S3E4 - Five Adventurers Walk Into a Tavern: Thunderleaf Gaming Titelbild

S3E4 - Five Adventurers Walk Into a Tavern: Thunderleaf Gaming

S3E4 - Five Adventurers Walk Into a Tavern: Thunderleaf Gaming

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Beard Sorcery

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Welcome back to Chat 1 & Done — one roll, no takebacks, maximum regret — and tonight the tavern is packed.

Rudy welcomes Thunderleaf Gaming in full force: Greg, Donnie, Rae, Amie, and Mike, officially setting the record for most guests crammed around the tavern table at once. Chairs are scarce, side conversations are constant, and the chaos hits immediately.

Thunderleaf Gaming is a tight-knit tabletop crew running horror specials, long-form D&D campaigns, Cyberpunk one-shots, and enough homebrew to make a rulebook sweat. This episode is less “interview” and more “group survival check,” which honestly feels right for the tavern.

In This Episode You’ll Hear:

Who Thunderleaf Gaming Is

  • Greg — Founder of Thunderleaf Gaming and ringmaster of their horror specials
  • Donnie — Campaign DM and long-term chaos coordinator
  • Mike — Cyberpunk runner and one-shot menace
  • Amie — Invited once, caused chaos immediately, somehow still allowed back
  • Rae — Player, instigator, and proof that no one gets kicked out

Experience Across the Table From newer players to 15-year veterans who started back in 4th Edition (and are deeply offended that 2010 is now considered “a long time ago”).

Campaign Whiplash (The Fun Kind) Homebrew worlds, Rime of the Frostmaiden, Shattered Obelisk, Eve of Vecna, Humblewood, and everything in between — all twisted just enough to keep players nervous.

Horror as a Playstyle Why tension beats jump scares, bad decisions feel better when consequences matter, and horror campaigns hit different at a trusted table.

The Gateway Nerd Effect D&D leads to Magic. Magic leads to Warhammer. Warhammer leads to regret. No one escapes.

From Random Recruits to Real Groups Bulletin-board strangers become weekly sessions, then multi-year campaigns — the real tabletop magic trick.

Group Energy at Critical Mass Interruptions, jokes mid-sentence, and the realization that five guests might be the limit… or the new standard.

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