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Restart Again Series #1
Spieldauer: 8 Std. und 38 Min.
3.5 out of 5 stars
4.5 out of 5 stars
3.5 out of 5 stars
All of the stories you've heard are wrong. They always tell you that starting a new life in a fantasy world is an amazing experience, full of magic, adventure, and true love...but they never tell you what happens when it's over. They don't tell you that it just happens again. And again. By the time you start your third new life in a row, all of that initial amazement wears off.
Vasily Mahanenko, Jared Firth - translated
Spieldauer: 9 Std. und 52 Min.
4 out of 5 stars
4.5 out of 5 stars
4.5 out of 5 stars
World of the Changed completely modified human consciousness. The incredible graphics that worked even on the simplest of phones. The intuitive interface that made the game accessible for absolutely anyone. The aggressive marketing campaign that put news about the game on every TV, every phone, every tablet. By the time the launch was a few days away, an entire army of fans was out there waiting for just one thing: Hour X. That was what the mysterious developers were calling the release time.
The World of the Changed, still going strong! A sister kidnapped, a powerful enemy right around the corner, and Earth under the thumb of the monsters. What else is it going to take to become a true hero and save humanity? The only problem is that Mark Derwin has bigger problems, focused as he is on finding Squirrel, his sister. And he has to make sure she's still the same person she always was rather than a chunk of noa. He's prepared to do anything, go to any lengths to make that happen, including working with the game.
Earth was never the same after World of the Changed. Humanity was reduced to two camps: monsters thirsting to kill, and players doing everything they could to survive. The squabbles people had spent their time on before? Gone. If you wanted to live to see another sunrise, you had to work with everyone you could, from other players to game functions.
He’s no angel, but he’s got everything she needs. He was minding his own business on Earth when a beautiful sorceress summoned him to defend a backwater village from demonic raiders. He’s lost his gun, his family, and even his name, but it’s not the first fight he’s been in, and it won’t be the last. The sorceress isn’t happy - she expected an ancient goddess of war. Instead, she got some random guy who’s halfway decent with a sword. If he can harness this new world’s magic, the town of Foulwater might just be glad he stuck around.
Irrational Game, Rational Book (The Blackwell Philosophy and Pop Culture Series)
William Irwin - series editor, Luke Cuddy - editor
Alex Knox, Heather Wynne
Spieldauer: 6 Std. und 8 Min.
0 out of 5 stars
0 out of 5 stars
0 out of 5 stars
Considered a sign of the "coming of age" of video games as an artistic medium, the award-winning BioShock franchise covers vast philosophical ground. BioShock and Philosophy: Irrational Game, Rational Book presents expert reflections by philosophers (and BioShock connoisseurs) on this critically acclaimed and immersive fan favorite.
I've always been told I was the anomaly, the fluke, the only black bear they'd ever seen. Somehow, I know that's not true. The wolves have told me the Alpha over all the bears is headed this way. But they've sent me away so he won't see me. I'm a burden, a hindrance to the grizzlies, yet they keep a shock collar around my neck so I can't escape. On the wolf pack lands, I see someone approaching. A male - and he smells like home. Has someone come to save me?
Lawless, British Columbia is on edge after a powerful earthquake jolts the region, quickly followed by a string of savage animal attacks. Newly stationed to the area after her predecessor mysteriously disappears, Conservation Officer Christine Moon needs to calm the jangled nerves of the small mountain town. Awakened from ancient slumber, something stalks the swirling, grey mists that surround Lawless. A beast with a gnawing hunger that grows stronger by the minute - its only thought, to satisfy its ravenous appetite.
5 out of 5 stars
An entertaining mix
Dennis A. Kirchner
Expand your territory. Defeat your rivals. Satisfy your monster girls! Raiders Guild crushed, Clay can finally relax and spend his time clearing the pesky monsters from around his dungeon. But when a routine zombie bash uncovers a sinister new danger, Clay and his guardians find themselves locked in battle with a rival dungeon lord who really, really hates Lord Rathokhetra. Get the latest installment of the Dungeon Bringer saga now for your daily requirements of awesome battles, abominable villains, and deadly monster girls!
Clay Knight never asked to be Lord Rathokhetra, and he certainly never wanted to rule his own city. But when his dungeon's advancement is blocked by the need for a support village, Clay has to claim the Kahtsinka Oasis and lead it to prosperity. He also has to contend with unhappy merchants, persistent beggars, a satyr who won't take no for an answer, and threatening emissaries from the far-off King of Kyth.
Heal the world, or die trying. All Kyr ever wanted was to become a peaceful shaman in service to the Sevenfold Empire. But when his vision quest binds his core to the ferocious crimson bear, the young shaman discovers that he must face a much more dangerous challenge than a few sick villagers. A vile corruption is spreading through the world, threatening to utterly consume it.
Freelance journalist Nathan Troy is a global citizen looking for eye-opening news. Living in Beijing, he stumbles upon a ward full of patients afflicted with an unknown, deadly disease. Facing closed doors and open hostility, he won't rest until he exposes the dark conspiracy. But as he digs deeper for answers, mysterious figures try to scare him off the trail with tortuous violence. To his horror, it looks as though there's no stopping a shadowy cabal of mad scientists from wielding an epidemic designed for ethnic cleansing.
Oh ye civilized of Earth: Send forth your outcasts, your primitive throwbacks, your religious fundamentalists, your sexual separatists - and heck, you can even toss in your totalitarian crackpots in the bargain. Pack them all in sealed habitats, rocket them into space, and pronounce good riddance to those lunatics, oddballs, and losers! But if you happen to be an alien explorer stranded on that ship and looking to find a way home, well then, your one chance lies in seeking out the true iconoclasts in a sea of nutcase societies.
I've seen her in the trees and along the edges of the clan's lands. Her scent is carried on the wind, and I don't know how much longer I can stay away. I need her, even if she is a cinnamon bear - I know she's mine. I've seen him while in my animal form plenty of times, but I'm terrified of what being his mate means for me and for my family. My dad has always spoke against clans. My mate couldn't possibly be different.
I'm bound and determined to be the best beta I can, but my mate is distracting me, and I don't even know her yet. From a distance, I see her, scent her, watch her habits, and fall more in love with her every day, though we haven't made eye contact. The Alpha and the Coeur are conspiring to make the mate gaze happen, but I don't think Martha is ready.
How far would you go to keep a deathbed promise? Surrounded by the bodies of slain monarchs, a dying prince extracts a promise from his friend, Horatio: “Tell my story”. Rival kings of warring nations strive to lay claim to the throne, now vacant, but what will happen to the people who live there, at Helsingør’s Krogen Castle? How will Horatio preserve his honor and the prince’s legacy while surviving this murderous kingdom and the men who would rule it? This historical adventure story tells the fictional tale of how Horatio’s oath gave birth to the legend of Hamlet.
One man killed, another poised on the edge between life and death...And it’s not over yet. Adam Rutledge regrets that he missed his chance to stop the man terrorizing Beecham County, and that people close to him are suffering because of it. But Adam’s torment is only beginning. No one is safe from the man in the shadows, as Adam will soon learn. But the serial killer isn’t the only threat he faces. Something even darker is assaulting Adam’s mind, an evil he can’t begin to comprehend.
As Los Angeles comes of age in 1966, two undercover cops struggle to keep up while maintaining a balance in the growing drug trade. Boundaries are broken and borders are crossed in an effort to do good - while doing bad.
Adam Rutledge is still reeling from a close encounter with a ruthless criminal, and his dark dreams hint at a coming danger. When the unthinkable happens and another child is taken, suspicion falls upon Adam, who has no alibi and no way to explain his psychic abilities. Adam runs from the law to find the missing child and clear his name. His mind stretched to the breaking point, he learns the painful key to saving the child. He must uncover his family’s terrifying secrets. But bringing the past to light could make Adam the last of his bloodline.
Adam Rutledge is haunted by his childhood. The drifter never forgot how helpless he felt when his best friend was abducted, and his hometown never forgot his involvement. But when a strange dream sends him back to Cold Springs, he realizes that another child has gone missing and he has no choice but to help. Adam knows that to prevent history from repeating itself, he'll need to dive deep into the darkness of his own upbringing. When his efforts unleash dreams and visions he's spent decades burying, he's unsure if his sanity will survive.