In a world where magic has gone mainstream, a policewoman and a group of petty criminals are pulled into a heist to find a forbidden book of spells that should never be opened. A new adventure begins in the world of the Laundry Files. Dead Lies Dreaming presents a nightmarish vision of a Britain sliding unknowingly towards occult cataclysm.
Never volunteer for active duty... Bob Howard is a low-level techie working for a super-secret government agency. While his colleagues are out saving the world, Bob's under a desk restoring lost data. His world was dull and safe; but then he went and got Noticed. Now, Bob is up to his neck in spycraft, alternative universes, dimension-hopping terrorists, monstrous elder gods and the end of the world. Only one thing is certain: it will take more than 'control+alt+delete' to sort this mess out...
Some agents have all the fun. Others save the world. Bob Howard is an IT expert and occasional field agent for The Laundry, the branch of Her Majesty's Secret Service that deals with occult threats. Dressed (grudgingly) in a tux and sent to the Caribbean, he must infiltrate a millionaire's yacht in order to prevent him violating a treaty that will start a war with an ancient underwater race.
Alex Schwartz had a great job and a promising future - until he caught an unfortunate bout of vampirism and agreed (on pain of death) to join the Laundry, Britain's only counter-occult secret intelligence agency. His first assignment is in Leeds - his old hometown. But the thought of telling his parents he's lost his job, let alone their discovering his 'condition', is causing Alex almost as much anxiety as his new lifestyle of supernatural espionage. His only saving grace is Cassie Brewer, a student from the local Goth Festival.
Bob Howard is an IT specialist and field agent for the Laundry, the branch of Her Majesty's secret service that deals with occult threats. Overworked and underpaid, Bob is used to his two jobs overflowing from a strict nine to five, and since his wife, Mo, has a very similar job description, he understands that work will sometimes follow her home, too. But when 'work' involves zombie assassins and minions of a mad god's cult, he realises things are spinning out of control.
Britain is under New Management. The disbanding of the Laundry - the British espionage agency that deals with supernatural threats - has culminated in the unthinkable: an elder god in residence in 10 Downing Street. But in true 'the enemy of my enemy' fashion, Mhairi Murphy finds herself working with His Excellency Nylarlathotep on foreign policy - there are worse things, it seems, than an elder god in power, and they lie in deepest, darkest America.
Bob Howard used to fix computers for the Laundry - the branch of the British Secret Service that deals with otherworldly threats - but those days are over. He's not only been promoted to active service but actually survived missions against cultists, enemy spies and tentacled horrors from other dimensions. Willingly or not, he's on his way up in this dangerous organisation.
Bob Howard's career in the Laundry, the secret British government agency dedicated to protecting the world from the supernatural, has involved brilliant hacking, ancient magic and combat with creatures of pure evil. Now the Laundry's existence has become public, and Bob is being trotted out on TV to answer pointed questions about elven asylum seekers.
Miriam Beckstein is happy in her life as a successful reporter. When she gets iron-clad evidence of a money-laundering scheme, Miriam thinks she's found the story of the year. But when she takes it to her editor, she's fired on the spot and gets a death threat from the criminals she's uncovered. Before the day is over, she's received a locket left by the mother she never knew - the mother who was murdered when she was an infant. The knotwork pattern within has a hypnotic effect on her.
Dark State is the second book in the thrilling Empire Games series - set in the same world as Charles Stross' The Merchant Princes series. In the near future, the collision of two nuclear superpowers - in two different time lines - is imminent. One America is experiencing its first technological revolution whilst a parallel United States is a hi-tech police state. But both are poised to wreak destruction.
Miriam Beckstein is a successful reporter for a hi-tech magazine. So when she discovers a huge money-laundering scam, she thinks she's hit the big time. But when she takes it to her editor, not only is she fired, but she starts to receive death threats. And that's just the beginning. To distract her furious daughter, Miriam's adoptive mother unearths mementos from her real mother, murdered when she was an infant. But these reveal a secret that will ultimately throw entire governments into disarray. For what Miriam thinks is a simple locket has the power to fling her into an alternate time line.
Everyone remembers where they were and what they were doing when one of the great and the good is assassinated. You can kill a politician, but their ideas usually live on. They have a life of their own. How much more dangerous, then, the ideas of mathematicians? The announcement of the solution to the traveling salesman problem heralds the imminent destruction of humanity.
Rita Douglas is plucked from her dead-end job and trained as a reluctant US spy. All because she has the latent genetic talent to hop between alternate time lines - and infiltrate them. Her United States is waging a high-tech war, targeting assassins who can move between worlds to deliver death on a mass scale, and Rita will be their secret weapon.
Miriam was an ambitious business journalist in Boston. Until she was fired - then discovered, to her shock, that her lost family comes from an alternate reality. And although some of them are trying to kill her, she won't stop digging up secrets. Now that she knows she's inherited the family ability to walk between worlds, there's a new culture to explore. Her alternate home seems located around the Middle Ages, making her world-hopping relatives top dogs when it comes to 'importing' guns and other gadgets from modern-day America.
Miriam Beckstein has said good-bye to her comfort zone. The transition from journalist to captive in an alternative time line was challenging, to say the least. As was discovering her long-lost family, the Clan, were world-skipping assassins. Now civil war rages in her adopted home, she's pregnant with the heir to their throne and a splinter group want her on their side of a desperate power struggle. But as a leader or figurehead?
Miriam, a hip tech journalist from Boston, discovered her alternate world relatives in The Family Trade and with them an elite identity she didn't know was hers. Now, in order to avoid a slippery slope down to an unmarked grave, Miriam, known as Lady Helge to the Family, starts applying modern business practices and scientific knowledge to a trade dominated by mercantilists - with unexpected consequences for three different timelines, including the quasi-Victorian one exploited by the hidden family.
A Novel of the Merchant Princes Multiverse (Empire Games, Book 2)
Spieldauer: 13 Std. und 56 Min.
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Dark State ups the ante on the already volatile situations laid out in the sleek techno-thriller Empire Games, the start to Stross' new story-line and a perfect entry point for new listeners, in The Merchant Princes series . In the near-future, the collision of two nuclear superpowers across timelines, one in the midst of a technological revolution and the other a hyper-police state, is imminent. In Commissioner Miriam Burgeson's timeline, her top level agents run a high risk extraction of a major political player.
Miriam Beckstein is a young business journalist in Boston. She discovered in The Family Trade and The Hidden Family that her family came from an alternate reality, that she was very well connected, and that her family was too much like the mafia for comfort. Miriam has escaped to yet another world and remains in hiding from both the Clan and their opponents. There is a nasty shooting war going on in the Gruinmarkt world of the Clan....
Miriam Beckstein has gotten in touch with her roots, and they have nearly strangled her. A young, hip business journalist in Boston, she discovered (in The Family Trade) that her family comes from an alternate reality, that she is very well-connected, and that her family is too much like the mafia for comfort.
A dissident faction of the Clan, the alternate-universe group of families that has traded covertly with our world for a century or more, have carried nuclear devices between the worlds and exploded them in Washington, DC, killing the president of the United States. Now they will exterminate the rest of the Clan and keep Miriam alive only long enough to bear her child, the heir to the throne of their land in the Gruinmarkt world.