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Fragments
- Somnia Online, Book 3
- Gesprochen von: Andrea Parsneau
- Serie: Somnia Online, Titel 3
- Spieldauer: 12 Std. und 15 Min.
- Kategorien: Science Fiction & Fantasy, Fantasy

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Somnia is evolving, and Murmur is confronted with enemies both old and new. She must lead her guild, Fable, through a dungeon filled with riddles and puzzles to claim the first of 12 keys required to achieve victory. But things are not as they seem: Glitches abound, enemies rally against Fable, and unexpected threats move in the shadows.
As the system becomes increasingly complex, Laria and Shayla battle through mismatched coding, and Storm Corp discovers they’ve left some anomalies in the game out of their reports. Anomalies like Wren.
With the report deadline looming and errors riddling the system, Laria’s house of cards is about to come crashing down.
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Initializing
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Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted number-one spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle. Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online desperate for revenge.
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There are whole anthologies of stories out there about what humankind does when a game enters their world. But what about when they're living in one where a game arrived thousands of years before? What if they're the survivors of a bloody struggle, having fought for and earned their place on the planet? Tailyn Vlashich was a young nobody far away from all those grander issues. All he cared about was one thing: making his way through a harsh world where the emperor, evil foes, and an impartial god held sway.
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The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn't take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.
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Fusion
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Voices in her head. Sure, that was how Murmur always imagined fully immersive VR. With the getashi’s growing in influence, Fable's race against the clock is thrown into disarray as the dungeons begin to make their own rules. As a last resort, Fable teams up with Spiral and Exodus to speed things up. But with tensions growing between the groups, it’s a matter of when and not if they’ll be betrayed. Murmur’s team begins to fray as her abilities branch out and start to those around her.
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The adventure continues! Hawke Lightseeker, Twilight Templar, prepares to confront the Necromancer who feeds on the souls of his fellow Eternals. Before he can lead his band of adventurers into the dread mountain fastness, however, Hawke must conquer a Lair, help organize the town of Orom, and raise his strength in a series of increasingly more difficult quests.
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Max was a professional soldier, and extremely good at his job. Right up until it killed him. At the moment of his death, he meets Hildi the Valkyrie, and is given three options. Serve Odin in Valhalla as one of the Einherjar, fighting each day and celebrating each night until the battle of Ragnarok. Accept his death as final, and end his existence. Or be reincarnated as a Battleborne on a random unknown world. Max chooses to gamble! To live a new life, whatever that might entail.
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Initializing
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- Ungekürztes
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Gesamt
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Sprecher
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Geschichte
Wren, a seasoned healer, is dismayed when Somnia Online automatically assigns her character, Murmur, to the Enchanter class. Determined to overcome the unexpected setback, she assembles her guild, intent on the coveted number-one spot. Twelve keys stand between her and victory, but finding them is only part of the puzzle. Armed with telepathic abilities, Murmur rises to the challenge. However, old rivals have followed her to Somnia Online desperate for revenge.
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City of the Dead
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- Ungekürztes
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Gesamt
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Sprecher
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Geschichte
There are whole anthologies of stories out there about what humankind does when a game enters their world. But what about when they're living in one where a game arrived thousands of years before? What if they're the survivors of a bloody struggle, having fought for and earned their place on the planet? Tailyn Vlashich was a young nobody far away from all those grander issues. All he cared about was one thing: making his way through a harsh world where the emperor, evil foes, and an impartial god held sway.
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Speaks verry fast.
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Ritualist
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The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn't take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.
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Best LitRpg I've ever read (er.. listened to)
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Fusion
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Voices in her head. Sure, that was how Murmur always imagined fully immersive VR. With the getashi’s growing in influence, Fable's race against the clock is thrown into disarray as the dungeons begin to make their own rules. As a last resort, Fable teams up with Spiral and Exodus to speed things up. But with tensions growing between the groups, it’s a matter of when and not if they’ll be betrayed. Murmur’s team begins to fray as her abilities branch out and start to those around her.
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Sprecher
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The adventure continues! Hawke Lightseeker, Twilight Templar, prepares to confront the Necromancer who feeds on the souls of his fellow Eternals. Before he can lead his band of adventurers into the dread mountain fastness, however, Hawke must conquer a Lair, help organize the town of Orom, and raise his strength in a series of increasingly more difficult quests.
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