Rebecca Merlic: Games as Reality Engines Titelbild

Rebecca Merlic: Games as Reality Engines

Rebecca Merlic: Games as Reality Engines

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Rebecca Merlic is an artist and architect who uses 3D scanning, game engines and virtual reality to create alternative worlds. Her work emphasises co-creative processes with subjects and innovative uses of data, from biometric tracking to spatial mapping. In this episode, Severin is joined by Rebecca to discuss her project Kissaten Vienna, a documentation of vanishing coffee house cultures across Vienna, Japan, and Zagreb using 3D scanning and game engines. Together, they explore how emerging technologies can document and reimagine traditional social spaces while raising questions about accessibility and preservation.
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