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  • GMBC ep24 - Roleplaying Resistance: How 'Bitch Planet' Inspires Subversive Storytelling
    Jan 16 2026

    Kelly Sue DeConnick's graphic novel "Bitch Planet" serves as a powerful backdrop for this episode's discussion, as the hosts explore its themes of misogyny, conformity, and resistance within a dystopian framework. They delve into a universe where non-compliant women are imprisoned and forced to compete in a brutal death sport, highlighting the narrative's intersection with issues of justice and societal critique. The conversation not only reflects on the story's implications but also challenges gamers to integrate these themes into their tabletop role-playing experiences, prompting a thoughtful examination of how play can mirror and critique real-world injustices. As the group shares their insights and personal connections to the material, they offer a nuanced perspective on how gaming can be a medium for exploring complex social issues while fostering meaningful storytelling. Throughout their banter, they engage in light-hearted exchanges, proving that even in a discussion about such heavy topics, humor and camaraderie remain vital elements of the gaming community.

    Takeaways:

    1. The podcast discusses how 'Bitch Planet' serves as a critique of societal norms, particularly regarding gender roles and conformity in a dystopian setting.
    2. Listeners are invited to reflect on how tabletop role-playing games can mirror real-world issues of oppression and resistance against oppressive systems.
    3. Throughout the episode, the speakers explore the importance of incorporating counterculture themes into their gaming sessions, enhancing storytelling and player engagement.
    4. The host emphasizes the value of discussing sensitive topics in gaming, advocating for openness and the creation of a safe space for players to explore difficult themes.

    Companies mentioned in this episode:

    1. Kelly Sue Deconnick
    2. Hasbro
    3. GWAR
    4. Mirkborg
    5. Cyborg Borg
    6. Vast Grim
    7. Pirate Borg
    8. Eat the Reich
    9. Bitch Planet
    10. Chain Gang All Stars
    11. Dungeons and Dragons
    12. Mothership
    13. Dungeon Crawl Classics
    14. The Altar of Destiny 2
    15. Warhammer 40k
    16. Axis and Allies
    17. Ice Age
    18. Running Man
    19. Handmaid's Tale
    20. Orange is the New Black
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    59 Min.
  • GMBC ep23 - From Goblins to Game Masters: Navigating Political Intrigue with Katherine Addison's The Goblin Emperor
    Jan 2 2026

    George Krubski, Marshall Smith, and Eric Drik dive into a captivating discussion centered around "The Goblin Emperor" by Katherine Addison, a narrative that not only enchants with its intricate world-building but also poses thought-provoking questions about governance and the role of rulers in fantasy settings. The trio explores how the protagonist, Maya, navigates the treacherous waters of court politics, illustrating the challenges of leadership in a world laden with expectations and intrigue. They reflect on the impact of rulers on gameplay, the concept of "fantasy name syndrome," and the sometimes contentious question of whether human characters are truly necessary in fantasy worlds. Listeners are treated to amusing anecdotes, including a moment when Eric's word choices led to dire consequences for a character, further highlighting the delicate balance of storytelling in tabletop role-playing games. As the conversation unfolds, they offer insights on how to incorporate the book's themes into their own gaming experiences, making for a lively and engaging exploration of fiction's intersection with role-playing adventures.

    Takeaways:

    1. The podcast episode delves into the intricacies of world-building in fantasy literature, illustrating how immersive environments greatly enhance tabletop role-playing experiences.
    2. The panelists discuss the unique themes in 'The Goblin Emperor,' focusing on the complexities of rulership and the protagonist's journey of self-discovery amidst political intrigue.
    3. Humorously recounting past gaming experiences, they highlight how character decisions can lead to unexpected and often hilarious outcomes during campaigns.
    4. Listeners are encouraged to explore various gaming systems that could emulate the political dynamics presented in 'The Goblin Emperor,' showcasing the flexibility of tabletop role-playing games.
    5. The discussion touches upon the idea of 'Fantasy Name Syndrome,' and how the overwhelming names and titles in a fantasy setting can both enrich and confuse players.
    6. Insights into the emotional growth of characters are emphasized, particularly how they navigate challenges and build alliances, resonating with real-life leadership dynamics.

    Companies mentioned in this episode:

    1. Game Masters Book Club
    2. Katherine Addison
    3. Star Wars
    4. Firefly
    5. Dark Bane
    6. 7th Sea
    7. Court of Blades
    8. Dungeons and Dragons
    9. Pendragon
    10. Ars Magica
    11. White Wolf
    12. Vampire
    13. The Goblin Emperor
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    43 Min.
  • GMBC ep22 - Unveiling the Crescent Moon: A Dive into Saladin Ahmed's The Throne of the Crescent Moon
    Dec 26 2025

    The podcast dives into the rich tapestry of "Throne of the Crescent Moon" by Saladin Ahmed, highlighting its unique blend of fantastical elements and Middle Eastern culture. The discussion centers around the characters and their reluctant heroism, particularly focusing on Dr. Abdullah Mahkloud, an aging ghoul hunter, and his diverse group of allies, including a magical shape-shifting girl and a pair of old adventurers. Throughout the episode, the speakers engage in a lively exploration of the book's themes, such as the dynamics of aging heroes contrasted with younger, impetuous characters, ultimately emphasizing the intricate world-building that makes the city of Domsawatt feel alive. They also share personal anecdotes and insights on what makes this setting suitable for tabletop RPGs, illustrating how the narrative’s depth can enhance gameplay. Listeners are treated to a delightful exchange of ideas and recommendations, ensuring that both seasoned GMs and newcomers will find inspiration for their own campaigns.

    Takeaways:

    1. The podcast emphasizes the unique storytelling potential of diverse non-Western settings in RPGs, particularly highlighting the Middle Eastern influences in 'Throne of the Crescent Moon'.
    2. Listeners are encouraged to explore how character dynamics, especially between older and younger characters, can creatively shape narratives in tabletop RPGs.
    3. The importance of atmospheric details in world-building is discussed, urging GMs to incorporate sensory elements to enrich player experiences during gameplay.
    4. Participants share their individual gaming backgrounds, showcasing how personal experiences with various RPG systems can inform and inspire new adventures.
    5. The podcast explores the thematic depth of 'Throne of the Crescent Moon', including the interplay of good versus evil and the moral ambiguities faced by its characters.
    6. The conversation touches on innovative game mechanics, such as cinematic combat systems, that enhance the storytelling aspect of RPGs, making for more engaging gameplay.

    Links referenced in this episode:

    1. dndatwork.com

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    54 Min.
  • GMBC ep21 - From Page to Play: How Anne McCaffrey’s World Inspires Game Masters, with guests The Feral Ladies
    Dec 12 2025

    Casey Asl, Marisa Wolf, and Melissa Olthoff, collectively known as the Farreladies, dive into a rich tapestry of lore and nostalgia as they explore Anne McCaffrey's seminal work, *Dragonflight*, the first installment in the *Dragonriders of Pern* series. The episode kicks off with a discussion that ranges from the impact of the U.S. Air Force on McCaffrey's narrative to the quirky threads of ancient Internet lore surrounding fan fiction. Their conversation not only highlights the beloved dragons within the story but also unveils the deep emotional connections that these fantastical creatures forge with their riders—a theme that resonates with many listeners. With a blend of witty banter and insightful analysis, they examine how *Dragonflight* has influenced their personal journeys as writers and creators in the fantasy genre. As the episode unfolds, listeners are treated to a delightful mix of humor and heartfelt reminiscences that celebrate the enduring legacy of this classic tale, making it clear that the bond between dragon and rider is as captivating as ever.

    Companies mentioned in this episode:

    1. The Feral Ladies
    2. Dragonriders of Pern
    3. Anne McCaffrey
    4. Dungeons and Dragons
    5. Luck of the Harbor Games
    6. Warren Guard
    7. Tachyon Squadron
    8. Ace of Aces
    9. Becca Gardner
    10. Rise from Ruin
    11. Words of Power
    12. A.C. Haskins
    13. Black Wolves of Boston
    14. The Natural History of Dragons
    15. Elvin Bane

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    43 Min.
  • GMBC ep20 - Navigating Magic and Romance: The Allure of The Sundered Realms by Casey Blair
    Nov 28 2025

    The podcast dives deep into the enchanting world of *The Sundered Realms*, a fantasy novel by Casey Blair, where magic and romance intertwine amidst a backdrop of intrigue and peril. Listeners are treated to a lively discussion featuring host Eric Jackson and guests Chris Grannis, David Clarkson, and newcomer Scott Legault, who explore the intricacies of a narrative filled with spies, magical gates, and hyper-competent mages falling in love. The episode cleverly dissects the definitions of fantasy, examines the nuances of language within magic systems, and shares delightful media recommendations that resonate with the book’s themes. They also delve into the mechanics of incorporating magical gates into tabletop role-playing games, revealing how these elements can enhance player engagement and storytelling. With a blend of thoughtful analysis and witty banter, this episode promises to spark inspiration for game masters and fans alike, encouraging them to traverse the realms of imagination.

    Takeaways:

    1. In this episode of the Game Masters Book Club, they explore the intricacies of fantasy and the effectiveness of magical gates as a narrative device, highlighting how they can transform gameplay dynamics.
    2. The conversation includes a discussion about the emotional depth and character development found in Casey Blair's 'Sundered Realms', emphasizing how relationships shape the characters' magical abilities and overall journey.
    3. Scott Legault shares his extensive gaming experience, illustrating how he has utilized gates in his own campaigns, which adds layers of complexity and wonder to the storytelling process.
    4. Each guest offers unique insights into the role of language in magic systems, proposing that the words used in spells can greatly influence their effectiveness and impact on the game world.
    5. The episode touches on the duality of fantasy and romance in the narrative, questioning whether 'Sundered Realms' fits neatly into the 'romantasy' genre or if it remains primarily a fantasy adventure.
    6. Listeners are treated to media recommendations that align with the themes of the episode, showcasing a variety of books and games that feature innovative magic systems and engaging world-building elements.

    Companies mentioned in this episode:

    1. Rising Phoenix Game Con
    2. Casey Blair
    3. Ravenloft
    4. Blue Rose RPG
    5. GURPs
    6. Hero Systems
    7. Cortex Prime
    8. Spelljammer
    9. Changeling
    10. Ars Magica
    11. Coal Fire series
    12. C.S. Friedman
    13. Babel
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    43 Min.
  • GMBC ep19 - Unpacking the Unwilling Recruit: Military Strategy Meets Roleplay in Sentence to War
    Nov 14 2025

    The podcast dives into the intriguing realm of military science fiction, centering on "Sentence to War" by J.N. Cheney and Jonathan P. Brazee. The discussion unfolds with hosts Eric Jackson and his fellow game masters—George Krubski, Marshall Smith, and Eric Driks—sharing their insights on how military themes can enhance tabletop role-playing experiences. They explore the series' unique elements, such as genetically augmented soldiers and AI companions, while also pondering the complexities of incorporating military structure into gaming. Each game master contributes their personal anecdotes, highlighting the challenges and comedic moments that arise when role-playing in a militaristic setting. With a mix of thoughtful analysis and lighthearted banter, the episode sets the stage for an engaging conversation about blending narrative with gameplay in the world of military sci-fi.

    The Game Masters Book Club recently delved into the enthralling narrative of 'Sentence to War' by J.N. Cheney and Jonathan P. Brazee, a striking military science fiction saga consisting of fifteen books. The narrative follows Rev Pelletier, an unwilling recruit thrust into a daunting interstellar conflict against the Centaurs, a formidable and enigmatic alien race. This episode highlights the intricate dynamics of military hierarchy and the challenges of role-playing within a structured environment. George Krubski, Marshall Smith, and Eric Driks share their personal experiences with military-themed tabletop role-playing games (TTRPGs), revealing a tapestry of creative strategies to navigate the often rigid framework of military campaigns. Each guest presents their unique approach: George recalls a humorous Star Trek campaign where the captain was perpetually incapacitated, allowing the crew to act independently, while Marshall emphasizes the importance of resource management and command accountability in games like Spycraft. Eric adds that successful military campaigns hinge on understanding command dynamics, illustrating how player agency often thrives amidst structured authority. As they explore these themes, the discussion unveils deeper insights into how narrative devices, such as the inclusion of AI battle buddies and genetic augmentations, can enrich gameplay and storytelling, bridging the gap between fiction and interactive experiences. This episode serves as a comprehensive exploration of military science fiction's role in shaping tabletop storytelling, offering listeners a rich blend of insights and humor that sparks the imagination.

    Takeaways:

    1. The podcast discusses the challenges of integrating military themes into tabletop RPGs, emphasizing the balance between structure and player freedom.
    2. Eric Driks shares his experience running military-style campaigns, highlighting the importance of command dynamics among player characters.
    3. George Krubski humorously recounts how a recurring joke in his Star Trek campaign involved incapacitated captains and the chaos that ensued.
    4. Marshall Smith reflects on the mechanics of espionage games, drawing parallels to military operations in tabletop settings and the need for resource management.

    Companies mentioned in this episode:

    1. J.N. Cheney
    2. Jonathan P. Brazee
    3. Star Trek
    4. Spycraft
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    30 Min.
  • GMBC ep18 - Biotech Horrors and Tabletop Adventures: A Deep Dive into Borne
    Oct 31 2025

    The podcast dives into the gaming potential of Jeff VanderMeer's "Borne," a narrative steeped in morally complex relationships and set against a post-ecological disaster backdrop. Alex Jackl, Ian Eller, and Sean Murphy explore whether a Game Master can serve as an unreliable narrator, and how the use of factions and interpersonal conflict can enhance gameplay. They passionately debate the implications of these themes for tabletop role-playing, arguing that Vandermeer’s work is ripe for adaptation due to its rich character dynamics and the ethical dilemmas presented. As they dissect the multifaceted nature of factional play, they also ponder the role of the characters within the story—pondering if Borne himself could be seen as a player character. Ultimately, this episode is a thought-provoking exploration of how literature can inspire and inform the world of tabletop gaming, wrapped in engaging discussion and witty banter.

    Takeaways:

    1. The podcast delves into the complexities of Jeff Vandermeer's 'Borne', showcasing its potential for tabletop RPGs, particularly in terms of factions and moral ambiguity.
    2. The discussion emphasizes how factions can serve as a mechanism for Game Masters to illustrate players' impact on the game world, enhancing engagement and narrative depth.
    3. An intriguing point raised is whether a Game Master can function as an unreliable narrator, challenging traditional storytelling dynamics within RPGs.
    4. The episode also highlights the importance of Session Zero, where players can discuss their preferences for conflict, ensuring everyone enjoys the gaming experience together.

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    59 Min.
  • GMBC ep17 - Tabletop Adventures in Corp-Space: Exploring the Murderbot Phenomenon with the Game Master's Book Club
    Oct 17 2025

    The discussion dives deep into the intriguing world of "All Systems Red," the first novella in Martha Wells' celebrated "Murderbot Diaries." In this episode, game masters Karen Ford, Rob Trimarco, and Jason Keeley share their insights on a protagonist that is both a reluctant hero and a self-proclaimed slacker, navigating the complexities of its existence while grappling with its newfound autonomy. They explore themes of corporate malfeasance, the essence of personhood, and the nuances of found family—elements that resonate throughout the series. With anecdotes about their own gaming experiences involving robots, the hosts weave together a tapestry of humor and thoughtful commentary, making it clear that the intersection of science fiction and tabletop gaming is rife with potential for adventure. As they discuss the various game systems that could evoke the spirit of Murderbot, listeners are treated to a delightful blend of wit and wisdom, ensuring that the conversation is as entertaining as it is enlightening.

    Takeaways:

    1. The Game Masters Book Club podcast dives into the themes and adventures found in Martha Wells' Murderbot Diaries, particularly the first novella, All Systems Red, highlighting the unique perspective of a sentient robot.
    2. The discussion features game masters sharing their experiences with robots in tabletop RPGs, showcasing the humorous and dramatic potential such characters bring to gaming sessions.
    3. The podcast emphasizes the importance of character development, especially in how players navigate the challenges of death and survival, making their gaming experiences more engaging and memorable.
    4. Listeners are encouraged to explore various gaming systems that can effectively capture the essence of the Murderbot's adventures, including Shadowrun and Starfinder, while also integrating elements of improvisation and character-driven storytelling.

    Companies mentioned in this episode:

    1. Martha Wells
    2. Grey Chris
    3. Paizo
    4. Starfinder
    5. Alien
    6. Shadowrun
    7. Coriolis
    8. Doctor Who
    9. Eberron
    10. Tomb of Annihilation
    11. Citizens Sleeper
    12. Altered Carbon
    13. Warbot in Accounting
    14. Bobiverse
    15. Ancillary Justice
    16. Queen of Roses

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    44 Min.