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The Voyage of the Jerle Shannara
- The Voyage of the Jerle Shannara: Ilse Witch
- Gesprochen von: Sam Fontana
- Spieldauer: 9 Std. und 1 Min.
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For the legions of fans who've been captivated since the very first Shannara novel, this eagerly anticipated new chapter in Terry Brooks' signature series will be reason to celebrate. The Voyage of the Jerle Shannara: Ilse Witch offers an intriguing invitation to plunge again into the enthralling world of the best-selling Shannara adventures.
Kritikerstimmen
"The Shannara mythology gains a new level of history and depth in a tale that should appeal to the series' legions of fans." Library Journal)
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Despite denouncing her former life as the dreaded Ilse Witch, Grianne Ohmsford still has bitter enemies within the Third Druid Council. Among the highest ranks lurk those who cannot forget her reign of terror, who covet her seat of power, and who will stop at nothing to see her deposed, or destroyed. Even Grianne's few allies know of the lots against her. But they could never anticipate her sudden, ominous disappearance in the dead of the night without a trace.
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The Voyage of the Jerle Shannara: Antrax
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Brave explorers led by the last Druid, Walker Boh, traveled across unknown seas in search of an elusive magic. But now it seems that Walker and his team were lured there for sinister, unforeseen purposes. As the crew aboard the airship Jerle Shannara is being attacked by evil forces, the Druid’s protégé, Bek Rowe, and his companions are being pursued by the mysterious Ilse Witch. Meanwhile, Walker is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy.
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The Voyage of the Jerle Shannara: Morgawr
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Best selling author Terry Brooks became the master of epic fantasy with his legendary debut, The Sword of Shannara. Since then, each new novel in the Shannara saga has brilliantly built upon the world of breathtaking magic, adventure, and intrigue he created. Now in Morgawr, the quest at last draws to its climactic conclusion.
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The danger is increasing for Grianne Ohmsford, rightful High Druid of Shannara, who has been banished to the harsh world called the Forbidding by a treasonous fellow Druid. Her only hope for rescue is her nephew Pen, but Pen is under siege as well. Both he and his parents are sought by the Druids, who want to make sure that their magic will never help Grianne to return.
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The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of best-selling legend weaver Terry Brooks, conjuring at the peak of his skills.
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For centuries the Four Lands enjoyed freedom from its demon-haunted past, protected by magic-enhanced borders from the dark dimension known as the Forbidding and the profound evil imprisoned there. But now the unthinkable is happening: The ancient wards securing the barrier between order and mayhem have begun to erode - and generations of bloodthirsty, monstrous creatures, fueled by a rage thousands of years in the making, are poised to spill forth, seeking revenge for what was done to them.
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Despite denouncing her former life as the dreaded Ilse Witch, Grianne Ohmsford still has bitter enemies within the Third Druid Council. Among the highest ranks lurk those who cannot forget her reign of terror, who covet her seat of power, and who will stop at nothing to see her deposed, or destroyed. Even Grianne's few allies know of the lots against her. But they could never anticipate her sudden, ominous disappearance in the dead of the night without a trace.
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Gesamt
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Brave explorers led by the last Druid, Walker Boh, traveled across unknown seas in search of an elusive magic. But now it seems that Walker and his team were lured there for sinister, unforeseen purposes. As the crew aboard the airship Jerle Shannara is being attacked by evil forces, the Druid’s protégé, Bek Rowe, and his companions are being pursued by the mysterious Ilse Witch. Meanwhile, Walker is alone, caught in a dark maze beneath the ruined city of Castledown, stalked by a hungry, unseen enemy.
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The Voyage of the Jerle Shannara: Morgawr
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- Spieldauer: 6 Std.
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Gesamt
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Sprecher
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The High Druid of Shannara trilogy draws to a thrilling close as a young hero nears completion of his trial by fire, a banished ruler fights for her life in a wilderness of dread, and forces of darkness and light square off in a battle unto death for the right to absolute rule. Prepare to be spellbound by the masterly hand of best-selling legend weaver Terry Brooks, conjuring at the peak of his skills.
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For centuries the Four Lands enjoyed freedom from its demon-haunted past, protected by magic-enhanced borders from the dark dimension known as the Forbidding and the profound evil imprisoned there. But now the unthinkable is happening: The ancient wards securing the barrier between order and mayhem have begun to erode - and generations of bloodthirsty, monstrous creatures, fueled by a rage thousands of years in the making, are poised to spill forth, seeking revenge for what was done to them.
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When the world was young, and its name was Faerie, the power of magic ruled - and the Elfstones warded the race of Elves and their lands, keeping evil at bay. But when an Elven girl fell hopelessly in love with a Darkling boy of the Void, he carried away more than her heart. Thousands of years later, tumultuous times are upon the world now known as the Four Lands. Users of magic are in conflict with proponents of science. Elves have distanced their society from the other races. The Druid order is threatened.
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"Find the Elves and return them to the world of Men!" the shade of the Druid Allanon had ordered Wren. It was clearly an impossible task. The Elves had been gone from the Westland for more than a hundred years. There was not even a trace of their former city of Arborlon left to mark their passing. No one in the Esterland knew of them - except, finally, the Addershag.
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The Shadowmen still swarm over the Four Lands, poisoning everything with their dark magic. And their leader is determined to destroy all the Scions of Shannara. For Walker Boh, he dispatches the Four Horsemen. For Wren, he sends an untrue friend. And for Par, he devises the most terrible fate of all. With these traps cleverly laid, the charges given by the shade of the Druid Allanon are doomed to failure - unless Par can discover a way to harness the power of the Sword of Shannara.
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The Last Druid
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As the Four Lands reels under the Skaar invasion - spearheaded by a warlike people determined to make this land their own - our heroes must decide what they will risk to save the integrity of their home. Even as one group remains to defend the Four Lands, another is undertaking a perilous journey across the sea to the Skaar homeland, carrying with them a new piece of technology that could change the face of the world for ever. And yet a third is trapped in a deadly realm from which there may be no escape.
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The Black Elfstone
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The Four Lands has been at peace for generations, but now a mysterious army of invaders is cutting a bloody swath across a remote region of the land. No one knows who they are, where they come from, or what they are after - and most seem content to ignore these disturbing events. The only people who sense a greater growing threat and wish to uncover the truth are society's outcasts: an exiled High Druid, a conflicted warrior, a teenage girl struggling to master a prodigious magic...and a scrappy young orphan, improbably named Shea Ohmsford.
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The Skaar Invasion
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Following The Black Elfstone comes the second book in the triumphant four-part conclusion to the Shannara series, from one of the all-time masters of fantasy. Tensions in the Four Lands are high. The mysterious force that laid waste to Paranor has revealed a more human face. While some gain a new understanding of the invaders and what they are after, others continue their existing quests even as the peril rises. For what looked to be a formidable invading force proves only the forerunner of a much vaster army - one that is now marching against the Four Lands in all its fury.