WebGPU and wasi-gfx with renderlet Titelbild

WebGPU and wasi-gfx with renderlet

WebGPU and wasi-gfx with renderlet

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In this WasmAssembly podcast episode, Sean Isom and Mendy Berger from renderlet join host Thomas Steiner. Discover renderlet, a WebAssembly framework for writing graphics code that runs on any platform.

Resources:

  • Mendy Berger on LinkedIn → https://goo.gle/4b1y205

  • Sean Isom on LinkedIn → https://goo.gle/4hyO8Rb

  • Renderlet → https://goo.gle/3QsfjRy

  • renderlet Wasm I/O talk → https://goo.gle/42Z4nm4

  • renderlet Wasm I/O slides → https://goo.gle/4b7qCs1

  • Drawing to canvas in Emscripten → https://goo.gle/4i4Kazu

  • Multi-draw indirect GPU feature → https://goo.gle/3EH8zNg

  • Mesh shaders → https://goo.gle/40Y2Jyu

  • Work graphs → https://goo.gle/42X96ot

  • When in doubt, writeBuffer() → https://goo.gle/4jWjLWm

  • Fine grained control of memory proposal → https://goo.gle/4hHMvkj

  • Streams.wit → https://goo.gle/4gHkQhT

  • wasi-gfx talk: → https://goo.gle/4gU0tyo

  • wasi-gfx proposal → https://goo.gle/3QmYY0z

  • Web IDL → https://goo.gle/3X7Ea10

  • WIT → https://goo.gle/3CYzp2W

  • Webidl2wit → https://goo.gle/412whef

  • Mendy Berger on Mastodon → https://goo.gle/3D7XPXH

  • Sean Isom on X → https://goo.gle/41lY5vN
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