A thousand-year-old cultivator, Drew, is about to ascend to a higher existence. As he begins the process, he finds out he has pissed off one too many demigods. Though he manages to fight off the concerted effort of sect elders and patriarchs...he is slapped away from the higher realms by something. After an instant or an eternity, he awakens on a lower realm! The air is filled with garbage energy, and his emotions of all things are allowing him to control it. For a cultivator that has spent his existence absolutely controlling his thoughts...that won’t do at all.
Drew has finally got it all together. First, there is his pocket dimension, a quickly growing area based around his good buddy, Tree. Then there are his students, six random kids he...liberated. Finally, there is the dragon stalking him. Cultivating, sailing, staying ahead of trouble. That’s his plan as he moves into the creation of his solid Core. Seducing a dragon was a total accident. Nuking an Island? Let’s not focus on the details. They started it. What’s the best thing to do while getting his magical career and development back on track? Play pirate, of course!
His students scattered to the four corners of the planet, Drew finally has some time to do maintenance on his own little world. The first thing he does, of course, is to get all the dragons drunk and then kidnap them. Letting them simmer in a bootcamp of draconic design in order to teach the millenia old reptiles discipline and new tricks is sure to work. His students continue their duty of protecting their corners. They spend their time living as queens, being surrounded by a rather fuzzy harem, ruling with iron fists, or being loved by all.
After teleporting his students all over the world in a rather dramatic attempt to stave off the inevitable apocalypse, Teach is busy. Instead of relaxing, he now has to slaughter the most powerful of beasts while running around and saving civilization as a whole. Re-Haan, his dragon mistress, isn’t helping either. She just waves him goodbye as he is swallowed by a massive sandworm. Then he finds an object that should be impossible, a hyper-dense projectile just like one that nearly bisected and killed him while he was breaking through....
Now that Drew has become even more powerful by stepping into the Foundation Realm, new challenges await him. He is quietly growing his school and sect, and allowing his students to recruit whoever they want so he can take it easy. Trouble looms as his old mistakes come back to haunt him. The entire planet is about to be sent down a savage and unforgiving path, and it might be his fault. Monsters are popping up everywhere, packs of deadly animals led by terrible mutants. The worst part? They seem to be steered by some higher power, some nefarious being that holds the reins of the planet.
Douglas is a simple summoned skeleton, formed from an old battlefield when some ancient fossil of a necromancer raised him for a nefarious purpose...Douglas loves life, the simple joy of doing repetitive tasks is all that's needed to keep his clacking bones satisfied. But just after he completed his most recent task, the wizard he was fighting took out a weird crystal…and now there are stars everywhere. Will the floating, freezing skeleton find out what happened? Or will that wrecked spaceship on a collision path be the last thing going through his empty skull?
Douglas crash lands on the planet Evengi Prime and proceeds to do what he does best: Repetitive chaos. He tries to set a plastic table on fire and makes a few pretty pink mushroom clouds, but luckily the planet is long dead and its current inhabitants are incapable of lodging complaints. He then finds a new friend in a familiar body, who helps him make sense of the strange world while getting used as a test dummy for new spells.