gesprochen von "Daniel Wisniewski" in Alle Kategorien
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Spieldauer: 17 Std. und 14 Min.
4.5 out of 5 stars
5 out of 5 stars
4.5 out of 5 stars
Max was a professional soldier, and extremely good at his job. Right up until it killed him. At the moment of his death, he meets Hildi the Valkyrie, and is given three options. Serve Odin in Valhalla as one of the Einherjar, fighting each day and celebrating each night until the battle of Ragnarok. Accept his death as final, and end his existence. Or be reincarnated as a Battleborne on a random unknown world. Max chooses to gamble! To live a new life, whatever that might entail.
5 out of 5 stars
LITRPG ALERT All fans of the genre report for duty
Gryff is racing to free Vin from the Horde. The peace accords are gone, and epic battles await. Gryff is motivated by his mother, Lily, the Goddess of Magic, to cleanse the Horde with insider tactics. Adventure with Gryff as he strives to save Vin and the universe.
When the thief guilds all join forces to steal the treasure of the city, Gabriel and the Shadow Foxes face their toughest challenge yet. But throw in a powerful gorgon, the prying mage academy, and a berserker vigilante hafling, and...well...let’s just say that Gabriel’s unique brand of controlling magic is going to be the only thing that can save the day. If he can just survive the day.
Under Gabriel's leadership and with the help of his unique powers of magical manipulation, the Shadow Foxes were growing to be a powerful and well-regarded guild. So much so that the great mages' school that runs every aspect of life in his new home calls upon them with a new contract, the most dangerous kind. An escort quest.
Gabriel has taken his first step to become the most powerful mage in the universe, but the path to his ultimate destiny has just begun. The next step to greatness for both he and his ragtag guild lay in their latest contract to recover a powerful magical artifact from across the desert. Now, he will have to harness new powers over the mind and magic to overcome dragons, gryphons, a fight club full of halflings, and the harebrained ideas of a sweet-but-ditzy alchemist just to reach their goal and the powerful rogue wizard who has it in his clutches.
Gabriel would be the most powerful mage in the universe...if he were in the right universe. That's why the goddess of luck has sent him into a fantasy world to help the last of her followers. Now, he will use his power to manipulate minds and magic to help an orcish shield knight, a cunning dragoness archer, and an elven healer create the most powerful guild of adventurers this world had ever seen.
CT now has a crew of three beautiful women: a mechanic, a healer, and his ever faithful, cat-girl assistant. After their success on Proxima V, the crew of the Lacuna Noctis is running on high as they travel to their next planet. But when they land on Zalia, they discover more than just the crystals they were looking for. The native species has been stricken by plague, and it’s up to CT and his lovely ladies to save them.
The beautiful monster girls of the Archipelagos were in need. They needed a man to help build their homes. They needed a man to teach them to survive. They needed a man to defend them from the evil slaver-pirates. And most of all, they needed a man to impregnate them and rebuild their population. Fortunately for them, a man named Ben came from our world to give them everything they needed.
Jasper Cloud is the final non-person on Earth, the orphan son of the last two executed citizens in the Global Republic. He struggles daily to survive in a world where old knowledge is now illegal. When a new light appears in the night sky, his only friend suddenly becomes a young woman with the power to undo the current reign of tyranny. But hidden enemies are already waiting, both for her and the ship empowering her.
CT has one goal: to take on the most powerful planet colonization corporation in the world and bring them to their knees. The corporation wasn't worried. After all, CT was just one man with a small crew of beautiful women. They should be worried. They should be very worried.
Ben and Mira have driven the orcs off the deer women’s island, but the question is not if the orcs will return, but when. As if the orcs weren’t bad enough, Ben spots a simultaneously new and ancient enemy on the horizon.
Ben and Mira have set off on their raft to travel to the nearest island. There, they encounter a race of beautiful, long-legged deer women, and Ben meets the woman his daughter Marella foresaw in a vision. But this isn’t just a fun vacation. The voyaging duo will be put to the test against aquatic sea monsters, rabid bunnies, vicious wargs, and Ben’s mortal enemy: The orcs.
Ben is now Draco Rex the dragon king, and his dynasty is steadily growing. His women give him a new dragon-kin child every few weeks, he has fortified and improved his village and palace, and the water dragons are coming back from the brink of extinction. Life is good for him, but the gods have further plans, so it is time for the new ruler to build a raft and expand his domain.
When an invitation to try a cutting-edge game promising darkly sensual adventure drops in Abram's lap, it's an offer he can't refuse. After all, as an agoraphobe who never leaves his apartment, his social life is defined by, and limited to, games. Yet an interesting premise quickly shows its dark side as his mind is filled with memories of unspeakable torment, forcing him to rely on his meta-knowledge just to stay sane. The game is like nothing he's ever played: It has no tutorial, no HUD, no levels, no experience system, no respawns, and no mercy.
They said AIDS had gone airborne. They said we needed a vaccine. They said there were no side effects. They were wrong. Now, nine of every 10 humans have changed, and they need the blood of the unchanged to live. Their thirst is unquenchable, and they can’t be stopped from destroying our world. And I’m one of them.
New York is overrun by vampires, and they’re starting to organize. That’s bad news for any humans trying to hide and survive in the city. Like my girlfriend and her roommates. We have to escape, but even if we can get a vehicle and enough supplies, we still have to run a gauntlet of hungry vamps who aren’t going to let three hot meals slip through their fingers.
A fantasy tale of adventure, battle, love, lust, and excitement awaits. Gryff is a young man who had goals and dreams. They were rapidly ripped away from him in a spiraling series of events. Inserted on a new world, he must achieve a new path. Will you dare to quest with the hero? Download now to join Gryff in his exploits and feats.
Ben has saved the dragonkin women’s island from the ancient, ghostly maldungs, so it’s time for his next adventure. But when he and his crew of women set sail again, they discover the orcs have another enemy. A dangerous, fire-breathing, ship-destroying enemy. And Ben wonders if he can tame it.
A fantasy tale of adventure, battle, love, lust, and excitement awaits. Gryff now calls Vin home. Fernlan continues to grow with hard work and determination. There is much about himself he does not understand. One thing is certain, he is locked in an epic struggle against the Horde. Gryff is determined to focus on vital tasks, like staving off starvation. The griffins spring hope into a defeated humanity as they edge toward their full potential. Gryff knows they are the key to freeing Vin and is working to help them reach greatness.
Gabriel and the Shadow Foxes are running for their lives from the forces of Archmage Maderel. With time running out and an epic confrontation looming, Gabe will have to master his magical abilities and finally fulfill his promise of becoming the God of Magic in order to save the world. This is the final novel in the God of Magic series.