Episódio 29 - "Computadores aplicados a Jogos", examinando um manuscrito de Alan Turing. Titelbild

Episódio 29 - "Computadores aplicados a Jogos", examinando um manuscrito de Alan Turing.

Episódio 29 - "Computadores aplicados a Jogos", examinando um manuscrito de Alan Turing.

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Os Artigos estão disponível no Turing Archive: https://turingarchive.kings.cam.ac.uk


Referências:


AMT/B/7,'Digital computers applied to games'. n.d. AMT's contribution to 'Faster than thought', ed. B.V. Bowden, London 1953. Published by Pitman Publishing. TS with MS corrections. R.S. 1953b.


AMT/C/18AMS, 'The game of poker'. Unfinished draft (pp. 1-13 only numbered), with extensive notes and calculations, many on reverse of mathematical exercises by other individuals. n.d.


AMT/C/22AMS, 'The rules of GO' (a game for 2 players with counters). Written on King's College, Cambridge, writing paper. n.d.


A. M. TURING, I. COMPUTING MACHINERY AND INTELLIGENCE, Mind, Volume LIX, Issue 236, October 1950, Pages 433–460, https://doi.org/10.1093/mind/LIX.236.433.


Campbell, M., Hoane, A.J., & Hsu, F. (2002). Deep Blue. Artif. Intell., 134, 57–83.


Silver, D., Huang, A., Maddison, C. et al. Mastering the game of Go with deep neural networks and tree search. Nature 529, 484–489 (2016). https://doi.org/10.1038/nature16961.


Silver, David et al. “Mastering Chess and Shogi by Self-Play with a General Reinforcement Learning Algorithm.” ArXiv abs/1712.01815 (2017): n. pag.

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