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The Evil Dungeon Master's AD&D Universe

The Evil Dungeon Master's AD&D Universe

Von: The Evil Dungeon Master
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From the creator of the Roll For Initiative Podcast comes The Evil Dungeon Master’s AD&D Universe—your daily dose of old-school RPG wisdom! What began as a show on general gaming, Palladium, and more now embraces its true form: 1st Edition AD&D. Join the nefarious Evil DM for 10–15 minute episodes packed with tips, tricks, and over 35 years of experience. Season 7 and beyond? Pure AD&D 1e madness. Unfiltered. Sarcastic. Unapologetically classic. All my links: https://solo.to/theevildmThe Evil Dungeon Master
  • AD&D Manual of the Planes - Part 2
    Feb 5 2026

    This is Part 2 of the Manual of the Planes deep dive. Part 1 covered what the book is and why it matters. This video is about actually running planar adventures at your table without turning them into a TPK or a rules lecture.

    How do you introduce planar travel without making it feel casual? How do you start small with border regions before throwing characters into full exposure? How do you use environment as your primary weapon instead of relying on exotic monsters? This video covers all of that. Rest isn't guaranteed in the planes. Safe zones should be rare and memorable. Magic should feel unpredictable, not useless. Planar NPCs matter more than monsters because they give players something to bargain with instead of always fighting.

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    22 Min.
  • AD&D Monster Spotlight: Half-Ogres, did you use them
    Feb 3 2026

    Half-ogres stomp into the realm of AD&D with raw strength and brutal charm, but are they the ultimate power fantasy or a one-way ticket to a broken campaign? Today, we dive into the dark swamps of hybrid races, uncover the hidden dangers of tinkering with game balance, and find out why a lecherous pixie might just be the key to total chaos.

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    9 Min.
  • AD&D Manual of the Planes - Part 1
    Jan 30 2026

    In this video, I take a focused look at the AD&D Manual of the Planes by Jeff Grubb, starting with what this book is actually for and why it still matters. This is not an adventure book and it is not light reading. It is a Dungeon Master’s guide to how reality works once you step beyond the Prime Material Plane.

    Part 1 is an overview. We walk through the structure of the planes, how the Inner, Ethereal, Astral, and Outer Planes are presented, and why this book acts as a turning point for long running campaigns. I talk about spell interaction, survival pressure, alignment as a force, and why planar travel is meant to be dangerous, limited, and deliberate.

    This episode exists because of a viewer request from DM Dan, and it is aimed squarely at DMs who want to understand the book before trying to run it. No adventures yet. No how to play guides. Just what the Manual of the Planes gives you, and what it expects you to handle responsibly.


    #adnd #manualoftheplanes #dungeonmaster #osr


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    18 Min.
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