Fight to win. Survive the future. With the galaxy in turmoil, the Legion initiates Article Nineteen, a hard reset designed to halt the corruption and ineptitude that continues to spill forth from the Galactic Core. But when the House of Reason aligns itself with the bloodthirsty zhee extremists, the Legion has no choice but to commit to a savage campaign of Total War. As Legion Commander Keller attempts to coax the Republic and Black Fleet into a winner-take-all battle at the heart of the Galactic Core, Wraith uncovers secrets from Tyrus Rechs’s past.
Legion Dark Ops has always been a unit shrouded in secrecy. Tasked with performing covert missions, its kill teams are filled with the best warriors from within the ranks of the Legion. Kel Turner is one of the youngest legionnaires ever to be selected to its ranks. After many battles and trials, he is faced with the greatest challenge of his life - operating by himself on a remote planet at the galaxy's edge, a foot soldier for the policies of the duplicitous House of Reason, tasked with solving a crisis that would take ten kill teams to resolve.
Every disaster brings an opportunity. Goth Sullus and his empire have fallen. With the Legion and the rest of the galaxy watching from the still-smoldering galactic core, Carter, a former legionnaire turned private contractor, and Jack Bowie, a Navy spy with nowhere left to turn, sign up to work for an enterprising private contractor looking to make a statement on the planet Kublar. Plans are in motion dating back to the Savage Wars, and as the galaxy rushes to fill in the vacuum created by the fall of the Imperial Republic, the bodies are hitting the floor.
Legion Dark Ops calls upon Chhun, Wraith, and the survivors of Victory Company to form an elite Kill Team of legionnaires in the aftermath of the Battle of Kublar. Their mission is clear: find and eliminate those responsible for the Kublar disaster. Standing between them and their objective are a maze of corrupt Republic officials, a spy on the verge of losing himself in deep cover, and the Zhee - a murderous species that will stop at nothing. But the biggest threat of all might be the truth they seek to uncover - a truth that could ignite a revolution. And engulf the galaxy in flames.
In the wilds of a jungle planet, the Legion fights in brutal combat as Republic marines fly their SLICS from one tragedy to the next. H292, a repurposed warbot, shows the heart of a hero as he wades into the battle not to destroy - but to save.
On the edge of the galaxy, a diplomatic mission to an alien planet takes a turn when the Legionnaires, an elite special fighting force, find themselves ambushed and stranded behind enemy lines. They struggle to survive under siege, waiting on a rescue that might never come. In the seedy starport of Ackabar, a young girl searches the crime-ridden gutters to avenge her father's murder; not far away, a double-dealing legionniare-turned-smuggler hunts an epic payday; and somewhere along the outer galaxy, a mysterious bounty hunter lies in wait.
Daring heroics, sacrifice, and courage come together as the Legion attempts to contain the fire sparked at the Battle of Tarrago. But the galaxy is spiraling into all-out war. Captain Chhun's Dark Ops squad is reunited with Wraith. When their mission to deny Goth Sulluss the shipyards he so eagerly desires goes awry, Chhun and Wraith must find a way to stop the Black Fleet's advance - even if it costs them their lives. Meanwhile, an old friend from Nether Ops executes a covert operation that will turn the focus of the Last War of the Republic in a terrible new direction.
They were the Savages. Raiders from our distant past. Elites who left Earth to create tailor-made utopias aboard the massive lighthuggers that crawled through the darkness between the stars. But the people they left behind on a dying planet didn't perish in the dystopian nightmare the Savages had themselves created: they thrived, discovering faster-than-light technology and using it to colonize the galaxy ahead of the Savages, forming fantastic new civilizations that surpassed the wildest dreams of Old Earth.
With the galaxy in tatters, Chhun and Wraith lead Kill Team Victory and the remnants of the Legion in a clandestine final effort to bring about Article 19. It's needed now more than ever as the Republic's new emperor, Goth Sullus, grows increasingly enigmatic and tyrannical in his rule, leaving some to question their roles in bringing the mysterious leader of the Black Fleet to power.
As a crumbling Galactic Republic falls to the relentless assault of a merciless foe, so begins the rise of an enigmatic emperor intent on saving a corrupt galaxy-spanning civilization from itself…and from something much darker that lies beyond the reaches of the known. Just as the reins of power fall into his iron-fisted grasp, an assassination attempt by a hidden cabal within his own inner circle jeopardizes every plan he has set in motion for his Dark Legion, his Imperial Navy, and his ultimate conquest of the stars. But the assassins have no idea who they're actually dealing with.
One-hundred men met the brutal standards of General Tyrus Rechs and became legionnaires. One-hundred men embarked on a suicide mission to retake New Vega from the Savages. One-hundred men stood up...for the galaxy.
The scum hiding deep inside the Reach out along galaxy's edge thought they could kill her and not pay the price. For years these hardened killers have run roughshod over the lawless worlds where Republic justice is never as fast as the blaster in your hand and where double-crosses and death are a part of every deal. They thought this time would be no different. They were wrong. This time, the Guild sent the legendary bounty hunter Tyrus Rechs. As the infamous Rechs pursues the men who murdered his colleague, he's hell-bent on justice.
The Coalition is reeling. New Vega and its other worlds have fallen beneath the boot of the newly allied Savage marines, and the death count continues to rise at a staggering rate. One thing is clear: The war to come will be a fight for the very survival of the species. For both sides in this conflict, now is the time to become what fate, and victory, demand. The Savages - post-human monsters who believe themselves to be gods - are intent on remaking civilization in their own violent and pathological image. Yet their alliance is tenuous.
There’s only one distraction from the stress of combat for a legionnaire - the next mission. For Sergeant Kel Turner and Kill Team Three, the wait is never long. Whether it’s on a core world snatching a delusional genius who knows too much or on the edge forging allies among a complex alien culture, Dark Ops are the foot soldiers of the House of Reason’s galactic game for dominance.
For Dark Ops Sergeant Kel Turner, it’s unthinkable. Until now. Kill teams are accustomed to achieving the impossible, and Kill Team Three has done the impossible more than any other. Tasked with mission after mission against a never-ending list of enemies, Kel and Three brace themselves to rise to the occasion yet again. Kel lives under no doubts about his kill team’s ability to win against any odds, until an enemy thought long defeated reappears.
On Detron, a simmering protest boils over and turns deadly when militants hiding among the demonstrators deliberately shoot down a group of legionnaires, executing one survivor and taking two for ransom. The only Republic asset the captured leejes can rely on is a lone marine sniper who defies orders in a desperate attempt to save them. But a troubled sea of hostile riots, looting, and murder is too much for anyone to navigate safely.
Tired of sitting out the war on Psydon in a mobile office lab, Legion Lieutenant Washam agrees to undertake a covert and unsanctioned mission with a band of Republic Recon Marines. Inserted deep behind enemy lines, the strike force uncovers a surprise key to ending a bitter war. Now they must navigate a hostile jungle teeming with murderous alien rebels, pushing themselves to the limits of their abilities, to get this vital intel to Legion Command - if they can survive that long.
Stryker Company always brings the fight, but when they relieve embittered and embattled Republic marines, they find an enemy unwilling to stand up and face them. Tasked with protecting the Republic's interests on a mining world, the legionnaires face roadside ambushes, double-dealing locals, and constant sabotage. And the mission isn’t as straightforward as they thought it would be. As skirmishes escalate into coordinated ambushes, two squad leaders, Talon and Lankin, are forced to chase after the sparks threatening to ignite the entire populace into a full-blown insurgency.
Gamer PerfectQuestion fights for ColaCorp in WarWorld, an online combat sport arena where megacorporations field entire armies in the battle for real world global advertising-space dominance. Within the immense virtual battlefield, players and bots are high-tech grunts, using drop-ships and state-of-the-art weaponry to wipe each other out. But times are tough, and the rent is due, and when players need extra dough there's always the Black, an illegal open source tournament where the sick and twisted desires of the future are given free rein in the Wastehavens.
The Dragon was trained from his youth to operate as a lethal killing machine. He has tangled with crime lords, dangerous insurgents, even Nether Ops...and none of these forces has been able to bring the elusive warrior to heel. Enter the notorious bounty hunter Tyrus Rechs. Rechs takes on the job as a favor to an old Savage Wars buddy. Only Rechs isn’t out to kill the Dragon - his mission is to save the kid’s life. Unless the Dragon kills Rechs first.