Dekahedron RPG Podcast Titelbild

Dekahedron RPG Podcast

Dekahedron RPG Podcast

Von: J.P. Gill
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Dekahedron is a weekly podcast featuring Joe, an old referee discussing tabletop RPGs. Di ve into topics ranging from classic OSR/D&D gameplay to modern systems like FATE. Join the conversation by - Email (text or attach an audio file): email feedback@dekahedron.com - Phone (call or text): 562-RPG-CAST (562-774-2278) - Web: https://sayhi.chat/dekahedron Cover art logo by DesignKat.J.P. Gill
  • 194: Making a Sandbox Campaign, Part 6 (Healing & Magic Guild)
    Feb 23 2026

    I continue my step-by-step series on building a sandbox campaign from scratch. Following the framework of Jeff Rients’ 20 Questions, this sixth installment answers questions 7, 8, and 9 to define where and how players can be healed and look at how magic users interact with the Concilium Arcanum.

    Promised Links:

    • The 20 Questions: ⁠⁠⁠https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html⁠⁠⁠⁠

    Share your thoughts via:

    🌐 sayhi.chat/dekahedron

    📧 feedback@dekahedron.com

    📞📱 562-RPG-CAST (562-774-2278)

    More information is at ⁠⁠⁠⁠dekahedron.com⁠⁠⁠


    00:00 Jingle

    00:32 Introduction to Episode #194

    01:55 Question #7: Where can we go for magical healing?

    09:07 Question #8: Where can we get big healing and cures?

    13:29 Question #9: Are there any special magic guilds?

    16:48 Outro


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    18 Min.
  • 193: Making a Sandbox Campaign, Part 5 (Power Centers)
    Feb 16 2026

    I continue my step-by-step series on building a sandbox campaign from scratch. Following the framework of Jeff Rients’ 20 Questions, this fifth installment dives into questions 4, 5, and 6 to establish the major power players in the region.

    I define the mightiest figures in the land, moving away from high-fantasy tropes to create characters that fit this gritty, historical-fantasy setting.

    Key topics discussed in this episode:

    • The Mightiest Wizard: Why the choice of game system (like Tunnels & Trolls) fundamentally changes the flavor of magic and power for spellcasters.

    • The Mightiest Warrior: A look at a veteran soldier whose strength comes from grit and experience rather than flashy magical equipment.

    • The Richest Person: Meet Alfrith, the village's wealthiest resident. He’s a likable but patient man, a petty gambler, and someone who takes the "honor" of a small debt very seriously.

    Promised Links:

    • The 20 Questions: ⁠⁠https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html⁠⁠⁠

    Share your thoughts via:

    🌐 sayhi.chat/dekahedron

    📧 feedback@dekahedron.com

    📞📱 562-RPG-CAST (562-774-2278)

    More information is at ⁠⁠⁠dekahedron.com⁠⁠

    00:00 Introduction

    01:58 How Game Systems Shape "Might"

    03:18 Question 4: The Mightiest Wizard in the Land

    07:29 Question 5: The Mightiest Warrior in the Land

    10:23 Question 6: The Richest Person in Elmsfjord

    14:04 Closing

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    26 Min.
  • 192: Making a Sandbox Campaign, Part 4 (Gear & Commerce)
    Jan 18 2026

    Where do adventurers actually buy gear in a grounded, early‑medieval sandbox? In this episode, Joe tackles Questions 2 and 3 from Jeff Rients’ “20 Quick Questions” and shows how equipment, specialists, and custom items really work in a low‑tech fantasy world.

    Learn why general stores don’t belong in Dark‑Age settings, how market days shaped real commerce, and how to use demographics to decide which NPCs your town actually has. Joe builds a blacksmith live on air—Aegenwulf—and explains how a gift‑based economy changes player behavior, reputation, and roleplay.

    If you want your sandbox to feel lived‑in, culturally cohesive, and socially dynamic, this episode gives you the tools.

    Highlights:

    • Realistic medieval trade & market days
    • Why “everything is custom” in low‑tech worlds
    • Using demographics to populate towns
    • Live NPC creation: Aegenwulf the blacksmith
    • Running a gift‑economy instead of coin‑for‑goods

    Perfect for GMs who want deeper worlds and richer player interactions.

    Promised Links:

    • The 20 Questions: ⁠https://jrients.blogspot.com/2011/04/twenty-quick-questions-for-your.html⁠⁠
    • Medieval Demographics Made Easy (S. John Ross): https://gamingballistic.com/wp-content/uploads/2018/11/Medieval-Demographics-Made-Easy-1.pdf
    • Dekahedron NPC Generator: http:/www.dekahedron.com/NPC/.
    • Fantasy Name Generators: fantasynamegenerators.com.
    • ...And a 10-Foot Pole (Iron Crown Enterprises): Sadly, I couldn't find it on Drive thru.
    • Basic Fantasy Equipment Emporium: https://www.basicfantasy.org/downloads.html#sn_equipmentemporium

    Share your thoughts via:

    🌐 sayhi.chat/dekahedron

    📧 feedback@dekahedron.com

    📞📱 562-RPG-CAST (562-774-2278)

    More information is at ⁠⁠dekahedron.com⁠

    0:00 Jingle

    0:32 Introduction

    1:17 Question 2: Where do we buy standard equipment?

    3:15 Historical Market Days

    3:49 Medieval Demographics Made Easy

    5:51 Using Fantasy Name Generators for Cultural Cohesion

    7:29 Meet the Blacksmith: Aegenwulf

    10:52 The Gift Economy: Price vs. Cost in Elmsfjord

    12:53 Question 3: "Everything is Custom"

    14:08 Conclusion and Happy Gaming

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    24 Min.
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