• Ghostwatch: The Night the BBC Haunted Britain | Geekstorians Halloween Special
    Oct 29 2026

    Halloween night, 1992. Eleven million people tune in to BBC One to watch Michael Parkinson investigate a haunted house, with Sarah Greene reporting live from inside, Mike Smith taking calls, and Craig Charles talking to the neighbours.

    Except it isn't live. And the house isn't haunted.

    This is Ghostwatch, one of the most extraordinary and controversial programmes in British television history. A cleverly constructed drama that borrowed the familiar faces, techniques and authority of BBC broadcasting to create something genuinely terrifying.

    For this Geekstorians Halloween Special, Dave explores how writer Stephen Volk, director Lesley Manning and their team pulled off the illusion, the extraordinary reaction that followed, why the BBC has never repeated the programme in full on UK television, and how dedicated fans have kept its legacy alive.

    And this time, there's a personal connection. Dave was seventeen when Ghostwatch originally aired, watching at a friend's house when somebody spotted something strange in the background. What started as a fairly ordinary Saturday night became an experience he hasn't forgotten in thirty-four years.

    From behind-the-scenes production tricks and BBC controversy to the mysterious Pipes and an annual Halloween tradition, this is the story of the night the BBC haunted Britain.

    Content note: This episode includes a brief, non-graphic reference to suicide.

    For more geeky history, TV, film and gaming coverage, visit https://www.geektown.co.uk/

    You can also find Geektown Radio, our weekly TV, film and gaming podcast, wherever you listen.

    If you've been affected by anything discussed in this episode, Samaritans are available free, 24 hours a day, on 116 123 in the UK and Ireland, or at https://www.samaritans.org/

    Hosted on Acast. See acast.com/privacy for more information.

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    51 Min.
  • Geekstorians: Nothing Ever Ends | What Happens When Geek Culture Wins?
    Aug 19 2026

    Geek culture got what it wanted.

    The stories once dismissed as disposable became global entertainment. The budgets arrived. The conventions became marketing stages. The films, shows and worlds fans fought to protect became permanent.

    But permanence is a strange kind of victory.

    Beginning in the cinema after ‘Avengers: Endgame’, Dave looks back across Geekstorians Season 3 and asks what it means to live inside a culture where beloved stories are no longer allowed to disappear, but may no longer be allowed to finish either.

    This is not a funeral for modern geek culture, or an argument that everything was better when the room was smaller. It is about the complicated space between stories and franchises, love and infrastructure, meaningful endings and endless continuation.

    Because the love was real. It still is. And while the machine can use that love, it can never fully manufacture it.

    ‘Nothing Ever Ends’ is the Season 3 finale of Geekstorians, hosted by Dave Elliott from Geektown.

    For more TV, film and gaming news, head to Geektown.co.uk, and check out Geektown Radio wherever you get your podcasts.

    If you enjoy Geekstorians, leaving a rating or review genuinely helps other listeners find the show.

    Hosted on Acast. See acast.com/privacy for more information.

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    41 Min.
  • Geekstorians: Hollywood Learns To Play | Why It Took Film 30 Years To Understand Video Games
    Aug 12 2026

    n 1993, Hollywood took the bright colours, bouncing rhythms and cheerful nonsense of Super Mario Bros. and transformed them into a wet cyberpunk dystopia filled with fungus, humanoid dinosaurs and Dennis Hopper.

    It was only the beginning.

    For the next three decades, video game adaptations repeatedly reproduced the names, costumes, monsters and locations that players recognised, while struggling to understand the experience that made those games matter. Street Fighter tried to turn a character-select screen into a military action film. Resident Evil replaced vulnerability with superhuman spectacle. Assassin’s Creed recreated the rooftops but kept dragging audiences back into rooms where people explained genetic memory.

    In this episode of Geekstorians, Dave explores why video games presented Hollywood with an adaptation problem unlike books, comics or television. Games are not only stories or worlds. They are things players do, built around movement, timing, failure, discovery and the relationship between a player’s hands and a responsive world.

    From Mortal Kombat, Tomb Raider and Doom to Detective Pikachu, Sonic and the animated Super Mario Bros. Movie, the industry slowly began to stop apologising for the source material. Then television pushed the breakthrough further, using Castlevania, Arcane, Twisted Metal, The Last of Us and Fallout to find new ways of replacing the controller without losing the feeling behind it.

    Video game movies were never cursed.

    Hollywood was simply using the wrong controls...

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    47 Min.
  • Geekstorians: The Adaptation Trap | Why Faithful Adaptations Can Still Fail
    Aug 5 2026

    Why can an adaptation reproduce the characters, costumes, lore and famous moments, yet still feel completely wrong? The problem may not be fidelity, but whether the people rebuilding the story understand what is holding it together.

    Hollywood loves an established world.

    The maps already exist. The characters have names. The famous scenes are waiting. The fans are already emotionally invested. On paper, adaptation should be the safest possible form of storytelling.

    So why do some adaptations change enormous parts of their source and still feel completely right, while others reproduce the surface almost perfectly and somehow miss the point?

    In this episode of Geekstorians, Dave begins inside the screening room where HBO tested the original Game of Thrones pilot and discovered it had a very expensive problem. The world was on screen, but the audience could not see the machinery connecting it.

    From the pilot’s reconstruction and the brutal dramatic logic of the early seasons, through the moment the television series ran beyond George R.R. Martin’s published books, the episode explores what happens when an adaptation understands its load-bearing parts, and what happens when it loses the road beneath them.

    Then, as television launches its post-Thrones fantasy gold rush, Dave looks beyond simple arguments about “faithfulness” to examine The Witcher, The Wheel of Time, The Rings of Power, Foundation, The Boys and The Last of Us.

    Because adaptation is not the art of making the same thing again.

    It is the art of rebuilding it without bringing the roof down.

    Season Three of Geekstorians is The Conquest, exploring what happened when geek culture moved from the margins and became the machinery of mainstream entertainment.

    Spoiler warning: This episode contains major spoilers for Game of Thrones, along with discussion of storylines from The Last of Us, Foundation, The Boys and several other television adaptations.

    Written and presented by Dave Elliott.

    Geekstorians is a Geektown production.

    For more TV, film and gaming coverage, visit Geektown.co.uk.

    You can also find Geektown Radio, our weekly podcast covering the latest entertainment news, reviews and UK television premieres.

    Hosted on Acast. See acast.com/privacy for more information.

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    48 Min.
  • Geekstorians: The Streaming Kingdom | From TV Liberation To Platform Wars
    Jul 28 2026

    Streaming was supposed to free television.

    No schedules. No missed episodes. No VHS tapes with the ending accidentally recorded over by Coronation Street. Just an endless library of stories waiting whenever you wanted them.

    For a while, it felt like liberation.

    But once television became something delivered through a pipe, the pipe became more valuable than the programmes moving through it. Netflix went from DVD-by-mail upstart to data-driven studio. Disney built its own digital fortress. Every media company wanted its own kingdom. And somewhere along the way, abundance became fragmentation, discovery became algorithmic fog, and shows could vanish from platforms that once promised permanence.

    In this episode of Geekstorians, Dave traces the rise of streaming from the red envelopes of early Netflix to the platform wars, Quibi’s spectacular faceplant, the cancellation machine, the return of advertising, password crackdowns, and the strange new bargain between viewers and the companies competing for their attention.

    Because more than you could ever watch is not the same thing as abundance.

    Hosted on Acast. See acast.com/privacy for more information.

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    43 Min.
  • Geekstorians: Wearing The Franchise | How Cosplay Became Franchise Visibility
    Jul 21 2026

    Cosplay began as something gloriously handmade: fans turning up in costumes because they loved a story enough to carry it into the room.

    But somewhere between the early science fiction masquerades, Star Wars armour builds, convention photo galleries, viral cosplay, professional creators and the rise of organisations like the 501st Legion, something shifted.

    The costume was no longer just a costume.

    It became proof that a franchise mattered.

    In this episode of Geekstorians, Dave looks at how cosplay grew from fan-made performance into one of the most visible forms of franchise culture, and how the work fans do for love became increasingly useful to the companies standing nearby.

    Not because anyone sent a memo.

    Because fandom built something too powerful to ignore.

    For more geeky news, reviews, interviews, and air dates, head to Geektown.co.uk. You can also listen to Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming.

    Hosted on Acast. See acast.com/privacy for more information.

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    38 Min.
  • Geekstorians: Middle-Earth, Inc. | How Peter Jackson Built The Impossible & What The Machine Did Next
    Jul 14 2026

    This week on Geekstorians, we travel to Middle-earth, not as tourists, but as slightly suspicious historians with a map, a torch, and some concerns about licensing agreements.

    In 1998, Peter Jackson walked into New Line Cinema with a fantasy epic most of Hollywood considered impossible. What followed became one of cinema’s great gambles: three films, shot back-to-back, built in New Zealand by artists, craftspeople, performers, technicians, and people who apparently did not believe sleep was legally required.

    But this episode is not just about how The Lord of the Rings became a miracle.

    It’s about what happened after the miracle.

    Because once Middle-earth proved it could be enormous, prestigious, beloved, and wildly profitable, it stopped being only a story. It became territory. A machine. A place where skipped chapters, side roads, appendices, rights deals, and strange little corners of Tolkien’s world could all become valuable.

    From Jackson’s impossible pitch, to Weta’s handmade craft, to Oscar glory, to The Hobbit, The Rings of Power, and the modern hunt for whatever Middle-earth still has left to give, this is the story of what happens when a beloved world becomes too successful to leave alone.

    This is Middle-Earth, Inc.

    For more geeky news, reviews, interviews, and air dates, head to Geektown.co.uk. You can also listen to Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming.

    Hosted on Acast. See acast.com/privacy for more information.

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    53 Min.
  • Geekstorians: The Anime Crossing | How Dragon Ball Z, Pokémon, Ghibli & Crunchyroll Took Anime Mainstream
    Jul 8 2026

    Anime did not cross into Western culture in one clean movement. It arrived in fragments, through edited TV dubs, bootleg tapes, playground obsessions, fansubs, late-night downloads, and eventually legal streaming platforms.

    In this episode of Geekstorians, Dave picks up where Season One’s ‘The Anime Underground’ left off, following anime’s journey from cult import to global mainstream force.

    We begin at the 2003 Academy Awards, where Spirited Away won Best Animated Feature without sanding itself down for Hollywood. From there, we rewind to the late 90s, when Dragon Ball Z exploded on Toonami and taught a generation of viewers to expect serialised storytelling, consequences, cliffhangers, and men screaming in fields until the landscape reconsidered its options.

    Then came Pokémon, a franchise that became so massive, so quickly, that many Western children did not even think of it as anime. It was just Saturday morning television, playground trading, Game Boy link cables, and the dangerous social power of a shiny Charizard.

    The episode also looks at Studio Ghibli’s very different crossing: a studio that refused to compromise, resisted Western editing, and eventually saw Spirited Away become the first Japanese film to win the Oscar for Best Animated Feature.

    Finally, we move into the digital era, where fansubs, piracy, simulcasts, and Crunchyroll transformed anime distribution. What began as a fan-built workaround became part of the legal streaming infrastructure. The underground became the industry.

    Hosted on Acast. See acast.com/privacy for more information.

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    42 Min.