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  • Episode 24: “After the Ashes”
    Jan 8 2026

    In the final episode of The Last Kingdom, the smoke thins and the war that reshaped the city finally falls quiet. Weapons hit the ground. Loyalists surrender. And in the hollow stillness left behind, Snow, Bigsby, and Toad Jr. emerge into a world forever changed by the choices that carried them here. Across the ruined streets, fables crawl from hiding—hesitant, blinking into a fragile dawn that feels too soft for the bones of a revolution. There are no triumphant marches, only survivors learning how to breathe again. As Snow guides her small family toward the uncertain future ahead, Fabletown stands at the edge of something new: not victory, not restoration, but the uneasy, hopeful beginning that comes after everything else has burned away. The story closes here—quietly, tenderly—on the moment where endings turn into what comes next.

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    27 Min.
  • Episode 23: “The Wolf at Her Door”
    Jan 8 2026

    Whiskey Row is falling apart one shattered window at a time when Snow and Toad Jr. slip into an abandoned bar, fleeing the chaos closing in behind them. Inside, the world feels suspended—dust drifting in quiet beams, old bottles untouched, the kind of stillness that only exists between disasters. And in the corner sits a familiar face in a place no one should still be haunting. With patrols flooding the streets, he reveals a hidden cellar—a cramped refuge beneath the floorboards where Snow and the boy can disappear, at least for the moment. Meanwhile, Bigsby—pushed past every limit—storms through the city with a fury that shakes stone and legend alike. His path leads him straight to Goldilocks, who now stands at the center of a revolution turning on itself.

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    26 Min.
  • Episode 22: “The Last Stand on Whiskey Row”
    Jan 8 2026

    Chaos erupts underground as an unexpected blast tears through the resistance’s hidden tunnels, forcing Snow, Brannigan, and Toad Jr. into a desperate flight through collapsing stone and tightening darkness. With Bigsby cut off, the remaining three scramble toward their emergency escape route—only to discover they’re not alone. Someone has found the bunker. And they came prepared. As traps spring and unfamiliar boots close in, the fugitives are driven out into the streets of a city already on the edge of open fracture. In the chaos, loyalties shift, predators circle, and the balance of Fabletown tilts toward something dangerous, inevitable, and very, very personal.

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    24 Min.
  • Episode 21: “Fault Lines in the Crown”
    Jan 8 2026

    Fabletown’s new regime is starting to crack. From the war tower, Goldilocks watches her once-loyal city slip out of her grasp—strikes spreading, patrols hesitating, rumors moving faster than orders. Someone is hitting her strongholds with precision, and the silence around the attacks tells her exactly who is behind them. Across the city, the resistance confronts their own uneasy truths. Bluebeard’s intelligence is powerful—but too useful to be clean. Every target he hands them hides another agenda. And below all of it, Fabletown braces for the next move in a conflict that’s beginning to swallow every side at once.

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    28 Min.
  • Episode 20: “The Night We Stop Pretending”
    Jan 8 2026

    In the bunker’s uneasy quiet, Brannigan stays behind with Toad Jr. while Snow and Bigsby move into the night. The boy barely speaks, folded in on himself like someone bracing for a truth he already feels coming. Grief hits hard and without disguise, and Brannigan does the only thing left worth doing: she holds on until the shaking stops. Aboveground, Snow and Bigsby push deeper into the city’s shadows, stepping onto a ship crowded with exiles, legends, and dangerous allies. Power gathers like storm clouds, and old names return with new intentions. Fabletown’s future is shifting fast, and every conversation feels like the start of another fault line.

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    23 Min.
  • Episode 19: “A Fogbound Bargain”
    Jan 8 2026

    A fogbound armada slips into Fabletown’s ruined harbor, and with it comes someone the revolution forgot to finish. Bluebeard, pirate-merchant and professional problem-solver, returns with an army of mercenaries, contraband, and a very clear opinion: chaos is bad for business. As his black flagship docks, the city above is cracking under Goldilocks’ rule. In the tunnels below, Snow, Bigsby, and Brannigan finally surface from hiding to confront an impossible question: when the tyrant is losing control, do you risk everything by sitting down with the man who profits from every regime? A whisper-bird, an invitation, and a meeting by the river force the resistance to weigh principle against survival.

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    29 Min.
  • Interlude: "Blind Spots"
    Jan 8 2026

    A neglected greenhouse becomes the site of a quiet exchange, overlooked by a city that relies on visibility to maintain control. As surveillance tightens everywhere else, the spaces left to rot become places where intent can move unseen. A watcher waits for patterns, for purpose, for someone to make a mistake. What follows is a study in patience, miscalculation, and the limits of authority when it mistakes coverage for understanding. In the gaps between cameras and crowds, decisions are made that will burn cleanly and leave very little behind.

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    12 Min.
  • Episode 18: “Quiet Songs in a Loud City”
    Nov 24 2025

    Fabletown simmers beneath its quiet surface. Snow begins planting small truths where propaganda expects obedience. Bigsby works the forgotten tunnels under the city, tracing hidden routes and leaving warnings. Brannigan turns children’s rhymes into quiet resistance, letting doubt spread in ways no decree can catch. Whispers replace slogans. Glances replace trust. Something in the city shifts, subtle as a heartbeat. As the pressure tightens aboveground, the group retreats underground, deeper into Fabletown’s old infrastructure, a place built for a different kind of crisis. There, they regroup, gather fragments of information, and watch the city for signs of change. No battles. No banners. Just quiet moves in the dark… and a sense that Fabletown is starting to listen.

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    29 Min.