Trial of the Space Invaders
The Case that Changed Video Games
Artikel konnten nicht hinzugefügt werden
Leider können wir den Artikel nicht hinzufügen, da Ihr Warenkorb bereits seine Kapazität erreicht hat.
Der Titel konnte nicht zum Warenkorb hinzugefügt werden.
Bitte versuchen Sie es später noch einmal
Der Titel konnte nicht zum Merkzettel hinzugefügt werden.
Bitte versuchen Sie es später noch einmal
„Von Wunschzettel entfernen“ fehlgeschlagen.
Bitte versuchen Sie es später noch einmal
„Podcast folgen“ fehlgeschlagen
„Podcast nicht mehr folgen“ fehlgeschlagen
Kostenlos im Probemonat
Bist du Amazon Prime-Mitglied? Audible 60 Tage kostenlos testen
Aktiviere das kostenlose Probeabo mit der Option, monatlich flexibel zu pausieren oder zu kündigen.
Nach dem Probemonat bekommst du eine vielfältige Auswahl an Hörbüchern, Kinderhörspielen und Original Podcasts für 9,95 € pro Monat.
Wähle monatlich einen Titel aus dem Gesamtkatalog und behalte ihn.
Für 19,05 € vorbestellen
-
Gesprochen von:
-
Von:
-
Simon Parkin
Keza MacDonald, author of Super Nintendo
A fascinating, page-turning story about one of the great mysteries of the twentieth century: who invented video games, who got the credit, and how the fight over a new art form helped shape the world'
G . T. Karber, creator of Murdle
In the autumn of 1988, in a New York City courtroom, two video game giants faced off over a question as simple as it was explosive: who invented video games?
For more than a decade, Magnavox had used a set of foundational patents to extract more than $100 million from its rivals. The patents reached back to the medium's origins: a 1966 prototype from which the first home video game console - and, Magnavox argued, an entire industry - had sprung.
Nintendo saw things differently. As Super Mario Bros. conquered the world, the Japanese toymaker set out to prove that, not only had Magnavox not invented video games, but also the patents had even been fraudulently obtained. The case threatened to rewrite the medium's creation story. If Nintendo succeeded, Magnavox's patent empire could collapse.
Based on court records, interviews and previously unseen sources, Trial of the Space Invaders is the untold story of the lawsuit that defined modern gaming. Simon Parkin takes us on a thrilling journey from the birth of a new artform to its turning point, exposing the secret settlement that reshaped our culture.
'Told with wit and dedication, Parkin pieces together the story of a forgotten patent case and pushes past the official end of the story to explore a key moment in the origin in a multi-billion dollar industry'
Eliot Higgins, found of Bellingcat
'This lovingly researched, deftly rendered book tells the surprisingly thrilling story of how video games leapt from the research lab into the home... Parkin is a terrific writer'
J. Robert Lennon, co-editor of Critical Hits
'A meticulously researched, compellingly written corporate drama that feels ready for the big screen. Reminiscent of Michael Lewis and Patrick Radden Keefe at the height of their powers'
George E. Osborn, author of Power Play©2027 Simon Parkin (P)2027 Hodder & Stoughton Limited
adbl_web_anon_alc_button_suppression_t1
Kritikerstimmen
A fascinating, page-turning story about one of the great mysteries of the twentieth century: who invented video games, who got the credit, and how the fight over a new art form helped shape the world (G T Karber, creator of MURDLE)
Not only has Simon Parkin unearthed an untold story from a well-trodden period of entertainment history, he has also written the best, liveliest account yet of the origin of video games. Trial of the Space Invaders is deeply researched, vividly written, and revelatory about the people and forces that shaped a fascinating modern artform (Keza MacDonald, author of SUPER NINTENDO: How One Japanese Company Helped the World Have Fun.)
Told with wit and dedication, Parkin pieces together the story of a forgotten patent case and pushes past the official end of the story to explore a key moment in the origin of a multi-billion dollar industry, told through the people who fought over it before anyone understood it's true significance to gaming history (Eliot Higgins, founder of Bellingcat)
A vivid, entertaining story about an under-appreciated piece of tech history with wide-ranging consequences. A must-read for anyone who cares about the history of video games, with a twist ending that challenges us to rethink our understanding of the industry (Jason Schreier, New York Times bestselling author of PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment)
This lovingly researched, deftly rendered book tells the surprisingly thrilling story of how video games leapt from the research lab into the home, with big personalities battling over big money on the little screen. Think Ace Attorney meets Game Dev Tycoon, with all the plot twists and deep lore of your favorite RPG. Parkin is a terrific writer (J. Robert Lennon, co-editor of CRITICAL HITS: Writers Playing Video Games)
An illuminating look at one of the most most important, and misunderstood, periods in video game history. Overflowing with intimate details and previously unreported stories, Trial of the SpaceInvaders deserves to be read and debated for years to come (Michael Thomsen, author of CAGE KINGS: How an Unlikely Group of Moguls, Champions & Hustlers Transformed the UFC into a $10 Billion Industry)
Trial of the Space Invaders takes a long-forgotten lawsuit and places it at the heart of a meticulously researched, compellingly written corporate drama that feels ready for the big screen. Reminiscent of Michael Lewis and Patrick Radden Keefe at the height of their powers, Parkin's book reminds us in utterly gripping fashion that people, not software, hardware or intellectual property, built and fought over our rights to play in a digital age - shaping a creative medium that has defined our age in the process (George E. Osborn, author of POWER PLAY: Video Games, Politics and the Battle for Global Influence)
Noch keine Rezensionen vorhanden