 years. Now, in his long-awaited autobiography, he reveals how the boy from South Woodford went from child stardom in the first stage production of Oliver!, a pint-size pickpocket desperately bleaching his incipient moustache, to comedy icon Baldrick, the loyal servant and turnip aficionado in Blackadder.
Koom Valley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago. But if he doesn't solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office. With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin, and brave any darkness to find the solution. And darkness is following him.
It is a truth universally acknowledged that a policeman taking a holiday would barely have had time to open his suitcase before he finds his first corpse. And Commander Sam Vimes of the Ankh-Morpork City Watch is on holiday in the pleasant and innocent countryside, but not for him a mere body in the wardrobe. There are many, many bodies and an ancient crime more terrible than murder. He is out of his jurisdiction, out of his depth, out of bacon sandwiches, and occasionally snookered and out of his mind, but never out of guile. Where there is a crime there must be a finding, and a chase....
Somewhere on the frontier between thought and reality exists the Discworld, a parallel time and place that might sound and smell very much like our own, but that looks completely different. It plays by different rules. Certainly it refuses to succumb to the quaint notion that universes are ruled by pure logic and the harmony of numbers. But just because the Disc is different doesn't mean that some things don't stay the same.
Football has come to the ancient city of Ankh-Morpork - not the old fashioned, grubby pushing and shoving, but the new, fast football with pointy hats for goalposts and balls that go gloing when you drop them. And now, the wizards of Unseen University must win a football match, without using magic, so they're in the mood for trying everything else.
It's the night before Hogswatch. And it's too quiet. It's the night before Hogswatch. There's snow, there are robins, there are trees covered with decorations, but there's a notable lack of the big fat man who delivers the toys. He's gone. Susan the governess has got to find him before morning; otherwise, the sun won't rise. And unfortunately, her only helpers are a raven with an eyeball fixation, the Death of Rats, and an "oh god of hangovers".
A man with no eyes. No eyes at all. Two tunnels in his head . . .It’s not easy being a witch, and it’s certainly not all whizzing about on broomsticks, but Tiffany Aching – teen witch – is doing her best.Until something evil wakes up, something that stirs up all the old stories about nasty old witches, so that just wearing a pointy hat suddenly seems a very bad idea.Worse still, this evil ghost from the past is hunting down one witch in particular.
An aura of mean-minded resentfulness is thick in the streets of Ankh-Morpork. Insurrection is in the air. The Haves and Have-Nots are about to fall out all over again. The Have-Nots want some of their own magic. But magic in the hands of amateurs is a dangerous thing. The City Watch is the last line of defence against such unnatural goings-on. But when even the Watch have trouble telling right from wrong, you know that law and order ain't what they used to be. But that's all about to change.
Three witches gathered on a lonely heath. A king has been cruelly murdered, his throne usurped by his ambitious cousin. A child heir and the crown of the kingdom are both missing. The omens are not auspicious for the new incumbent, for whom ascending this tainted throne is a more complicated affair than you might imagine - particularly when the blood on your hands just won't wash off, and you're facing a future with knives in it.
2 out of 5 stars
Tolle Geschichte, schlechte Soundqualität
Laura-Marie von Czarnowsky
Time is a resource. Everyone knows it has to be managed. And on Discworld, that is the job of the Monks of History, who store it and pump it from the places where it's wasted (like underwater; how much time does a codfish need?) to places like cities, where there's never enough time. But the construction of the world's first truly accurate clock starts a race against, well, time for Lu Tze and his apprentice, Lobsang Ludd. Because it will stop time. And that will only be the start of everyone's problems.
Sam Vines is a man on the run. Yesterday he was a duke, a chief of police, and the ambassador to the mysterious, fat-rich country of Uberwald. Now he has nothing but his native wit and the gloomy trousers of Uncle Vanya (don't ask). It's snowing. It's freezing. And if he can't make it through the forest to civilization, there's going to be a terrible war. But there are monsters on his trail. They're bright. They're fast. They're werewolves. And they're catching up.
Tiffany Aching is a trainee witch now working for the seriously scary Miss Treason. But when Tiffany witnesses the Dark Dance, the crossover from summer to winter, she does what no one has ever done before: she leaps into the dance. And into the oldest story there is. She draws the attention of the Wintersmith himself....As Tiffany-shaped snowflakes hammer down on the land, can Tiffany deal with the consequences of her actions?
When a large, heavily fortified and armoured empire makes a faintly menacing request of a much smaller, infinitely more cowardly neighbour, it would be churlish, if not extremely dangerous, not to comply; particularly if all they want is a wizard, and they don't specify whether competence is an issue.
A real witch never casually steps out of her body, leaving it empty. Eleven-year-old Tiffany Aching does. And there's something just waiting for a handy body to take over. Something ancient and horrible and that can't die. Tiffany returns in this exciting new adventure, helped as before by the Nac Mac Feegle - the rowdiest, toughest, smelliest bunch of fairies ever to be thrown out of Fairyland for being drunk at two in the afternoon. They'll fight anything!
Reality is all very well in small doses. It's a perfectly conventional and convenient way of neutralising the imagination. But sometimes when there's more than one reality at play, imagination just won't be neutralised, and the walls between realities come tumbling down. Unfortunately there's usually a damned good reason for there being walls between them in the first place. To keep things out. Things who want to make mischief and play havoc with the natural order.
All is not well within the Unseen University. The endemic politics of the place have ensured that it has finally got what it wished for: the most powerful wizard on the disc - which could mean that the death of all wizardry is at hand. And that the world is going to end, depending on whom you listen to. Unless, of course, one inept wizard can take the University's most precious artefact, the very embodiment of magic itself, and deliver it halfway across the disc to safety.