Power Level and Game Impact in Cube Design
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Andy and Anthony talk about the concept of power level band or range in Cubes. It’s sometimes said a Cube should have a pretty even power level, with the strongest card being not too much stronger than the weakest, is a good idea. Our hosts talk about why that doesn’t always make sense and strategies for making Cubes with a wide band of power that still make sense.
Discussed in this episode:
- Regular Cube
- Sacred Geometry
- Recross the Paths
- Neoclassical Cube
- Bun Magic Cube
- 100 Ornithopters
- Irregular Cube
If you’d like to show your support for the show, please consider backing Lucky Paper on Patreon or leaving us a review on iTunes or wherever you listen.
Check us out on Twitch and YouTube for paper Cube gameplay.
You can find the hosts’ Cubes on Cube Cobra:
- Andy’s “Bun Magic” Cube
- Anthony’s “Regular” Cube
You can find both your hosts in the MTG Cube Talk Discord. Send in questions to the show at mail@luckypaper.co or our p.o. box:
Lucky Paper
PO Box 4855
Baltimore, MD 21211
Musical production by DJ James Nasty.
Timestamps
- 0:00 - Intro
- 4:48 - Power Levels
- 16:34 - Against a Narrow Power Band
- 19:55 - Absolute vs Relative Power
- 24:09 - Bombs
- 26:37 - Enablers vs Finishers
- 32:01 - Absolute Game Impact
- 36:28 - Power Curve
- 46:35 - Summary
