Folgen

  • 26: How board game distribution actually works
    Apr 29 2026

    I learned a lot by calling some people up on the phone. Most notably: physics matters.

    Mehr anzeigen Weniger anzeigen
    12 Min.
  • 25: I made my dream game, but something was wrong
    Apr 22 2026

    Canticle came to life, and to my exact specifications. But my exact specifications were wrong. Fixing it led to an explosion of great ideas.

    Mehr anzeigen Weniger anzeigen
    15 Min.
  • 24: Where do good ideas come from?
    Apr 14 2026

    Mark Brown made a great video about finding great ideas. And it made me wonder: where did my best ideas come from, and how do I set myself up to have more?

    Mehr anzeigen Weniger anzeigen
    9 Min.
  • 23: Is Catacombian a designer, a publisher, or both?
    Apr 8 2026

    Brian Bornmeuller's talk at NYU Game Center helped me finally articulate a question I've been wrestling with: what is Catacombian Games, exactly? In this episode I map out the five layers of the board game industry — design, publishing, manufacturing, distribution, and retail — and share how I'm approaching 2026 like a product manager: setting clear experiments, defining success criteria, and actually measuring results.

    Mehr anzeigen Weniger anzeigen
    14 Min.
  • 22: Steel vs. Soft
    Mar 20 2026

    A framework for deciding what needs to change next in a game prototype that I developed with my friend Walter Somerville. I used this recently to make some huge improvements to Canticle.

    Mehr anzeigen Weniger anzeigen
    11 Min.
  • 21: Why are there so many medieval games?
    Mar 13 2026

    Games feel immersive and grounded when they are familiar and legible -- even from a distance.

    Mehr anzeigen Weniger anzeigen
    12 Min.
  • 20: Player experience is the guiding light
    Feb 27 2026

    How do you give the emperor a sense of epiphany? How do you give the board a feeling of organic ideas-based growth? I picked the experience first, and designed around that.

    Mehr anzeigen Weniger anzeigen
    11 Min.
  • 19: The best game idea I've ever had
    Feb 13 2026

    This is a game that takes place in the past and the present. And I've never been so excited to work on something. Many more updates to follow on future episodes.

    Mehr anzeigen Weniger anzeigen
    10 Min.