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The Complete Void Wraith Saga: Books 1 - 6 in the Epic Military Science Fiction Series
Ryan Kennard Burke
Spieldauer: 43 Std. und 19 Min.
4.5 out of 5 stars
4.5 out of 5 stars
4 out of 5 stars
After 26,000 years the Void Wraith have returned. The Eradication has begun. Mankind’s outer colonies are disappearing. Without warning. Without a trace. Fleet command chalks the attacks up to pirates, but Captain Dryker of the UFC Johnston isn’t buying it. Humanity cannot stop them. Not without help. Captain Dryker’s only hope is to forge an alliance with mankind’s greatest enemy, the savage Tigris. One maverick captain, an unlikely crew, and an aging vessel are all that stand between humanity and the Eradication.
This audiobook contains the first four audiobooks of the Tide series, filled with post-apocalyptic action, suspense, and intrigue. A devastating bioweapon will change the face and fate of humanity as we know it.
Tech Mage (Book one) Aran awakens in chains with no memory. He’s conscripted into the Confederate Marines as a Tech Mage, given a spellrifle, then hurled into the war with the draconic Krox and their Void Wyrm masters. Void Wyrm (Book two) Major Voria stands ready to accept the cost for her actions at Marid. Stripped of command and resources, Voria must find a ship and rally a crew. Somewhere within the Umbral Depths lays a hidden world, a world that the dead god Marid intended her to find.
My name is Xal, and I live in the dims - a walled prison where my people are kept by our cruel masters until we are needed to fight once more. One member of every family must answer The Call, for our blood bears the magic of a demonic god and all the terrible power that brings. We march to war against the Fomori, an unstoppable army of giants and their behemoths. If we do not, then our families are put to death. The Hasrans use us as cannon fodder and worse. They used up my father, and he never came home. Die resisting. Die fighting.
The Cipher ran the universe with its game-like rules, and it has chosen Cullen, an exiled bounty hunter, to be the method of its return. He's given a quest to free a telepathic mother and son from wrongful imprisonment. If he can break his targets out of prison, they'll have to level up, learn new skills, and hunt down the prophecy's clues. All while facing down berserkers and EMP-hurling tigers, in a jungle that offers no succor.
Dillon Mackey has always wanted to travel the stars. When brilliant scientist and inventor Sherisza Rousilarru offers him an apprenticeship aboard her starship, he leaps at the chance to escape a boring future in the law. But she's not the last of her kind for no reason. Dillon finds himself caught up in intrigue and adventure across systems, empires, and alien worlds he'd only dreamt of ever seeing.
I am the reincarnation of a dark god. I cannot escape that now. The prince of demons come again. And I am hunted. The Fomori have a prophecy about my return, and have been so kind as to dispatch the Morrigan herself to slay me. She's even forging a special divine sword. Their armies of beastmen and giants march upon Hasra, and the ailing empire is in no shape to hold. They need new troops. They need us. My friends and I are being sent off to the other Catalysts we control to gain more magic so that we can resist the Fomori advance.
Elfrida Goto, a Space Corps agent, is responsible for protecting vulnerable space colonists. But a ruthless conspiracy interferes, determined to use her for their own criminal purposes. Her career in ruins, Elfrida confronts the deadly forces threatening the solar system with nothing but courage, her sense of humor, a few good friends, and a sword that isn't even hers.
This guide covers my adventures in everything from storing water to purchasing solar generators. At the end of each chapter, you'll complete practical exercises that will get you, and your family, prepared for the scenarios you are most concerned with. And I'll even throw in some humor!
Necrotis' endgame is upon us. The sector is starving. Frit is dead. The Krox have left the Confederacy, and the rest of it is falling apart. Time is fast running out to stop Necrotis, who will win through simple attrition if we do nothing. The time has come to ride to war. Xal'Aran is training me to be the deadliest captain to ever command the Word of Xal and will be flying alongside me to hunt down Necrotis. Nor do we ride alone. Voria and her Spellship will guide us into the storm to hunt our enemy once and for all.
Lifelong Writing Habit: The Secret to Writing Every Day
Write Faster, Write Smarter, Book 2
Ryan Kennard Burke
Spieldauer: 1 Std. und 55 Min.
4.5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
Are you tired of writing intermittently? Would you like to install a lifelong writing habit, one that gets your butt in the chair every single day? Then this is the book for you. Lifelong Writing Habit draws on well-tested neuroscience to help you install a daily writing habit that will endure for life. It contains a simple-to-understand system, with actionable steps at the end of every chapter.
ll things must end. Welcome to the final Deathless novel. The builder Yoggoth has arrived in our Solar System, but his goal is not to conquer our world. He has locked the sun in a Yoggothian Sphere designed to siphon our star of all power. Earth is hurled into darkness, denied the lifegiving heat of our sun, even as Yoggoth's fleets move upon our world. Our heroes, led by Blair, Liz, and Isis, must deal with the new winter before they can even hope to oppose them.
Navy SEAL Brendon O’Neil spent the past decade executing dangerous missions across the globe. He never expected to be deployed in his own country. A biological weapon has hit much of the world - including the United States. People are turned into twisted creatures hellbent on destruction. As the country tumbles headlong into utter collapse, O’Neil leads a team of SEALs fighting to defend America against the devastation sweeping city after city.
The Eradication has finally begun, and there is little hope of victory. Mankind's fleets are devastated. Their Tigris allies have lost their homeworld, and only a few Primo survive. They need allies, but few are left to be had. Fizgig sets out to persuade the notoriously hostile Jaguara Pride to join the war. Dryker fights a running retreat, losing on every front while the Eye pushes slowly toward Earth.
Captain Dominic Holland and his group of covert operatives are charged with uncovering the whereabouts of the fleet and stopping them before they reach land. On a mission that takes them around the crumbling strongholds of Europe, they uncover a plot more sinister than they could have possibly imagined. With few resources and little time, Dom and his Hunters put their lives on the line to save the world from utter destruction. But even that may not be enough.
Before he became an archmage to topple an empire, before he met the legendary Eradicator Xal, Saghir was born a free ratkin, living on the streets of Gateway, a perilous desert city at the edge of the Blasted Lands. Each month, the free laborers must pay their tithe in coin, or blood. Every ratkin in Saghir's tribe searches for something of value, lest their whole people be enslaved. Ruthless Corax, carnivorous scarabs, and worse infest the city. There are countless ways for a rat to die, and all it takes is one mistake. There are no second chances.
An empire entombed under ash. Four centuries ago, the Stewards decreed that the Elentian Imperium must be punished. For a year and a day, ash rained from the sky forming what is now known as the Ashlands. As a new member of the Temple of Celeste, you are now privy to the truth. Our diviners have scried the infamous lich's final moments. If you dare witness the memory, you will find it transcribed within. The Crown of Command is a short novella set in the Shattered Gods universe.
Captain Dominic Holland leads a crew of skilled covert operatives and talented scientific personnel. He's taken them to all corners of the Earth to protect the United States from biological and chemical warfare. When his CIA handler, Meredith Webb, gives him a mission to investigate a disturbing lead on a laboratory based out of an abandoned oil rig, they discover the most terrifying threat to mankind they've ever faced - a genetically engineered biological weapon called the Oni Agent.
The race for Resurrection City begins with an earthquake, a rare class, and a portal to the Spirit Realm. In the aftermath of waking the game system known as the Cipher, the newly-minted council of 11 must learn to wage war with new skills in a world that’s been cut in half. It's a race against time...and new enemies to fulfill prophecy and activate the first Rune they need to survive. The alien Osuna are coming, and scripture says that only the Runelords will stand a chance when they arrive.
War on a scale not seen in this sun-cycle has begun. Nox and his demonic army were thwarted at the Proto-Ark, but not before forging the tool that will hasten the destruction of the world. The Grey Men have a Primary Access Key, and are ready to bring their masters home. The Builders are coming. Millions of deathless surround Jordan in the broken Ark of the Mother. The only thing standing between Lima and destruction is the last god anyone wants to trust...Irakesh. Jordan follows Sobek to Australia in search of allies, but what lurks there predates humanity.