The Kinslayer Wars, the second title in The Elven Nations trilogy, was first released in mass-market format in 1991, and it documented the ancient civil war of the elven races in the Dragonlance world. Unavailable for the past several years, this title is now being brought into audio in order to fulfill the rising demands of consumers. The other two titles in this trilogy will also be re-released in the same season so that listeners may easily compile the entire trilogy.
Dark dwarves...darker schemes...and rising chaos. For generations the baser clans of Thorbardin have raged against Hylar, ancestral rulers of the vast underground realm. Now, the finest Hylar army has marched away to face the Knights of Takhisis - and the dark dwarves see their opportunity. Besieged in the Life Tree that is their fortress city, the Hylar struggle to survive. Magic and madness threaten from all sides as Theiwar, Daergar, and Klar press the onslaught with bloodthirsty frenzy. The forces of Chaos join the battle against all dwarvenkind.
Restored to his throne, King Tristan Kendrick must confront the fearful costs of his rescue from the Coral Kingdom. One of his daughters suffers tragically from the curse of an evil god, while the other must face a decision that will chart the destiny of the kingdom. At the same time, near the heart of Gwynneth, a new evil stirs.
The King, Tristan Kendrick, is captured by minions of Talos and held in the the Coral Kingdom. His wife, Robyn; his daughter, Alicia; and her friends try to rescue him. They try to find a way to Synnoria, an elven kingdom. They get the help of Brigit Cu'Lyrran and make their way to Evermeet in order to get help to move under the sea. From Evermeet, with the assistance of the elves, they travel to the Coral Kingdom and rescue the king.
Emilo Haversack is unusually worried for a kender - though he can't for the life of him remember what his problem is. Still, he's been wandering across Ansalon for quite some time, trying to remember what's wrong. All he can recall is the name of a very evil, very dead wizard...Fistandantilus. Joined by a young kendermaid, a human lad, and a devout, if somewhat naive priest, Emilo is drawn into a mysterious quest.
The greatest city in Maztica lies in ruins, and plague of hideous monsters descends across the land. From the ashes of destruction, a tenuous alliance forms. Legionnaires and native warriors fight side by side, but their only hope of victory requires aid from beyond the Forgotten Realms. The thrilling climax of the Forgotten Realms Maztica Trilogy.
Book One in the new Druidhome Trilogy picks up where the popular Moonshae Trilogy left off, righting the great wrong that remained at the conclusion of the original series. Now evil threatens the islands of Moonshae, for the people have forsaken their goddess, the Earthmother.
This title is the next in a series that explores the lives of key characters from Margaret Weis & Tracy Hickman's New York Times best-selling War of Souls trilogy. Wizards' Conclave describes events that directly overlap events during the War of Souls, and it features two lead characters familiar to any fan of the Dragonlance world. Author Douglas Niles is well-known to and popular with both recent and long-term Dragonlance novel fans.
Erix, the former slave girl, and Halloran, the legionnaire, flee from the waves of catastrophe sweeping Maztica. The God of War feasts upon chaos while the desperate lovers strive to escape from enemies on all sides. Finally each is forced into a choice of historical proportions and deeply personal emotion. The gods themselves awaken, and the destruction of the fabulously wealthy continent of Maztica looms on the horizon. Yet Erix bears with her a desperate secret....
Torn asunder by the nightmares of a mad king, the elven realm of Silvanesti has nearly been restored to its former grandeur. But the elf Porthios, returning to his homeland, launches a rebellion against young Gilthas, his own nephew. Gilthas's troubles are multiplied by threats from green dragons and from the Knights of Takhisis. Now, with Porthios at his throat, Gilthas must choose between blood and honor.
In this, the sequel to Darkwalker on Moonshae, the Moonshae isles are under the threat of sinister forces. A council of dark sorcerers has usurped the High King. The druid Robyn and the Prince Tristan must join forces with the Goddess for a showdown with the dreaded black wizards.
The final title from the first Forgotten Realms trilogy ever published, now in audio! Published in 1989, Darkwell was the final novel in the first trilogy ever set in the Forgotten Realms world. Unavailable for the past several years, this title is now being brought back in an audiobook edition. The other two titles in this trilogy will also be rereleased in the same season so that readers may easily compile the entire trilogy.
The peaceful life of Flint Fireforge is disturbed when he is forced to leave Solace and return to his dwarven homeland to investigate his brother's murder. As he delves into the mystery, unexpected allies and unseen enemies join the fight of truth against treachery. Flint soon discovers that to bring his brother's killer to justice, he must either die or become king. He's not sure which choice might be worse.
A new Solamnic Empire rises from the ashes of war. It is ruled by one man: a knight, a warrior, a virtual dictator driven by ambitions that trample the lives of all who aid them. An old enemy, mightier than ever, rises to challenge him. And there are other dangers - mortal and magical - closer to home. The man who would be emperor must face the gravest threats in his long and violent life.
Just as Erix a slave girl learns of a great destiny laid upon her by the gods themselves, across the sea, a fateful mission of exploration embarks. The explorers, a legion of seasoned mercenaries, sail westward to discover a land of primitive savagery mixed with high culture, of brutal, bloodthirsty gods and lavish treasures. Under the banner of their vigilant god, Helm, the legion claims these lands for their own. Only as Erix sees her land invaded by these strangers is her startling destiny revealed.
During the dark years after the War of Souls, chaos threatens the once-mighty empire of Solamnia. Goblins raid even fortified cities, and bandits rule great sections of the countryside. The ruling dukes, lords, and knights bicker and backstab. Through this chaos, James Markham, aided by his steadfast dwarven companion and a beautiful white-robed wizard, wields his flaming sword to uphold the principles on which Solamnia was founded.
Brandon Bluestone has finally cleared his family’s name and rallied the nation of dwarves. Now one great task remains to him: he must open up the greatest of the dwarf nations, Thorbardin, which has been sealed against the outside world by the edict of a mad king. Aided by Gretchan Pax, a mighty priestess, Brandon leads an army to the north gate of Thorbardin. The hill dwarves and mountain dwarves strive to bury longstanding enmity and form an uneasy alliance against the King of Thorbardin and his potent magical minions.
The dwarven realms of Krynn are slumbering, locked in mountain fastness, removed and aloof from the affairs of the world. But the world has a way of finding someone when it needs them. A wealthy aristocratic dwarf from Kayolin is forced to flee his home. A gully dwarf from Thorbardin is lucky to escape his own city with his life. And a brilliant and impetuous descendant of the once-mighty Hylar wonders what failures have steered her people onto a path of self-destruction.
Thorbardin remains closed against the world as two violent factions of dwarves clash in a brutal civil war. Neither side can prevail, and violence threatens destruction of the entire kingdom. Brandon Bluestone returns home to Kayolin to find himself a wanted fugitive. His nation has changed drastically since his departure. Bolstered by the courage of a beautiful dwarf priestess, he battles an ancient enemy, struggles to right a great wrong, and tries to take the only step that allows for a peaceful and prosperous future for all the dwarves of Krynn.
Aurican and Darlantan, mighty serpents of gold and silver, have been nurtured in a world of wisdom, meditation, and sublime faith. On the other side of Ansalon, Crematia, a dragon of red, inherits the Dark Queen's legacy of betrayal, violence, conquest, and plunder. The advent of a worldwide war sweeps these powerful beings and many more into desperate strife. Battles rage over Krynn with a fury that threatens to annihilate nations and whole races - even dragonkind.