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Kingdom of the Dead
- An NPC’s Path Series, Book 2
- Gesprochen von: Shawn Compton
- Serie: An NPC's Path, Titel 2
- Spieldauer: 9 Std. und 40 Min.
- Ungekürztes Hörbuch
- Kategorien: Literatur & Belletristik, Klassiker

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What could be worse that getting stuck in a virtual world?
Instead of enjoying the game, I found myself trapped inside my character's dead body. Now the only way I can save myself is by procuring the Scroll of Rebirth. The problem is my chances of getting it are slim. I'm an undead: an outlaw with no friends, only fickle allies and plenty of enemies. Who are only waiting for their chance to strike.
My undead hangman character has to tread a razor's edge, with only the support of his fellow players preventing his imminent plunge into the abyss. But are they who they claim they are? In a game, there's nothing easier than assuming another person's identity.
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Deadman's Retinue
- An NPC’s Path, Book 3
- Von: Pavel Kornev, Irene Woodhead - translator
- Gesprochen von: Shawn Compton
- Spieldauer: 11 Std. und 4 Min.
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Gesamt
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Sprecher
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Geschichte
Getting stuck in virtual reality isn't fun, but being trapped in an NPC's dead body is really the pits. Still, there might be a way out-provided John can find the Scroll of Rebirth. The problem is, finding it is only half the hassle; knowing how to use it is another bag of worms entirely. Several months of full VR immersion may have turned the cumbersome walking deadman into a swift killing machine, allowing him to earn the patronage of the Lord of Chaos and even acquire his own crypt - but John is still a long way away from reaching the coveted level 100.
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The Dead Rogue
- An NPC’s Path, Book 1
- Von: Pavel Kornev, Petr Burov - translator, Irene Woodhead - translator, und andere
- Gesprochen von: Shawn Compton
- Spieldauer: 9 Std. und 39 Min.
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A game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead - slow, clumsy, and cursed to die at the hand of other players over and over again. The only way out of this awful predicament was to find the legendary Scroll of Rebirth, but the helpless plague-ridden corpse would need to be turned into a real killing machine. If only people knew what it was like to level up a dead rogue....
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sonderbar
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The Guardian of the Dead
- An NPC’s Path, Book 4
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Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes.
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The Nemesis of the Living
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In virtual reality, nothing is for real. Fake orcs pretend to fight phony elves. Priests go through the motions of casting blessings. Wizards defeat their enemies with digital illusions of combat spells.
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Jason has discovered that his homeworld is not what he thought. What’s more, the rest of the planet is on the precipice of sharing his revelation. With magic on the rise and forces pulling him in multiple directions, Jason is faced with challenges greater than ever before. Even as his power reaches new and incredible heights, he is faced with the realization that going beyond his best is still not enough.
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This is starting to annoy me
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Deadman's Retinue
- An NPC’s Path, Book 3
- Von: Pavel Kornev, Irene Woodhead - translator
- Gesprochen von: Shawn Compton
- Spieldauer: 11 Std. und 4 Min.
- Ungekürztes
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Gesamt
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Sprecher
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Geschichte
Getting stuck in virtual reality isn't fun, but being trapped in an NPC's dead body is really the pits. Still, there might be a way out-provided John can find the Scroll of Rebirth. The problem is, finding it is only half the hassle; knowing how to use it is another bag of worms entirely. Several months of full VR immersion may have turned the cumbersome walking deadman into a swift killing machine, allowing him to earn the patronage of the Lord of Chaos and even acquire his own crypt - but John is still a long way away from reaching the coveted level 100.
-
The Dead Rogue
- An NPC’s Path, Book 1
- Von: Pavel Kornev, Petr Burov - translator, Irene Woodhead - translator, und andere
- Gesprochen von: Shawn Compton
- Spieldauer: 9 Std. und 39 Min.
- Ungekürztes
-
Gesamt
-
Sprecher
-
Geschichte
A game is only a game if you can quit. This is something I learned the hard way. I just wanted to let off some steam in virtual reality and ended up getting murdered and imprisoned in the body of one of the undead - slow, clumsy, and cursed to die at the hand of other players over and over again. The only way out of this awful predicament was to find the legendary Scroll of Rebirth, but the helpless plague-ridden corpse would need to be turned into a real killing machine. If only people knew what it was like to level up a dead rogue....
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-
sonderbar
- Von Albert Am hilfreichsten 09.02.2019
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The Guardian of the Dead
- An NPC’s Path, Book 4
- Von: Pavel Kornev, Irene Woodhead - translator
- Gesprochen von: Shawn Compton
- Spieldauer: 10 Std. und 17 Min.
- Ungekürztes
-
Gesamt
-
Sprecher
-
Geschichte
Dying in virtual reality isn't fun, but facing bullets from real-world criminal overlords is really the pits. In such a desperate scenario, their demand to render them a service in VR doesn't sound like such a bad alternative. The problem is, the games played by spook agencies follow much harsher rules. For them, the absence of choice doesn't sound like a good excuse - not if you end up in the grindstones of their undercover schemes.
-
The Nemesis of the Living
- An NPC’s Path Series, Book 5
- Von: Pavel Kornev, Irene Woodhead - translator
- Gesprochen von: Shawn Compton
- Spieldauer: 11 Std. und 16 Min.
- Ungekürztes
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Gesamt
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Sprecher
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Geschichte
In virtual reality, nothing is for real. Fake orcs pretend to fight phony elves. Priests go through the motions of casting blessings. Wizards defeat their enemies with digital illusions of combat spells.
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Nautical Noobs
- Noobtown, Book 6
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- Gesprochen von: Johnathan McClain
- Spieldauer: 16 Std. und 57 Min.
- Ungekürztes
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Gesamt
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Sprecher
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Geschichte
In Jim’s absence, Zorlando has been doing a pretty good job keeping Windfall safe. He doesn’t know - and may not be equipped for - what is heading straight toward Noobtown, though. Will Jim beat the Pirates while he is on Glorious Roberts’ ship? Will he make it back to his beloved city before Maggie, the assassin, gets there? Why are there pirates attempting to sack Windfall? Most importantly, will Shart ever be the opposite of inside out again?
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Julia sucks...
- Von Drizzt Am hilfreichsten 21.05.2022
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He Who Fights with Monsters 5
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Jason has discovered that his homeworld is not what he thought. What’s more, the rest of the planet is on the precipice of sharing his revelation. With magic on the rise and forces pulling him in multiple directions, Jason is faced with challenges greater than ever before. Even as his power reaches new and incredible heights, he is faced with the realization that going beyond his best is still not enough.
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In virtuellen Welten herrscht grenzenlose Freiheit. Man kann sich nach Lust und Laune in einen Elfenzauberer oder einen unsichtbaren Schurken verwandeln, sich einem Clan anschließen und auf Raubzug gehen, kämpfen, den eigenen Charakter weiterentwickeln und vor allen Dingen dem Alltagstrott entkommen. Ein Spiel ist allerdings nur dann ein Spiel, wenn man jederzeit aufhören kann.
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Both Cal and Dale have become stronger, each in spite of the other. The dungeon - Cal - knows exactly how much their power has increased and is working daily to become exponentially more powerful. His schemes are becoming more complex and his dungeon - his body - more deadly.
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Maximilian Storm has embraced his new life as a Battleborne. Reincarnated on a strange world in a powerful chimera body, he has gathered friends, made enemies, and developed wondrous new magical and physical abilities. He’s even discovered that a couple of his men, Smitty and Dylan, have chosen to join him on this world.
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Powerful necromancers are on the move, and the dungeon has become a battleground. Without his faithful Wisp, Cal's mind slips - he begins creating traps and monsters that go against his already loose morals. A direct threat from an unexpected force causes Cal's mind to stabilize, but he doesn't know for how long. Using every resource at his disposal, he works to keep his mind clear while he funds a search for his lost companion.
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Joe has started to draw attention to himself and his abilities. While some of the attention is good and allows for personal growth, most of it is from various organizations that feel threatened by the sudden upswing of power that Joe's guild - The Wanderers - is attaining. As the threat to Earth begins to reach its peak, all of humanity has a choice: flee to Eternium, or stay for an uncertain future. Some stay, some go, some don't make the choice quickly enough.
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