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The Templar, Book 6
Spieldauer: 7 Std. und 20 Min.
4 out of 5 stars
5 out of 5 stars
3.5 out of 5 stars
After three months of silence, Reynard shows up at Aria's door asking for her help in ousting a new mage who wants control of Haul Du. She sees no reason to help a man who was more than willing to toss her soul to a demon, but with the threat of an unknown enemy looming Aria needs all the friends she can get - and that might mean aligning herself with those who are more foe than friend. But a mage war is the least of Aria’s problems. The Conclave is in town investigating Dark Iron's disappearance.
Human turned phantom fae Brett has to survive mage trials when he has only just learned he's a mage. And dragon fae shifter Ena is warned that the dragon fae kingdom is in turmoil - something that she vows to help put to rights. When Brett is forced to fight alongside the phantom fae, which means take a stand against Ena and her kind, he's not doing it. She will always have his loyalty, though when she learns he's one of her enemy fae and a mage on top of that, she might not feel the same about him.
Sometimes, doing a good deed can prove to be a disaster, as Ena, dragon shifter fae, discovers as she must flee her home. But her staff chooses to go with her and deal with the dangers to reach the safety of the hawk fae kingdom, if the king there welcomes them. The human, Brett, promises to help her escape the marriage to the despicable dragon fae prince, rather than return home to his Earth world. And now all the dragon shifter fae are at risk of having to face the dragon fae king's wrath.
Barely making ends meet in Baltimore, Aria finds it difficult to obtain gainful employment with no work experience and skills in jousting and swordsmanship. Just before she's served an eviction notice, the Mistress of the local vampire family offers her a job - to research a magical symbol. It's an easy task for a woman who has spent every moment of her life either in armor, or with her nose in ancient manuscripts. The money's good, and the seven day deadlines should be no problem.
Winter weather can spell death for the homeless, but the bodies found on Baltimore’s streets aren’t homeless, and they didn’t die from the cold. Are rogue vampires making a move into the city, emboldened by the fractured Balaj, or has Dario’s family taken to feeding indiscriminately? Dario swears it’s not the latter, but when it comes to light that one of the dead is a well-known Templar Knight, the Order’s eyes turn to the city with a vigilance not seen since the Crusades.
An epidemic is overloading Baltimore hospitals, and this time the vampires are finding themselves susceptible. Those infected are unable to control their hunger, crazed and insatiable no matter how much blood they consume. The timing couldn't be worse, with a rival Balaj in town for a feast - a rival that would be happy to take advantage of the situation and wrestle control of the Baltimore territory from Dario and his family.
Skinned bodies are turning up in broom closets and garages, but when these bodies are identified, the "victims" are found to be alive. Was there a mistake at the morgue? Is the murderer a serial killer with a gruesome fixation on taxidermy? Human killers aren't the responsibility of the Templars, even non-knight ones, but when a vampire is found dead and skinned north of the city, Aria suspects the killers aren't human. She'll need all of her friends to help catch these killers before they strike again.
Solaria Ainsworth isn't a paladin, she's not even an ordained Templar Knight, but she can't resist poking her nose into police business when magicians are found murdered in Baltimore. When the murders spread to include those of the magical group Haul Du, she rethinks her participation in the investigation. Why should she bother to assist a group that kicked her out the moment they discovered she was a Templar, the group that forbade any of their members to have contact with her?
Seeking to save Cassie from the dark fae, Princess Alicia runs into trouble in the form of dangerous fae seers. A dragon fae, one who is different from all the rest, is sent to locate and rescue her. It's a simple mission: All Ena has to do is find the princess and return her home. But nothing is simple in the world of the fae, not when two fae kingdoms are involved.
When seven-year-old Éclair goes geocaching for the first time, she finds a treasure that isn't the one she imagined. Young listeners will discover what geocaching is all about through Éclair's journey as her eccentric grandma takes her through the woods and past the giant to find the cache.
Everyone has a hero! Some people have one, two, two different, or two of the same! Each and every hero has a special power, but the power of unconditional love and support is for everyone. Parents and guardians play a special role in one's life. And they will always be known as the heroes of our world!
Elizabeth Burton-Phillips is a teacher, an ordinary middle-class mother who had always tried to do the best for her children. She never imagined that her identical twin sons, who had been doing so well at school, would become involved in drugs. She was shocked when they were suspended from school for smoking cannabis, but this was just the start of a terrible, unimaginable journey - culminating in the knock on the door in the early hours by the police. They gave her the devastating news that her son Nick had killed himself in despair at his heroin addiction.
A near-death experience in a car with her Mother; running from tear gas at a Vietnam War rally hand-in-hand with her Pop; a year in India learning side-by-side the country's 'untouchables;' the highs and lows of living on a rural Pennsylvania commune…and all before Fiona Sprechelbach's 13th birthday. Set during one of the most politically divisive eras in American history, Thread for Pearls is a coming-of-age tale that takes us on a young heroine's journey to faith and freedom amidst a turbulent family dynamic.
Essie Brightsday is blind. But that hasn't kept her from curses, dragons, or rock basilisks in the past. Now her family lives in the bustling capital of Plen, a far cry from their small farm tucked against the Valley of Fire. Little does she know that a secretive cult is growing in the city, guaranteeing this adventure will be just as eventful as the last....
What happens when you die? What is on the other side? Revenge on a cold winter's night with a borrowed gun sends two men into the white light of the afterlife. There they find out something that no one ever told them. They have a choice of what happens Next. Move on. Go back. Or let Chance decide.
Ellen can see the past with a touch of her hand. Every past but her own. Exiled to a controlled city after the death of her parents, she dreams of a place where she isn't monitored. A time when she isn't hunted. But once the Republic finds her, that hope dies as quickly as her protector. Betrayed by her friends and her past, Ellen is transported to a place she once couldn't wait to see. Europa. It isn't the sanctuary she seeks. The Republic hasn't just lost its hold on her, but on the colony they believe to be theirs.
Captain Cass and the crew of the DS Anarchy have been accepted into the Alliance, and plans are in the works to move forward as independent yet allied drifters. Unfortunately, the OSG isn't onboard with their plan, and people high up in the chain of command are determined to bring Cass to heel.
Captain Cass and her crew are drifting, waiting on word from the Alliance that they're ready to meet. But something pops up in her clearpanel that she wasn't expecting, and people with hidden motives are stirring up more trouble than she can handle alone. It's going to take a little help from some friends to get her out of this mess. Hopefully, she still has some left who are willing to take a risk on her.
Their troubled past behind them, married couple, Rob and Louise, visit Venice for the first time together, looking forward to a relaxing weekend. Not just a romantic destination, it's also the most haunted city in the world and soon, Louise finds herself the focus of an entity she can't quite get to grips with - a veiled lady who stalks her.
Cass Kennedy finally gets what she's been dreaming of for the past 10 years: a drifter ship to call her own. All the sim time and battle training is going to pay off in spades as she sets her course for the future. She'll be living on her own terms, not those of her father. But drifting through deep space with a crew of nutty strangers on the DS Anarchy carries a lot more surprises than she bargained for.