• B4 Insight
    Nov 16 2025

    Josh and Luke take an initial look at how having insight into our thoughts, feelings, and behaviors can help us as players at the game table and go over some basic tools to stop and observe ourselves. It's time to take some steps towards the maxim "know thyself."

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    17 Min.
  • B3 Rules Lawyering (adaptively)
    Nov 2 2025

    Luke and Josh take a different approach to the rules lawyer. Sit back and listen as they discuss how to utilize a strong understanding of the rules as a force for good.

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    15 Min.
  • B2 Electric Boogaloo
    Oct 15 2025

    It's time to start chippin' in choombs, Josh and Luke discuss digital tools in our digital world and how they affect our games. Make sure you are all chromed up as we dive into this electrifying episode of RPG Psych.

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    24 Min.
  • B1 Player Driven Story
    Oct 2 2025

    Luke and Josh dive into the idea of player driven stories in your tabletop RPGs and making your players authors in their own stories while also doing your job for you, at least a little bit. Tune in and hear about conspiracy boards, radically accepting your player's crazy ideas, and real stories of transitioning from being an over-preparer to someone who rolls with an emerging story.

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    19 Min.
  • Season 2 Trailer
    Sep 1 2025

    Season 2 of RPG Psych is coming!

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    1 Min.
  • A10: Understanding your PCs Psychology Part 1: Motivations and Values
    Jun 15 2025

    Season 1 ends with a discussion on the motivations and values of the PCs! Get ready cause it's going to get clinical and anecdotal as Josh and Lucas dive in to this part one of PC Psychology.

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    36 Min.
  • A9 You start in a cliche...
    Jun 1 2025

    Josh and Lucas turn on all the lights in the local pub to expose the ways you can use a cliche to benefit your players, turn it on its head or just riff on it. They also suggest ways of avoiding this well worn path.

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    26 Min.
  • A8 Using Mechanics
    May 15 2025

    Lucas and Josh set the scene with mechanics. This is how we dress the stage for our players it's also our table's social contract. How many mechanics are too many though?

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    24 Min.