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  • 37: Stealing is a superpower
    Oct 1 2026
    Stealing is a superpower if you do it well.
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    9 Min.
  • 36: Designing simple games is hard
    Sep 22 2026

    David Gordon (co-designer of Finspan, and many others) gave me an insight into why it's so much harder than it looks to design simple games.

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    8 Min.
  • 35: Valve's Mechanical Matrix
    Sep 10 2026
    Kim Swift, of Portal fame, shared that Valve uses this simple tool to inform what they design next. I found it immensely helpful.
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    7 Min.
  • 34: Codenames is hard
    Sep 1 2026

    Codenames lures you in as a family friendly party game, but it is deep, sophisticated, and difficult.

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    10 Min.
  • 33: The best grand unified theory of games
    Aug 25 2026

    Frank Lantz's book The Beauty of Games blew my mind. And so I made a little book report. Watch on YouTube: https://www.youtube.com/watch?v=FLW8ZvKjmko

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    10 Min.
  • 32: I deleted 35% of my game, and it got way better
    Aug 11 2026

    I had a big combat system that I didn't feel good about. I finally ripped it out, and it left a vacuum that inspired my best idea yet. Watch on YouTube: https://www.youtube.com/watch?v=cfgcoyz9HFY

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    10 Min.
  • 31: The opposite of doom scrolling
    Aug 5 2026

    Gen Con was an awesome experience. I got third place in a Cat in the Box tournament. Tabletop gaming is the opposite of doom scrolling.

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    12 Min.
  • 30: Canticle's hardest design problem
    Jul 14 2026

    I'm building something that doesn't have an obvious precedent, and it's been very tedious to figure out the right shape.

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    10 Min.