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  • I Sold Chems in Freeside for Two Years and the Kings Never Touched Me — Here Is Why
    Feb 25 2026

    In this episode, we explore the cold, clinical survival of a chem dealer who lasted two years in the heart of Freeside by becoming a "feature of the landscape." In a world where being interesting gets you killed, he mastered the art of being invisible, operating from a collapsed alcove and treating every transaction as a data point in a "perfect, heartless machine." While the Kings enforced their territory and the Followers of the Apocalypse offered desperate hope, he remained a ghost, providing the "chemical lie" that kept the slums' population from boiling over.

    The dealer's world of layers and sightlines is eventually shattered when a massive war between the NCR and the Legion descends upon the Mojave, reducing his carefully maintained ecosystem to rubble. As Freeside burns and his stash is buried under tons of concrete, he is forced to witness the human cost of his trade through a customer named Maya. This is a haunting look at the fine line between surviving and living, following a man who realizes that a perfectly functioning system is worthless when there is nothing left to save.

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    1 Std. und 29 Min.
  • How the NCR Turns a Desert Farmer into a Frontline Trooper in Fourteen Days
    Feb 23 2026

    n this episode, we follow Finch, a desert farmer who is swept up by the New California Republic's relentless recruitment machine and transformed into a soldier in just fourteen days. Forced to trade his hoe for a Service Rifle, Finch endures a grueling, accelerated boot camp where individuality is stripped away to create "the meat" needed for the front lines. Through his eyes, we witness the logistical coldness of a republic that views its citizens as replaceable components in a grand military engine.

    The story reaches its climax at the Hoover Dam, where the reality of the NCR's expansionism meets the brutal efficiency of the Legion. Finch and his fellow recruits are marched into the rhythmic pounding of war, realizing that their two weeks of training was never meant to ensure their survival, but only to ensure they could hold a line. It is a haunting look at the cost of "civilization" in the wasteland and the heavy price paid by those caught in the gears of the NCR's ambitions.

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    1 Std. und 57 Min.
  • The Daily Life of the New Institute Director
    Feb 18 2026

    n this episode, we follow the new Director of the Institute, a man who traded his life as a soldier and wanderer for a "polished cage" of white polymer and high-tech isolation. Ruling over the last bastion of pre-war genius, he finds himself managing the "lifeblood of this tomb"—a massive nuclear reactor—while navigating the cold, suspicious gaze of scientists who view him as an intruder. From overseeing the production of synthetic humans to debating the ethics of "Phase Three," the Director realizes that the Institute is not a sanctuary for humanity’s future, but a sterile laboratory where empathy has been replaced by efficiency.


    The dream of a better world quickly sours as the Enclave arrives, led by a man named Kane who views the Institute’s genius as a resource to be harvested. Faced with the "grim, ugly calculus of survival," the Director must choose between a hopeless final stand and a soul-crushing surrender that turns his people into "exhibits" for a new master. Witness the harrowing descent of a leader who tried to build something better, only to become a collaborator in a world that "grinds down ideals" until only the survival of the machine remains.


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    3 Std. und 7 Min.
  • The Brutal Reality of Being a Child Growing Up in Vault 101
    Feb 18 2026

    In this episode, we follow a resident of Vault 101 who discovers that "perfection" is merely a well-maintained cage. Growing up under the constant hum of life support, his world is defined by recycled air, chemical-tasting birthday cakes, and the absolute predictability of 57 neighbors. From the bizarre questions of the G.O.A.T. exam to the cold, dead steel of the never-opening Vault door, life is a series of routines designed to sand down individuality.


    However, while servicing the Overseer's private Pip-Boy, a hidden log file reveals a terrifying truth: Vault 101 is not the only survivor of the Great War as they were always taught. This crack in the Vault's foundation forces him to realize that their sanctuary is actually a tombstone, and that the "lucky ones" are actually participants in a lifelong experiment. Join us as we explore the slow, quiet death of the soul in a world without a sky, and the realization that wishing for change is the first step toward a dangerous reality.

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    35 Min.
  • The Horror of watching a max level minuteman sole survivor
    Feb 18 2026

    In this episode, we follow Arthur Miller, a student of history who becomes the "Scribe" for the man known only as the General—a max-level, Minuteman Sole Survivor whose "profound artifice" has turned Sanctuary Hills into a perfect, impossible pocket of pre-war suburban abundance.


    The horror lies in the General’s passionless efficiency: he does not build, he "manifests" sturdy furniture in blurs of motion and conducts "pest control" operations against raiders that are more slaughter than battle. To the General, a settler’s pain is merely a problem requiring a resource-neutral solution, and the "miracle" of clean water is served in a pristine Corvega mug that remains unnervingly untouched by the wasteland's grime.


    Witness the chilling transformation of the Commonwealth as the General weaponizes dissent, executes synth infiltrators with mathematical certainty, and builds an empire where the "green part" of the map expands at the cost of human choice. This is a deep dive into the abyss of a man who, freed by the loss of his family, has become a "translucent phantom" of logic, ruling over a paradise built on a "throne of lies and corpses".


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    1 Std. und 32 Min.
  • The Nightmare of Following a Max Intelligence, Min Charisma Courier
    Feb 17 2026

    In this episode, we follow the harrowing journey of a sniper who realizes the true horror of standing beside the Courier—a man whose mind, reshaped by trauma, perceives the Mojave Wasteland as a pure exercise in geometry and physics. This "Max Intelligence" strategist views human suffering as mere "statistical noise" and his companions as "biological machines" to be optimized for maximum regional efficiency.


    From triggering a localized earthquake to rescue hostages to weaponizing a pre-war satellite to incinerate a Legion camp, the Courier’s solutions are as brilliant as they are chillingly detached. Witness the rise of an independent New Vegas governed by a "perfect ruler"—a machine named Yes Man—as the Courier systematically dismantles the NCR, the Legion, and even Robert House himself to create a utopia of cold, passionless logic.



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    2 Std. und 35 Min.
  • What Faction Leaders Really Think of a Charisma 1 Lone Wanderer
    Feb 16 2026

    Scribe Yearling’s profile of Subject 101 reveals a "task-oriented sociopath" who ignores social nuance in favor of direct physical solutions. Leaders like Three Dog and Elder Lyons are left baffled as the savior of the wasteland trades tin cans for pistols and suggests using "pool noodles" for combat. Even the Enclave fails to manipulate him, as he prioritizes "Sugar Bombs" and "shiny" helmets over their grand ideological debates. He treats humanity’s survival as a checklist in a Pip-Boy, completing a lethal suicide mission at Project Purity simply because it was the final objective. Ultimately, the wasteland is saved by an "idiot savant" who finds more satisfaction in balancing a broom on his chin than in being a symbol of hope.

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    33 Min.