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Battleborne

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Battleborne

Von: Dave Willmarth
Gesprochen von: Daniel Wisniewski, Jessica Threet
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Über diesen Titel

Max was a professional soldier, and extremely good at his job. Right up until it killed him.

At the moment of his death, he meets Hildi the Valkyrie, and is given three options. Serve Odin in Valhalla as one of the Einherjar, fighting each day and celebrating each night until the battle of Ragnarok. Accept his death as final, and end his existence. Or be reincarnated as a Battleborne on a random unknown world.

Max chooses to gamble! To live a new life, whatever that might entail. Favored with a blessing of the Valkyries, who gift him with an unusual bloodline, he is reborn on a world of magic and monsters. In fact, his own new body is half monster!

Thrust into the world with nothing but a canvas diaper, sharp teeth, and claws, Max must use his skills as a soldier to improvise and survive. There are no respawns, and at level zero, nearly everything can kill him.

With his new status as one of the Battleborne, much is expected of Max. Dangerous and difficult quests are presented to him, and the loot ranges from filthy goblin loincloths to epic weapons!

Join Max as he learns to navigate his new life, struggling with the instincts of his monster bloodlines, and taking advantage of them at the same time.

©2020 Dave Willmarth (P)2020 Mountaindale Press
Epic Fantasy Fantasy Märchen

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Am relevantesten
A new concept, not a revolution, on how to enter a litrpg world.
Once there... The main Charakter raises to power a little to fast and is a little to emotional about loses of people he hardly knows.
However, the story is well paced and I will listen on.

Good story, entretaining

Ein Fehler ist aufgetreten. Bitte versuche es in ein paar Minuten noch einmal.

This is the first book i have "read" from Dave Willmarth and im am really happy that i did. I usually dont write reviews but im planning to change that just so people like me, that enjoy Fantasy can find the good books easier.

Speaker: Everything Mountaindale Press released so far has amazing and captivating speakers. They did amazing job with this one aswell and its just fun to listen to the voice acting and how they portrai the characters with it.

Story: Fun Story and i hope it continues. I dont want to spoil anything but id recommend you read it. The 17h 14min are well worth your 9.99 or a credit :)

"Conclusion":
Its on the lighter end in terms of LitRPG´s (which is not bad in any way at all) You get the Stat sheets, the announcements and the snarky comments. Everything you want if you listen to a LitRPG is in there. I have listened to alot of LitRPG´s so far and can convidently say that if you like anything from: Dakota Krout , RyanDeBruyn, Dennis Vanderkerken, Shemer Kuznits, Turtle Me, Travis Bagwell, Luke Chmilenko, Neven Iliev..... You will most certainly enjoy this book aswell. (This is list of Authors who have really good LitRPG´s if you are Interested in LitRPG´s look them up they are all amazing)

Very good and entertaining book.

Ein Fehler ist aufgetreten. Bitte versuche es in ein paar Minuten noch einmal.

Engaging enough to listen to while your focus is on something else. As soon as you start to pay close attention however everything starts to fall apart. The main character has very little personality and comes across as something of a blank slate and while the plot itself isn't uninteresting the world surrounding it feels very shallow and its parts don't really connect in believable ways.

To give an example without spoiling too much of the story; the main character comes across a thousand years old battlefield fairly early on that still sports a trail of overturned trees where a dragon was shot down. There's a curse on the battlefield that causes anyone to lose 2 points of health per second so, naturally, there are still valuable dragon scales, dragon bones and rusted equipment to be found.
Only, later we find out that there are high level characters around with hitpoints in the thousands in a major city not one day away on foot with access to powerful healing spells and magical potions.
And yet there's somehow still valuable loot just lying around on their doorstep after a thousand years? It's not even as if that battlefield was hidden. There's an old stone road going literally straight through the place.

There are many smaller instances where the author didn't follow his ideas to their logical conclusion but this is the one that stuck with me because that battlefield comes up again and again and each time I'm getting closer and closer to claw my own eyes out in sheer frustration at the stupidity of it all.

Just as little thought went into the development of the RPG system. The actual impact of stats on a person's power is very unclear and somehow there are low level spells that pretty much anyone could buy and learn in a matter of minutes and instantly kill even high level people and monsters but somehow there aren't entire formations of "boom"-mages. The only drawback of said spell seems to be that it sometimes fizzles but that's as much reason to not use it as it would be to not use firearms because sometimes they miss.
Overall the system feels too much like something ripped straight out of an RPG and slapped onto a story with little thought given to how such a system would impact the people of a living and breathing world.

In "The Wandering Inn" the underlying system mechanics are not well understood by the world's inhabitants because the system is very vague with the information it provides which gives the author a lot more freedom for writing stories as well as a large margin of error when it comes to introducing new "mechanics" without them retroactively ruining previous parts of the story.
In "He Who Fights With Monsters" the system provides a lot of information to the world's inhabitants and the underlying mechanics are generally well understood by the population to the point where people can plan their futures with a reasonable degree of accuracy despite an intrinsic randomness in the process of unlocking skills. There are government-funded schools and private tutoring for nobles with the specific purpose of providing people with well-researched progression paths. However, the acquisition of skills is either dangerous or costly so most people just live their lives normally without special powers.
Battleborne somehow combines the sparsity of information of "The Wandering Inn" with the high level of detail of "HWFWM" and it unsurprisingly doesn't work. With all the prompts and the ease with which personal information can be accessed for each individual there's no reason for professional soldiers to be around level 15 after potentially decades of service when the main character gets there literally within a week of his arrival. The MC wasn't even trying. Unless he is acting on some kind of ill-defined instinct or in the spur of the moment he's simply reacting to his surroundings. For that degree of disparity native people of this world would have to actively go out of their way to avoid progression judging by how the MC just sort of saunters from one quest objective to the next and bob's your uncle he out-levels centuries old dwarves. Even the most lazily written among most other LitRPG adventures at least make some sort of token effort to explain why and how the main character progresses faster than other but here I get the feeling the author just sort of forgot or never really thought of what that kind of rapid progression of the main character would mean if put in context with a world that doesn't revolve solely around one person.
In the end it doesn't feel like the MC was put into an already existing world but has new "content" continually created around him as he goes.

I don't really have anything bad to gripe about regarding the narration other than a somewhat middling recording quality but I don't really have anything particularly good to praise either. The narration is competent and having a male and female narrator to give voice to their respective gender does inject some much needed life into the story.

TL;DR a decent enough first publication if a little clumsy and cringy in places but it in no way deserves the level of praise it has garnered in the majority of reviews. For that there simply wasn't put enough thought into keeping the whole thing logically coherent.

Solidly "meh"

Ein Fehler ist aufgetreten. Bitte versuche es in ein paar Minuten noch einmal.

I am a bit torn about this book. The worldbuilding is okay and I am a sucker for good loot, gold and quest rewards in books, as well as "how to build a kingdom" storylines. If that's what you are into, and you allready finished everything else - then by all means, stop reading here and listen to the book.

Why I didn't like the book: Max is overpowered, has way too much luck and people go out of their way to shower him with favors. It's pretty black and white (bad guys aka Grey Dwarfs all deserve to die) and the behavior of a lot of characters is unlikely to say the least. Someone in the editing process should have spoken up. It's annoying because the story has so much potential.

Awesome job by the voice actors though, especially with the accents.

Depends on what you are into

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I like the story and the world well enough. Sadly the professional soldier who's good enough to get noticed by valkyries makes a lot of pretty dumb mistakes.

okay story, a bit dumb characters

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