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In the interlocking Tales of the Dying Earth Vance explores the world at the end of time when sun is guttering. Light itself is different and Vance’s landscapes —described in language that is lyrical, seductive, and partly self-invented —are wild and surreal, full of opportunity and danger. On the Dying Earth, the rules of physics as we know them have been amended and replaced by magic. The laws of evolution have spun out creatures that are humanoid, hybrid, and often terrifying. The interpenetrating world of ghosts is equally fantastic. Religion and philosophy are diversified and rewoven into myriad theories, creeds, and dogmas. Human culture is archaic, vaguely medieval European or feudal Japanese. There is nothing quaint or allegorical about the Dying Earth stories. We’re not in Oz anymore, nor Narnia either. Voldemar is a harmless grouch compared to Chun the Unavoidable. Yet, at the same time, these works are as weirdly funny as the poetry and journals of Edward Lear or the fantastic yarns of Dr. Seuss.

©2010 Jack Vance (P)2010 Brilliance Audio, Inc.

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Welcome to oddities at the end of all universes.

This is the last (offical) installment of Jack Vance's "The Dying Earth" cycle, preceded by "The Dying Earth", "Eyes of the Overworld" and "Cugels Saga", although not necessarily in chronological succession, since most of the stories can be standalones with no determined timeline sequence.
The three stories here include Rhialto the Archmagician, his colleagues, time- and space-travel, flying castles, eccentric dialogues, dark humour, entropy, NOTHING at the border of reality and many many more ideas. Each idea could span dozens of seperate books (and sadly which other authors could not generate in one).
These are the stories at the end of all stories the refined aspect of what is left of humanity at the end of all things.

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