Assassination Generation Titelbild

Assassination Generation

Video Games, Aggression, and the Psychology of Killing

Reinhören
Zeitlich begrenztes Angebot

3 Monate Audible Standard kostenlos testen + 15 € Audible-Guthaben

3 Monate Audible Standard kostenlos testen, danach 6,99 €/Monat. Monatlich kündbar.
Jetzt abonnieren
Das Angebot endet am 5. Juli 2026 23:59 Uhr. Dieses Angebot sichern!
Weitere Angebote

Assassination Generation

Von: Katie Miserany, Dave Grossman, Kristine Paulsen
Gesprochen von: Dave Grossman
Jetzt abonnieren

3 Monate Audible Standard für 0,99 €/Monat, danach 6,99 €/Monat. Monatlich kündbar. Angebot gültig bis zum 5. Juli 2026 um 23:59 Uhr.

Für 16,83 € kaufen

Für 16,83 € kaufen

The author of the 400,000-copy bestseller On Killing reveals how violent video games have ushered in a new era of mass homicide -- and what we must do about it.

Paducah, Kentucky, 1997: a 14-year-old boy shoots eight students in a prayer circle at his school.

Littleton, Colorado, 1999: two high school seniors kill a teacher, twelve other students, and then themselves.

Utoya, Norway, 2011: a political extremist shoots and kills sixty-nine participants in a youth summer camp.

Newtown, Connecticut, 2012: a troubled 20-year-old man kills 20 children and six adults at the elementary school he once attended.

What links these and other horrific acts of mass murder? A young person's obsession with video games that teach to kill.

Lt. Col. Dave Grossman, who in his perennial bestseller On Killing revealed that most of us are not "natural born killers" - and who has spent decades training soldiers, police, and others who keep us secure to overcome the intrinsic human resistance to harming others and to use firearms responsibly when necessary - turns a laser focus on the threat posed to our society by violent video games.

Drawing on crime statistics, cutting-edge social research, and scientific studies of the teenage brain, Col. Grossman shows how video games that depict antisocial, misanthropic, casually savage behavior can warp the mind - with potentially deadly results. His book will become the focus of a new national conversation about video games and the epidemic of mass murders that they have unleashed.
Gewalt in der Gesellschaft Kriminologie Medienwissenschaften Popularkultur Sozialwissenschaften
adbl_web_anon_alc_button_suppression_t1
Noch keine Rezensionen vorhanden