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Power Level and Game Impact in Cube Design

Power Level and Game Impact in Cube Design

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Andy and Anthony talk about the concept of power level band or range in Cubes. It’s sometimes said a Cube should have a pretty even power level, with the strongest card being not too much stronger than the weakest, is a good idea. Our hosts talk about why that doesn’t always make sense and strategies for making Cubes with a wide band of power that still make sense.

Discussed in this episode:

  • Regular Cube
  • Sacred Geometry
  • Recross the Paths
  • Neoclassical Cube
  • Bun Magic Cube
  • 100 Ornithopters
  • Irregular Cube

If you’d like to show your support for the show, please consider backing Lucky Paper on Patreon or leaving us a review on iTunes or wherever you listen.

Check us out on Twitch and YouTube for paper Cube gameplay.

You can find the hosts’ Cubes on Cube Cobra:

  • Andy’s “Bun Magic” Cube
  • Anthony’s “Regular” Cube

You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:

Lucky Paper
PO Box 4855
Baltimore, MD 21211

Musical production by DJ James Nasty.

Timestamps

  • 0:00 - Intro
  • 4:48 - Power Levels
  • 16:34 - Against a Narrow Power Band
  • 19:55 - Absolute vs Relative Power
  • 24:09 - Bombs
  • 26:37 - Enablers vs Finishers
  • 32:01 - Absolute Game Impact
  • 36:28 - Power Curve
  • 46:35 - Summary


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