• From Self Taught to Committee Member's First Accepted Paper
    Aug 10 2026
    Jason and Mathieu are joined by the self-taught Alex (Waffl3x) to discuss the C++ standards committee, defaulted post-fix operators, and self-taught computer engineering. Alex shares his experience of joining the C++ Committee and his efforts to get more people involved. News
    • Mateusz needs help with his logarithmic unit design
    • EuroLLVM 2026 security related talks
    • A set of papers related to safety in the July mailing
    • Brno mailing (2026-07)
    Links
    • Deducing this
    • Clarify the behavior of floating-point overflow
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    1 Std. und 3 Min.
  • 40 Years of Programming and Embeddable Programming Languages with Mark Guidarelli
    Jul 13 2026
    Jason and Mathieu are joined by Mark Guidarelli to discuss the history of C++ and esoteric programming languages, Mark's own development history spanning four decades, and what "merging" used to mean before source control. News
    • The code::dive 2026 call for papers is open
    • Gor Nishanov, author of C++ coroutines, recently passed away
    • C++ Documentary was released
    • Check out the C++ Perf Quiz
    Links
    • trix - Mark Guidarelli
    • Mazes for Programmers - Jamis Buck
    • Game Oriented Assembly Lisp - Wikipedia
    • OpenGOAL
    • Practical File System Design with the Be File System - Dominic Giampaolo (Internet Archive)
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    1 Std. und 17 Min.
  • Teaching C++ to Game Development Students in the Age of LLMs with Tom Tesch
    Jun 22 2026
    Jason and Mathieu are joined by Tom Tesch to discuss teaching C++ to game development students, how LLMs and chatbots are reshaping programming education and assessment, and the lessons that come from teaching on retro hardware like the NES. News
    • Sourcetrail - interactive source explorer for C++/Java, fork maintained by Peter Most
    Links
    • The Creature of Wellstown - student NES game discussed in the episode (itch.io)
    • Game Education Case Study Microtalks - Tom Tesch et al. (GDC Vault)
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    1 Std. und 11 Min.
  • GPU Programming and HLSL with Chris Bieneman
    May 18 2026
    Jason and Mathieu are joined by Chris Bieneman to discuss GPU programming and the evolution of HLSL, the challenges of floating-point determinism on GPUs, and lessons from over a decade of shading language and compiler work. News
    • Sure, xor'ing a register with itself is the idiom for zeroing it out, but why not sub? - Raymond Chen, The Old New Thing
    • Preventing Integer Overflow in Physical Computations - Mateusz Pusz, mp-units
    • Let's check vibe code that acts like optimized C++ but is actually a mess - Andrey Karpov, PVS-Studio
    Links
    • Developer Toolchain for the PlayStation 4 - Paul Robinson (2013 LLVM US Dev Meeting)
    • HLSL: Decades in the Making - Chris Bieneman (Khronos Shading Languages Symposium 2026)
    • GLSL: Origins, Observations and Opportunities - Randi Rost (Khronos Shading Languages Symposium 2026)
    • Redefining the Software Engineering Profession for AI - Mark Russinovich & Scott Hanselman (ACM)
    • Two Compilers, One Language, No Specification - Chris Bieneman (2024 LLVM Developers' Meeting)
    • Ecma TC57 - HLSL Standardization Committee (GitHub)
    • microsoft/hlsl-specs - HLSL Specifications (GitHub)
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    1 Std. und 8 Min.
  • Compiler Warnings as Errors with Keith Stockdale
    Apr 20 2026
    Jason and Mathieu are joined by Keith Stockdale to discuss C++26 news, his experience upgrading Sea of Thieves from C++14 to C++20 across compilers, and the practical challenges of raising compiler warning levels and enabling warnings as errors.
    • C++26 is Done - Trip Report, March 2026 ISO C++ Standards Meeting
    • Announcing Meeting C++ 2026
    • Dear ImGui Explorer
    • Common Package Specification Is Out the Gate
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    1 Std. und 5 Min.
  • Building a Compiler Inside the C++ Compiler with Daniel Nikpayuk
    Apr 6 2026
    Daniel Nikpayuk joins Jason to talk about ccTMP, his C++17 template metaprogramming library that builds a functional type system at compile time by encoding bytecode as template parameters in continuation-passing style — letting the C++ compiler itself optimise away the interpretation layer. They also cover Daniel's path into C++, from typesetting Inuktitut in LaTeX to his longer-term goal of a multimedia programming language for Indigenous storytelling.
    • Cache-Explorer
    • TeaScript C++ Library
    • imrefl
    • autocereal
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    59 Min.
  • Job Hunting and Optimizing Compilers with Jamie Pendergast
    Feb 23 2026
    Jason is joined this week by Jamie Pendergast to discuss the current job market, learning to program, and optimizing compilers.
    • Designated Initializers, the best feature of C++20 · Mathieu Ropert
    • Support for C++26 Reflection has been merged into GCC trunk! : r/cpp
    • Latest News From Upcoming C++ Conferences (2026-01-14) : r/cpp
    • Call for Papers - NDC TechTown 2026 | Software Conference for Embedded and Systems Programming
    • Cyrex Optimizing Compiler
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    52 Min.
  • Reflecting on Timur and Phil
    Oct 24 2025
    Timur and Phil reflect on Phil and Timur. We share some personal updates as well as news from the community. News
    • "Why we didn't rewrite our feed handler in Rust" - post from DataBento
    • "C++ reflection (P2996) and moc" - from Qt wiki
    • "Poll: Does your project use terminating assertions in production?" - from Herb's blog
    Links
    • Episode 376, with Rainer Grimm
    • Final entry on Rainer's blog :-(
    • Epsiode 350, with Timur and Phil
    • ACCU Conference and C++ on Sea, merging:
      • Announcement post
      • Tickets - Super Early Bird at time of posting
    • Catch23 repo
    • P3846R0 - "C++26 Contract Assertions, Reasserted"
    • ADSP: The Podcast
    • Two's Complement - A Programming Podcast by Matt (Godbolt) and Ben (Rady)
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    1 Std. und 2 Min.