Geekstorians - With Dave From Geektown Titelbild

Geekstorians - With Dave From Geektown

Geekstorians - With Dave From Geektown

Von: David Elliott
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Geekstorians is a documentary-style podcast uncovering the secret history of geek culture — from the first sci-fi fan clubs and comic conventions to video games, cosplay, and streaming fandoms.


Hosted by Dave from Geektown, each episode dives into the stories, creators, and communities that shaped modern pop culture. Discover how fans built the worlds we love: comics, film, gaming, and beyond.


Perfect for anyone obsessed with Doctor Who, Star Wars, Marvel, anime, or the evolution of fandom itself. A smart, witty journey through the origins of everything geek.

Hosted on Acast. See acast.com/privacy for more information.

David Elliott
Kunst Welt
  • Geekstorians: The Pixel Economy | How Gaming Became The World’s Biggest Entertainment Industry
    Jul 1 2026

    Video games didn’t just become bigger than film, music and TV. They became places people went, watched, gathered, spent money, and built memories inside.

    In this episode of Geekstorians, Dave from Geektown looks at how gaming quietly became the largest entertainment industry on Earth, and why nobody really announced it.

    The story begins in April 2020, when millions of people attended Travis Scott’s Astronomical concert inside Fortnite. To some, it looked like a clever pandemic workaround. But for players, this was not a sudden novelty. Fortnite had already become a venue, a stage, a social space, and a place where culture could happen.

    From there, we trace the rise of the pixel economy: the fragmented numbers that made gaming’s scale strangely hard to see, the smartphone turning play into an everyday habit, the rise of streaming and esports, and the transformation of games from products into persistent worlds.

    Because somewhere along the way, games stopped being things you played and became places you went.

    This week’s episode explores how gaming became bigger than film, music and television without a single cultural handover moment, why mobile gaming changed everything, how streaming turned games into something people watched as well as played, why esports made gaming visible at arena scale, and how Minecraft, Fortnite and Roblox changed the idea of what a game could be.

    For more from Geektown, including TV, film and gaming news, reviews, interviews, and Geektown Radio, head to Geektown.co.uk.

    Hosted on Acast. See acast.com/privacy for more information.

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    56 Min.
  • Geekstorians: The Geek Shall Inherit | How Geek Culture Became A Market Segment – S3E2
    Jun 24 2026

    In this episode of Geekstorians, Dave looks at the strange five-year window when geek culture stopped being something fans used to find each other, and became something companies used to find them.

    Beginning in 2007, the episode follows the moment geek identity moved from comic shops, conventions, video rental shelves and school computer labs into the mainstream marketplace. The iPhone made technology aspirational. Comic-Con became an industry stage. Iron Man and The Dark Knight helped turn superheroes into serious blockbuster business. The Big Bang Theory brought geek references into prime-time sitcom culture. And by 2012, “geek chic” had reached the high street, where thick-framed glasses, superhero bags, science jokes and slogan T-shirts were being sold back to the people who had once used those signals to recognise each other.

    But visibility is not the same as understanding.

    The Geek Shall Inherit is about what happens when a subculture wins the room, and then discovers the room has buyers, brand managers, market research, and a rack of novelty T-shirts near the tills.

    For more on this and plenty of other geeky things, head to Geektown.co.uk. And if you haven’t already, check out Geektown Radio, our weekly podcast covering the latest in TV, film, and gaming news.

    Hosted on Acast. See acast.com/privacy for more information.

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    34 Min.
  • Geekstorians: The House That Iron Man Built | How Kevin Feige Built The MCU Machine
    Jun 17 2026

    Season Three of Geekstorians begins with the moment geek culture stopped knocking on the door and started owning the building.

    In this episode, Dave looks at the rise of the Marvel Cinematic Universe, from Marvel’s desperate rights situation and the gamble of Iron Man, to Kevin Feige’s phase-planned architecture, the genre trick that kept the films from feeling like a production line, and the extraordinary test of asking audiences to follow a talking raccoon and a sentient tree into space.

    Then we follow the machine to its greatest achievement: Infinity War and Endgame. Two films that asked audiences to trust more than a decade of storytelling, and somehow delivered an ending that felt earned.

    But what happens after the perfect ending?

    This episode also looks at the post-Endgame problem, Disney+, Phase Four, the Kang issue, and Marvel’s attempt to rebuild around Doctor Doom, Robert Downey Jr., the Russo Brothers, the Fantastic Four, and the next great convergence point.

    Because the MCU’s real superpower was never just spectacle.

    It was trust.

    And once you build the house everybody else moves into, the architect has to keep building.

    Hosted on Acast. See acast.com/privacy for more information.

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    33 Min.
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