THE GAMMIFICATION OF TERROR: Extremist Propaganda in Youth Gaming Spaces Titelbild

THE GAMMIFICATION OF TERROR: Extremist Propaganda in Youth Gaming Spaces

THE GAMMIFICATION OF TERROR: Extremist Propaganda in Youth Gaming Spaces

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This investigation examines how gaming environments and chat platforms—specifically Roblox and Discord—are vulnerable to the spread of extremist propaganda targeting minors. Although the presence of ISIS symbolism and cases of youth self-radicalization have been verified, the report clarifies that there is no evidence of centralized or official recruitment by the terrorist organization within these spaces. The primary risk lies in user-generated content and private communities that allow young people to interact with violent ideologies under a playful appearance. Technology companies have implemented moderation measures, but the decentralized nature of these networks makes the complete eradication of dangerous content difficult. Ultimately, the text emphasizes that protecting children depends on a combination of platform oversight and active parental supervision.
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