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  • AD&D Manual of the Planes - Part 2
    Feb 5 2026

    This is Part 2 of the Manual of the Planes deep dive. Part 1 covered what the book is and why it matters. This video is about actually running planar adventures at your table without turning them into a TPK or a rules lecture.

    How do you introduce planar travel without making it feel casual? How do you start small with border regions before throwing characters into full exposure? How do you use environment as your primary weapon instead of relying on exotic monsters? This video covers all of that. Rest isn't guaranteed in the planes. Safe zones should be rare and memorable. Magic should feel unpredictable, not useless. Planar NPCs matter more than monsters because they give players something to bargain with instead of always fighting.

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    22 Min.
  • AD&D Monster Spotlight: Half-Ogres, did you use them
    Feb 3 2026

    Half-ogres stomp into the realm of AD&D with raw strength and brutal charm, but are they the ultimate power fantasy or a one-way ticket to a broken campaign? Today, we dive into the dark swamps of hybrid races, uncover the hidden dangers of tinkering with game balance, and find out why a lecherous pixie might just be the key to total chaos.

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    9 Min.
  • AD&D Manual of the Planes - Part 1
    Jan 30 2026

    In this video, I take a focused look at the AD&D Manual of the Planes by Jeff Grubb, starting with what this book is actually for and why it still matters. This is not an adventure book and it is not light reading. It is a Dungeon Master’s guide to how reality works once you step beyond the Prime Material Plane.

    Part 1 is an overview. We walk through the structure of the planes, how the Inner, Ethereal, Astral, and Outer Planes are presented, and why this book acts as a turning point for long running campaigns. I talk about spell interaction, survival pressure, alignment as a force, and why planar travel is meant to be dangerous, limited, and deliberate.

    This episode exists because of a viewer request from DM Dan, and it is aimed squarely at DMs who want to understand the book before trying to run it. No adventures yet. No how to play guides. Just what the Manual of the Planes gives you, and what it expects you to handle responsibly.


    #adnd #manualoftheplanes #dungeonmaster #osr


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    18 Min.
  • Monster Spotlight: The Ki-Rin, Why This Is Not a Fight
    Jan 21 2026

    Today’s Monster Spotlight looks at the Ki-Rin, one of the strangest and most misunderstood creatures in AD&D. Part celestial, part unicorn, part dragon, the Ki-Rin is powerful, intelligent, and almost never meant to be fought. We break down what it can do, why it exists in the game, and how using it wrong can derail a campaign, while using it right can change one.

    #ADnD #OSR #MonsterSpotlight #DungeonMaster #OldSchoolDnD #TTRPG


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    11 Min.
  • AD&D Custom Magic Item: the Ledger of Oaths
    Jan 15 2026

    Today's episode introduces a custom AD&D magic item, the Ledger of Oaths, a book that records spoken promises and punishes those who break them. We talk about how oaths create tension at the table, why intent matters more than wording, and how this item forces players to think before they promise anything. It’s a tool for trust, consequences, and real choices, not power creep. #ADnD #OSR #DungeonMaster #TTRPG #OldSchoolDnD #TabletopRPG


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    9 Min.
  • AD&D Podcast: The Character with Two Classes
    Jan 5 2026

    Today’s episode clears up one of the most misunderstood AD&D rules, characters with two classes. Not multi-classing. Not dual-classing as later editions define it. The original rule, how it actually works, and why people misread it. This is about switching careers, not stacking powers.


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    12 Min.
  • AD&D - That's a Wrap on 2025
    Dec 31 2025

    That’s a wrap on 2025 in the AD&D Universe, a year of rulings over rules, forgotten DM tools, hard calls at the table, and why old-school AD&D still works when you let the referee decide. #ADnD #OSR #EvilDungeonMaster #OldSchoolDnD #TTRPG #RoleplayingGames


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    14 Min.
  • AD&D Podcast: Year-End Q&A: Where Do We Go Next?
    Dec 11 2025

    This episode is a year-end wrap up for the AD&D 1E podcast. I talk about what we covered this year, what I enjoyed, and how the show has grown. More important, I ask you where you want this podcast to go in 2026.

    Do you want me to keep it focused on AD&D 1E. Do you want AD&D to stay the core, but with the occasional chat about other games and things I am into. Do you want me to try something new. I lay out the options, share my thoughts, and ask you to send your feedback so I know what you want to hear next year. I have a poll here on spotify, or you can go to my website and answer the question!

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    6 Min.