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Tech Debt Club

Tech Debt Club

Von: Yuri Sokolov & Amit Netanel
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Tech Debt Club is a game development podcast hosted by Yuri Sokolov and Amit Netanel - two game developers who've spent over a decade each making games and accumulating opinions about them. Every episode is an honest, unfiltered conversation about games we love, games we don't, and what it's actually like to make them.

We talk about everything from game design and industry trends to the messy realities of shipping games, studio culture, war stories from production, and whatever else is on our minds. We also bring on guests from across the game industry - developers, designers, artists, producers, and founders - for real conversations about their work, their games, and the industry at large.

If you love games and enjoy hearing the people who make them talk openly about the craft, the chaos, and everything in between - welcome to the club.

2026 Yuri Sokolov & Amit Netanel
Science Fiction
  • TDC #2: Has AI Killed Game Dev or Are You Just Lazy?
    Mar 11 2026

    In this episode, Yuri Sokolov and Amit Netanel talk about what AI is actually changing in software and game development - and what it is not. They dig into the difference between productive and destructive AI workflows, why experience still matters when using LLMs, and why most developers and companies still struggle with architecture, tooling, and learning the right lessons at the right time.

    They also get into Unity’s recent AI announcements, MCP servers, world models like Genie 3, startup culture versus corporate bureaucracy, the culture around bad practices in gamedev, and how social media shapes shallow technical opinions. Toward the end, they circle back to Bethesda-style engine hacks, AI hype in the industry, and whether AI is really replacing developers or just reshaping the work.

    Chapters:

    • 00:00 - Will AI take our jobs?
    • 00:15 - Waiting on AI
    • 01:45 - Good vs bad AI workflows
    • 04:02 - AI for real dev work
    • 06:13 - CAD and deterministic thinking
    • 09:54 - Players want fun
    • 12:46 - DI vs singletons
    • 14:13 - Learning architecture through pain
    • 18:56 - Startup vs enterprise culture
    • 21:00 - Growing company pains
    • 23:48 - Low barrier engineering culture
    • 30:11 - LinkedIn brain rot
    • 32:13 - Bad gamedev takes
    • 36:49 - Clickbait and shallow opinions
    • 39:32 - Focus and empty calories
    • 44:00 - Unity AI announcements
    • 45:26 - Genie 3 and AI hype
    • 50:19 - Unity MCP
    • 55:31 - AI for investors
    • 58:13 - Where AI actually helps
    • 1:00:25 - Extreme AI game jam
    • 1:02:51 - AI amplifies skill
    • 1:05:29 - Prompting with constraints
    • 1:08:43 - Debugging with AI
    • 1:10:29 - Fallout 3 train hat
    • 1:12:55 - Bethesda engine hacks
    • 1:15:18 - Building while AI works
    • 1:17:59 - AI changes the work
    • 1:19:01 - Is programming dead?
    • 1:21:51 - Build vs buy
    • 1:23:31 - SaaS needs real value
    • 1:26:27 - Losing knowledge to AI
    • 1:28:07 - Seniors using AI badly
    • 1:30:24 - Could AI replace devs?
    • 1:31:50 - Layoffs and AI optics
    • 1:33:35 - Unity promises
    • 1:35:47 - Wrap-up
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    1 Std. und 37 Min.
  • TDC #1: Making Games in the Shadow of Other Games
    Feb 23 2026

    The conversation begins with an introduction to podcasting and transitions into a discussion on gacha game development challenges. It then explores the influence of existing games on new game development, highlighting the impact of popular games on the development of new titles. The conversation delves into the world of game development, exploring topics such as linear storytelling, user experience, technical challenges, data analytics, player decision tracking, preservation of classic games, and parental controls. The speakers share insights on game design practices, optimization, and the impact of player feedback on game development. They also discuss the importance of preserving classic games and the challenges of parental controls in regulating child access to games.

    Takeaways

    • Gacha game development challenges
    • Influence of existing games on new game development
    • Game development practices
    • User experience in game design

    Chapters

    • 00:00 Influence of Existing Games on New Game Development
    • 38:45 Game Design and Linear Storytelling
    • 45:28 Optimization and Technical Challenges in Game Development
    • 51:27 Player Decision Tracking and Game Endings
    • 01:05:37 Parental Controls and Child Access to Games
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    1 Std. und 14 Min.
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