Obojima Origins: An Actual Play Podcast Titelbild

Obojima Origins: An Actual Play Podcast

Obojima Origins: An Actual Play Podcast

Von: Maia Wilson
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A Studio Ghibli-inspired actual play set in the whimsical world of Obojima. Led by GM Maia, follow four childhood friends — Beebee, Bogo, Mako, and Maki — as they begin their journey in the children’s arc at level 0, growing into their adult stories. We use the Nimble RPG, a system built for fast rolls and creative storytelling. Cozy, heartfelt, and full of discovery.Maia Wilson
  • End of Campaign Talkback | Obojima Origins: The Root of Corruption
    Jan 24 2026

    After 27 sessions of exploring the island of Obojima, the Nimble Voyagers crew gathers for a final talkback session. This journey began in March of 2025 and concludes at the start of 2026, marking nearly a year of collaborative storytelling. We reflect on the transition from the children's arc to the adult arc, discussing how their characters evolved over the years, as well as the narrative weight of the choices made along the way.

    While the current chapter is closed, the players discuss what might bring the gang back together. Potential future stories include a short city-based mystery in Yatamon or a shorter arc exploring the snow capped mountains the party never reached.

    Led by ⁠GM Maia

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    1 Std. und 13 Min.
  • Session 26 (Finale) | Obojima Origins: The Root of Corruption
    Jan 17 2026

    The crew dives into the lightless depths for a final confrontation with the source of the island's rot. Bonds are tested and old debts are settled as the party fights to cleanse the corruption once and for all. Tune in for the emotional campaign finale to see how the journey ends for our four heroes.


    Led by ⁠GM Maia

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    2 Std. und 49 Min.
  • Session 25 (Penultimate) | Obojima Origins: The Root of Corruption
    Jan 10 2026

    In this penultimate session, the party tracks down the mysterious Crowsworn Coven in a desperate search for a way to stop the spreading Corruption. However, the witches' help doesn't come for free, and one member of the group must agree to a steep price to secure the knowledge they need.


    Led by GM Maia

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    1 Std. und 40 Min.
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