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Blood, Sweat, and Pixels

The Triumphant, Turbulent Stories Behind How Video Games Are Made

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Blood, Sweat, and Pixels

Av: Jason Schreier
Berättare: Ray Chase
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Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes listeners on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous.

Taking some of the most popular, bestselling recent games, Schreier immerses listeners in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart.

Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

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Easy to listen to, nice stories. Could go a bit more into detail for my taste, but remains more accessible to a broader audience as is. Nice to have some insights into some of the most famous games‘ development process.

Entertaining insight into the development of actual famous games

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100% recommended not only but especially to gamers. Schreier points a spotlight on various development stories and demonstrates how deeply abusive and consuming gamedevelopment is today.

Super informative and fantastic speaker!

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Get some work done? Nah.
Clean the house? Nah.
Cook? Nah.
Instead of that I just enjoyed this great book.

One-word review: Awesome

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Wer sich auch nur ein wenig für Videospiele interessiert, sollte unbedingt reinhören.

Jason Schreier (Kotaku) liefert spannende Hintergrundgeschichten und Insights zu unterschiedlichsten Games: von Indie bis AAA-Produktionen.

Ray Chase spricht das Ganze sehr flüssig, deutlich und ist damit auch sehr gut zu verstehen, wenn man kein "native speaker" ist.

Faszination Videospiele

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Sehr spannende, detaillierte, wahre Geschichten über die Spieleentwicklung von heute mit allem was dazugehört aus der Sicht eines Laien verfasst. Stellt die Komplexität von interaktiver Software gut dar und beleuchtet sehr schön persönliche Entwicklergeschichten.

Ein Muss für jeden Videospiel-Fan!

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